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        Interview:
        Neil Wiser, President & Founder
 UltraPrime Network
 
  January 19, 2003
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        The 
        Evolvers: A well selected name for what could constitute an entirely new 
        perspective on massively multiplayer gaming. For years there have been 
        videogames that have attempted to mimic the look and feel of Hollywood: 
        vampire slayers, star trekkers, bounty hunters  slews of voice actors 
        trying to mimic other people in the name of a good videogame. Its 
        amazing how rarely they succeed. Similarly, there are times when 
        storylines built with the controls of a console or played out on the 
        screen of the PC are used to produce a feature film. Resident Evil. 
        Final Fantasy.  The 
        Evolvers (tentatively due for release in 2004), from UltraPrime Network, 
        aims to leave all that behind, and boldly go  if youll excuse the 
        cliché  where no game has gone before. The Evolvers seeks to blend two 
        medias into a single form--not just two separate entities with similar 
        settings and characters, but a TV series and a massively multiplayer RPG 
        that act together to help mold and shape both to a common goal. Imagine, 
        as a player, helping to determine the outcome of The Next Generations 
        finale in 1994. Imagine helping decide if the Borg invasion of 
        Federation space was successfully repelled. For the first time, 
        UltraPrime hopes to offer gamers the opportunity to materially influence 
        the outcome and plot of an ongoing TV series through a perpetually 
        living online world. Neal Wiser, the president and founder of UltraPrime 
        Network, was kind enough to sit down with us and answer a few questions 
        about the project.
 GamesFirst!: What a great concept. Knowing that the plans are still 
        in the works, and constantly evolving, what style of game is Evolvers 
        going to be? Is it FPS? Real time strategy?   Neal 
        Wiser: The Evolvers is primarily going to be an RPG, although were 
        hoping to incorporate some FPS options into the mix. Whatever the final 
        form is, were just hoping that we can offer the most exciting, 
        entertaining and compelling game possible. If it isnt fun, whats the 
        point?
 GF!: The Evolvers aims to utilize both the TV and the computer to 
        more involve the players. Will the television show serve as simply a 
        window into the Evolvers world, or will it also be used as part of the 
        gameplay itself (such as calling players together for mass battles, or 
        organizing various invasions)?  Neal Wiser: All of the above. While the game is the center of the 
        whole franchise, the TV series is indeed a window into that universe, 
        and were going to make use of it. However, its not just going to be 
        used for battles. Weve got other things in mind. GF!: You have quite an impressive list of credentials associated with 
        the project  from Farscape to Star Trek TNG. How much influence will 
        the game designers have on the look and feel of the TV aspects of the 
        series, and visa-versa? Basically, will the TV dictate how the game 
        behaves, or the other way around?  Neal 
        Wiser: Were actually going to have a joint design period which will 
        focus on the franchise as a whole, not just the game or the TV series. 
        This is not only going to save us money, which is a good thing, but help 
        to ensure a unified experience across platforms. Were also going to 
        have two writing staffs, one each for the game and the series, but 
        theyre going to work closely together to coordinate the stories between 
        platforms. However, the writers will mostly focus on their areas of 
        expertise because the required skill sets involved, although similar, 
        are actually very different due to the differences in the mediums. In 
        the end though, both platforms will influence the other.
 GF!: If you were forced to choose, would you say that Evolvers is 
        more of a TV show with an interactive gaming element, or a game with its 
        own TV show? Is the game going to drive what happens in the TV series, 
        or are events in the TV series going to be driving what the players find 
        themselves doing in the game?   Neal 
        Wiser: Actually, The Evolvers is a fully unified entertainment 
        franchise. Although the game is the core of the franchises universe, 
        both the game and the TV series exist in their own right. So its kind 
        of the chicken or the egg scenario because they both will affect and 
        drive the other. However, there will probably be things that players 
        will understand better than the viewers because theyre living the game 
        and participating in creating the events, but the viewers wont get 
        lost.
 GF!: There is very little released information out there about the 
        exact form the Evolvers TV series is going to take (its a very 
        competitive world). Can you give us any hints as to what to expect? Will 
        we see fictional characters acting out the events that took place 
        online? News broadcasts with sports-like commentary? Actual clips of 
        game highlights?  Neal Wiser: A lot of that is a closely held secret. What I can say is 
        that the TV show is going to look "normal", but what happens wont be. GF!: Will people be able to play the game without watching the TV and 
        have it still make sense to them? And vice-versa; will people be able to 
        enjoy the TV series without actually playing the game? Or are they 
        pretty co-dependent on one another?  Neal 
        Wiser: Like I said earlier, the TV series is a window into the 
        franchises universe. As such it will often reflect whats happening in 
        the game, but its not mandatory to watch it in order to follow the 
        game. Nor it is necessary to play the game to understand the show. 
        However, there will be times when watching the show will help the 
        players perform certain tasks in the game. Regardless of how you do it, 
        both the game and the TV series exist in their own right.
 GF!: Many massively multiplayer games focus on freedom, emphasizing 
        the players ability to behave however they like, and do as they will. 
        Will Evolvers be similar in that regard, or will there be more 
        structured goals that help make it easier to integrate into an 
        interesting TV series? (ie. Giving the player the option to attack base 
        A or base B, as opposed to the option of getting a job in the city 
        making deerskin underpants or joining the military.)  Neal 
        Wiser: Our job is to create an environment where the player can 
        experience the franchises universe in the manner of their choosing, so 
        they will have considerable freedom to get involved as much or as little 
        as they like. They will have the option of getting involved in missions 
        and performing other tasks, but Im not going to make that mandatory.
 GF!: I appreciate your taking time to talk to us. The Evolvers is a 
        very interesting project that well be watching for come its projected 
        2004 launch date. As a final question, is there anything you havent had 
        a chance to discuss that you want to brag about? To you, whats the 
        coolest thing going on with the project as it stands now? The Evolvers is due for release in 
        2004, with the developer yet to be determined. For updates on the 
        developer selection process, beta testing, and other news, be sure to 
        the check out UltraPrimes web site at 
        
        www.ultraprime.com, 
        and of course, keep reading GamesFirst!. Neal 
        Wiser: The coolest thing is how well both the setting and the story 
        compliment each other and allows the game to work with the TV series. As 
        I was developing the various elements of the franchise, everything just 
        seemed to fit, and that was very exciting. After all the hard work, its 
        very rewarding to see how everything clicks.
 
        Aaron Stanton |  |  |