Combine equal parts genetic engineering, third-person action and
overhead strategic/tactical gameplay and what do you get? For a group of Brits developing
the upcoming title Evolva, the answer is an inspired balance between innovative and
traditional gaming conventions. Mark Atkinson, Technical Director at Computer Artworks,
describes it this way: "At one end youve got Quake. At the other
youve got Command & Conquer. It was a fundamental decision to go in
between and focus on this unexplored area of small-scale tactical play."
In Evolva, the
player has to fight against an alien parasite that has infected a planet. This parasite
has an army of vicious guardians to protect it, and they will have to be defeated if the
player is to ultimately defeat the parasite itself. The player takes control of a team of
customizable creatures called Genohunters and guides them through a world that mixes the
excitement of a fast paced shoot-em-up with the tactical elements of a strategy game.
The
game uses Computer Artworks' A-Life technology to create a believable environment
inhabited by intelligent creatures. "Players customize their Genohunters as they play
through the game, gaining a wide range of Genetic weaponry which include Fire breath,
Giant Claws, Electricity weapons, Gene Disruptors, and much, much more. By the end of the
game their Genohunters will be totally customized and unique. Players can then use them in
multiplayer deathmatches or email them over the internet for other players to use,"
says William Latham Creative Director of Computer Artworks Ltd.
The
Genohunter is the ultimate adaptive warrior that can be deployed in any combat situation.
The Genohunter adapts itself by absorbing the remains of fallen enemies and then, after
analysing their DNA, mutating itself to incorporate any useful abilities that the creature
may have had. For example, if a Genohunter kills a creature that has the ability to jump
high, it will mutate its own body and increase the size of its legs to emulate this
ability. With over a billion potential variations, no two games or two players should ever
have the same set.
In the game youll assume the role of one of the Evolva who are the elite military
commanders of the day. With a team of Genohunters in the belly of your ship, you are sent
to defeat the armies of the Parasite and ultimately the Parasite itself. You do this by
controlling your set of Genohunters from the safety of your ship orbiting above the
planet.
Clearly
the Genohunters AI must be good, but rest assured the other creatures in Evolva will
demonstrate sophisticated levels of AI as well. Thanks to the fuzzy logic controller
incorporated into the highly complex game code, youll never know for sure if an
indigenous creature will flee or attackthe response will be dependent upon a number
of factors such as your attack formation or the presence of a group of like creatures.
Based
upon the animated genetic morphs weve seen so far, it looks like Evolva could very
well live up to the advance billing set in motion. In fact, rumors on the web have
circulated that it will be one of the first titles developed for PlayStation 2, although
Sony wont confirm or deny this and has yet to make any official announcements.
Evolva will be distributed by Interplay and is expected to hit the shelves around October.
--Al Wildey