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Search for 'MGS' returned 6 results.

Microsoft's Shane Kim on 2006, Xbox 360 first party support, and the PS3
editorial | 03/20/07 | Chris Martin
Microsoft Game Studios\' head Shane Kim sat down with GameDaily and they talked about everything from the Xbox 360\'s performance in 2006 to the negative feedback the PlayStation 3 has been garnering from a majority of the online press. He\'s fairly candid about his feelings in regard to Nintendo and Sony. And although he does a fair share of boosting Microsoft\'s image, he does have some constructive criticism about Microsoft as well. More inside.
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Rise of Nations: Rise of Legends Review
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren\'t going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
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Metal Gear Solid 3: Subsistance review
game: Metal Gear Solid 3: Subsistence
review | 04/14/06 | Jeremy Kauffman
Metal Gear Solid 3: Subsistence delivers a solid face lift to the MGS series in the form of a prequel, but doesn\'t depart radically from the Metal Gear formula. And in some ways it\'s inferior to its predecessors. Packed with extras, new mini-games, and ports of some of the oldest Metal Gear titles, this is a collector\'s dream come true. And for the rest of us? Subsistence manages to retain the tension of its stealth-action upbringing and not lose its sense of humor; there\'s no stress reliever like chasing a monkey. Consult Jeremy\'s review for a more in-depth look.
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Playlogic Announces Stealth Devil-Spy Action
game: Diabolique: License to Sin
news | 09/27/05 | Shawn Rider
Playlogic and Metropolis Software have announced Diabolique: License to Sin. Diabolique puts you in charge of Dark Eaville, a super spy with all of the Double-Oh-So-Smoothness of James Bond and all the evil demon-ness of Hellboy. (But he\'s cute like Sean Connery, too.) This is stealth-action mixed with some dark horror: Imagine Sam Fisher meets Blood Rayne. Or MGS meets Soul Reaver. Published by Dutch publisher Playlogic, and developed by Polish design house Metropolis Software, Diabolique: License to Sin looks on first glance like a title US gamers should keep an eye on for import. Get some screens right here.
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Sly Cooper and the Thievous Raccoonus Preview (PS2)
game: Sly Cooper and the Thievious Raccoonus
preview | 06/06/02 | GF! Back Catalogue 10/2004 => 1995
The cel-shading technique is bringing a whole lot of games to life in a cartoony and appealing way. Sly Cooper and the Thievous Raccoonus is no exception. It looks like a cartoon and plays like a mixture of MGS and Mario. Sound like fun? Get more right here.
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Splinter Cell Preview (Xbox, all)
game: Splinter Cell
preview | 05/29/02 | Jeremy Kauffman
Ubi Soft has a Snake-killer on their hands. Picture this: Millions and millions of gamers arguing for years and years about whether MGS or Splinter Cell is the superior third person stealth action title. That\'s what the future looks like. We\'re all fans of MGS, but this Splinter Cell could make us devotees. Get the whole story here.
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