editorial | 12/03/05 | Jeremy Kauffman
We all have ideas for the next big thing, an idea for a game that everyone would love. The big difference between us and the rest of the world is that we can write about our ideas and entertain our delusions of 'having a real effect on the industry.' To those ends, we present "If They Were As Smart As We Think We Are," Matt and Jeremy's forum for sharing some of their hare-brained videogame concepts. We invite you to read and respond.
feature | 12/01/05 | Aaron Stanton
It's easy to want the Xbox 360; Microsoft has managed to put out a very sleek machine. However, what exactly are you getting when you put your money on the counter and head home with a new 360 in hand; better graphics? Better physics? We take versions of King Kong for the Xbox and play them side by side, scene for scene with that of the Xbox 360 version. Then we took pictures and sat them down for your enjoyment. See how well the ending generations of Xbox games compares up to the first generation of 360 titles.
editorial | 11/26/05 | Laurie Taylor
'Tis the season, and we've got to admit that it has been a season full of hardship, which has created plenty of opportunities to put our best feet forward. Gamers have rallied to help raise money for recent natural disasters, but we always need to keep in mind that we still need to provide consistent support for charitable activites that don't necessarily get nightly news coverage. One such good cause is the Child's Play Foundation, created by Gabe and Tycho from Penny Arcade. Child's Play helps provide needed entertaining diversions for children's hospitals, and we're glad that Laurie took some time out to write about this very worthy cause. Find out how you can bring some joy to the world in your own little way.
feature | culture | 11/24/05 | Shawn Rider
The Xbox 360 brings a lot to the table: Fancy new graphics. Fancy new games. Fancy new controller. But we already had pretty nice graphics. And we've always had fun games. Controllers come and go, plus we can usually find third-party controllers that will work, too. So what's next-gen about the Xbox 360? It's the meta-gaming experience. It's not that the 360 really changes the game (although it does that, too). What's really cool about the 360 is that it changes how we PLAY the game. And that's an exciting thing.
editorial | 11/23/05 | Aaron Stanton
Should you be worried about the Xbox 360 being defective? Are they dropping like flies? According to online forums, Xbox 360s seem to be reporting errors like mad, but don't be too quick to go off telling your friends about the death of the 360. The words "recall" shouldn't slip out your lips just yet. In short, don't panic; chances are that error rates are skewed by the hardcore demographic of early adopters eager to share their 360 experiences.
editorial | happening | 11/23/05 | Aaron Stanton
The day of November 22nd was quiet compared to the evening of the day before; the Xbox 360 launch was virtually over within hours of 12:01. If you didn't have an Xbox 360 by then, chances of getting one had grown slim. Retail outlets that didn't take preorders were the kings, the last refuge of gamers that didn't buy early or were bumped off the list by supply shortages. We took a moment to drop by a store or two to chat with the faithful during the Xbox 360 launch event.
podcast | 11/21/05 | Val Townsend
This week in the Wrap-Up, we take an in-depth look at the Xbox 360. We've been playing our 360 all weekend, doing our best to work through as many launch titles as we can so we can bring you the latest word on the Xbox 360 lineup. Join Val for hands-on looks at Perfect Dark Zero, Condemned: Criminal Origen, and Amped 3, as well as a look at the new features of Xbox Live and a roundup of the media capabilities of the Xbox.
feature | 11/21/05 | Aaron Stanton
Tomorrow. If you're up on the game industry, you'll know what we're talking about. Tomorrow. Midnight. The Xbox 360 hits retail outlets. If you don't know what that means, then this article isn't for you; the chances of you getting a unit on launch day without a preorder are almost non-existent. The chances of getting your order on launch day, even if you did preorder, might be questionable. Regardless, tomorrow morning, meaning 12:01, thousands of lucky gamers are going to be buying their Xbox 360. This article is Part II of our look at what games you'll want to pick up at the same time.
feature | 11/21/05 | Matt James
This week in the Mailbag it's clear what's on gamer's minds: Xbox 360. With questions rolling in daily about the hard drive, backwards compatibility, and media features on the Xbox, we're doing our best to keep up. Check out this week's roundup of letters to GF! wherein you will witness not only answers to burning Xbox questions, but also the true power Matt wields to bestoweth the highly sought after "shout out."
how-to | 11/20/05 | Shawn Rider
The Xbox 360 is a powerful media machine, in addition to being a powerful gaming machine. And with all of the new capabilities, we're sure to see a lot of fun and funky uses. So we thought we'd kick off the interesting Xbox 360 media-centered ideas with this quick article about how to listen to podcasts while you're gaming. Now you don't have to make a choice between the evening news and gaming with your long-distance friends on XBL. And now you can listen to Val review games while you play them. How cool is that? Check it out here.
how-to | 11/20/05 | Shawn Rider
The Xbox is amazing for a lot of reasons, not the least of which is a whole raft of new multimedia capabilities. Now all media playback is handled by the system, which means you can overlay your custom soundtrack on any game you'd like. Connect to other PCs on your home network, or to portable devices including PSP and iPod, and you can stream music right into your games. And if you have a PC with Windows Media Center Edition 2005, then the Xbox 360 becomes the hub of your media life: live television, recorded shows, and playback of videos from your PC are just some of the features in the new Xbox 360.
feature | 11/19/05 | Jeremy Kauffman
The Xbox 360 and PS3 will both use HD as the standard for all games on those systems. So, what do gamers need to know as they consider upgrading from the old antenae and tin foil combo to High Definition Television? Jeremy gives you the lowdown right here: From the basics of HDTV television and numbers to choosing an aspect ratio, display technology, and even what cords to use. Some call it in-depth. Others stand speechless in awe.
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft's "Warden" program spying on your computer we're worried about these issues coming directly to videogames. Sony's massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
interview | 11/16/05 | Aaron Stanton
Jeff Thomas of 2K Sports and Visual Concepts took a moment to talk with us about NBA 2K6 for the Xbox 360. On the eve of the 360's launch, this is the last chance developers have to throw in a good word before the games hit the market and suddenly have to stand on their own. We take a closer look at NBA 2K6, what things have changed, what things have not, and what you're going to want to look for when this title hits your hot new console.
interview | 11/16/05 | Aaron Stanton
The Xbox 360 is only days away from making its way into your home (if you're lucky), and the development community is collectively holding their breaths. In the last minutes before the first reviews begin showing up for games on Microsoft's new system, there's just a little bit of time for developers to say a word or two about their games before everyone gets a go at them. We take a moment to talk with Indie Built's Aaron Connors, Amped 3's Story Director, about one of the 360's first sports titles.
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