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Atomic Games Close Combat series is one of the great PC wargame success
stories. And there arent many of thoseyou could include SSIs Panzer
General and Steel Panthers series in there, and Talonsofts Battleground and
Operational Art of War games, but thats about it. And what makes the Close Combat
series stand out even more is the fact that--unlike these other games--its
real-time. Now, real-time gaming is to most hardcore wargamers as a 28.8 internet
connection is to most hardcore Quakersan article of universal disdain. And
when the original real-time Close Combat came outfrom Microsoft, no
lessgrognards rolled their eyes, expecting a dumbed-down and unrealistic
"Command and Conquer Goes to Normandy" sort of game. Imagine just about
everyones surprise when Close Combat turned out to be a fun and fairly realistic
game that combined the fast pace of real-time strategy with a terrific squad-level combat
and morale model. It was like real-time Advanced Squad Leader, and after some initial
resistance, all but the hardest of the hardcore admitted it was a helluva game. Since the release of the original Close Combat, two other games have followed in the series: Close Combat II, arguably the best game in the series, which covered Operation Market-Garden, and Close Combat III, a fine game that nevertheless overreached itself by attempting to cover the entire Russian Front. After Close Combat III, Microsoft dropped the series, much to our chagrin. So we were pleasantly surprised last year when SSI announced it would give the CC series a new home.
Gameplay itself remains much the same, though the implementation of air support and indirect artillery are welcome additions. The games interface is as elegant as ever, and maneuver and assault as simple as clicking and dragging.
Close Combat IV will provide multiplayer options, including IPX, network, dial-up and internet, and SSI plans to provide a online matchmaking service as well. Close Combat IV should be out by the end of this month, and well be interested to see if the SSI can pull off the integration of the strategic and tactical aspects of the game. If they can, theyll add a new level of depth and excitement to this excellent but aging game system. |