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Search for 'Space Channel 5: Ulala Cosmic Attack' returned 79 results.

A Handful of Ghost Squad Screens for the Wii
game: Ghost Squad
gallery | 09/08/07 | Chris Martin
Once the reveared developers of Shenmue, Virtua Fighter, Afterburner, Space Harrier (the list goes on) are hard at work bringing their \"light gun shooter\" Ghost Squad to the Nintendo Wii. Which means it\'s a \"Wii gun shooter\" or a \"light Wii shooter\" or a \"Wiimote shooter.\" Whatever you call it, it\'s very much in Wii vein with 4-player co-op. Sure, the game has been out in arcades since 2004, but better late than never, I always say.
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Lunar Knights Review
game: Lunar Knights
review | 05/10/07 | Amanda Bateman
In Lunar Knights, you take control of two different heroes, Lucian and Aaron, one powered by the sun, one powered by the moon, in an attempt to free the world from the vampiric legion. If you are familiar with the Vampire Hunter (Baktai GBA) series, you\'re already familiar with Lunar Knights. It is, however, Kojima Productions\' first foray on the Nintendo DS, and it\'s one worth a look.
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Brain Boost: Beta Wave and Brain Boost: Gamma Wave Reviews
game: If Only They Could All Be Brain Age
review | 01/09/07 | Laurie Taylor
The success of Brain Age has helped to launch an entire genre into the public mindset. While video games will probably always revolve around high action and high intensity, games designed to make you smarter have established a slower, more serious side of gaming. Yet even games that are designed to make you smarter have to be fun, and Majesco\'s Brain Boost series for the Nintendo DS simply doesn\'t make the cut. We take a look at Brain Boost: Beta Wave and Brain Boost: Gamma Wave to see if there\'s a winning combination of entertaining puzzles and something to improve the mind; we\'re not entirely convinced we found either.
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Space Empires V Review
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn\'t exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that\'s your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we\'ve ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
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Brigade E5: New Jagged Union Review
game: Brigade E5: New Jagged Union
review | 12/05/06 | Jason Perkins
Attempting to capitalize on the void left by the \'90s classic Jagged Alliance, Brigade E5: New Jagged Union brings mercenary strategy back to the PC. Sadly, with a poor graphics engine, buggy gameplay, and portions of the dialog that someone forgot to translate from the original Russian during the English conversion of the game, Brigade is a train wreck. The mulitplayer isn\'t functional and the game will sometimes miss event triggers after you beat a mission. Solid it concept, sluggish in execution, you\'ll want to avoid Jagged Union until patches make it playable.
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That Retro Review: ToeJam and Earl
game: ToeJam and Earl
feature | 10/13/06 | Chris Martin
Two of the most beloved aliens of all time - sorry E.T. - ToeJam and Earl have been through a lot together: two sequels, multiple planets, and a lot of tough criticism. But we cast all that aside and look to the past today with the original ToeJam and Earl. What made the game so great? The tunes? The attitude? The Coop play? Try all of the above. The funky beat-boxing aliens have had their fill of Earth, and so has Chris as he\'s guided Earl all the way to level 25, found all 10 spaceship pieces, and thrown tomatoes at Earthings until they pop in this week\'s That Retro Review!
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Gradius Collection Review
game: Gradius Collection
review | 07/20/06 | Matt James
Konami\'s latest retro anthology, Gradius Collection, brings a long legacy of side-scrolling shooter mayhem to the PSP. For fans of the classic space-cave action Gradius made popular, this is a must-have collection. Sporting some welcome enhancements, including a quick-save feature that helps players reach previously unattainable levels and makes the games more portable-friendly, Gradius Collection is worth checking out to spice up that summertime commute. Matt James has the review right here.
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Space Rangers 2: Rise of the Dominators
game: Space Rangers 2: Rise of the Dominators
review | 06/18/06 | Jason Perkins
Space Rangers 2: Rise of the Dominators receives a second review here at GamesFirst after impressing one of our editors enough to be compared to Elder Scrolls IV: Oblivion. This strategy game from the Russian developer 1C brings the open-ended nature of Oblivion into space, dumping the player into an immense universe with tons of gameplay. Working your way through the steep learning curve might be difficult, but the variety of gameplay, quality of game experience, and budget price make it well worth the battle.
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Space Rangers 2: Rise of the Dominators Review, or Why 2D Games Still Rock
game: Space Rangers 2: Rise of the Dominators
review | 06/01/06 | Chris Martin
Games like Elder Scrolls IV: Oblivion and Freelancer have become famous for their open-ended and near endless gameplay. With incredibly diverse player choice and a universe that\'s randomly generated each time you start a new campaign, Space Rangers 2 looks to give both titles a run for their money. The 2D RTS/3D Turn-based Strategy/Action title mixes a bit of everything into a game that\'s easily capable of taking on Oblivion in terms of the ability to go anywhere, and do anything. Space Rangers 2 is an unexpected gem that you\'ve probably not heard about, but should have.
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Dead Rising Preview and Hands-On with some Maladroit Zombies
game: Dead Rising
preview | 05/28/06 | Chris Martin
While we\'ve had our fill of space-age RPGs and the like, taking a tire iron to the face of a walking undead never becomes antiquated. Capcom\'s phenomenon Dead Rising is looking better than ever, with fixed framerate issues and polished, open-ended gameplay, not to mention the ability to smash a zombie with literally everything and anything you can get a hold of. It\'s \"Shawn of the Dead\" meets \"Resident Evil\" in Capcom\'s most promising IP since \"Devil May Cry.\"
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Namco Shows Their Savvy With The Mobile Arcade
news | 05/18/06 | Monica Hafer
Namco has been steadily rolling out the latest games for the \"mobile arcade\" of the future. At E3, the Pac-Man Arcade was in full effect: Besides a sequel to everybody\'s favorite game, Pac-Man, there are tons of new games to download that include both retro and cutting edge content. As the mobile gaming space continues to open up, Namco has managed to make strides in every direction, from games to ring tones and branding gaming as a \"theme\" for your fave hipster handset. Check out Monica\'s report from Namco\'s mobile gaming booth at E3.
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Xbox Can Blog: 360Voice and the Internet of Things
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
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Galactic Civilizations II Review: Dread Lords?! $#!t, there goes the planet...
game: Galactic Civilizations II: Dread Lords
review | 04/07/06 | Chris Martin
Since we first saw Galactic Civilizations II: Dread Lords at E3 2005, we were hooked. Ready to take on the universe, so to speak, to get our grubby hands on a copy. We got our preview build a while back. But now we have the final product; does it blow our socks into the black nothingness of space, or leave us as cold as Pluto? Find out inside Chris Martin\'s review.
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Gaming Days of Old: Reviewing King's Quest I and II
game: King's Quest
feature | 01/29/06 | Aaron Stanton
Ever since the fan-created make of King\'s Quest IX was saved from the falling axe, some of us here at GamesFirst have been craving the days when adventure games ruled the PC. Sierra Online Entertainment was one of the biggest boys around, and games like Space Quest, King\'s Quest, and The Dagger of Amon Ra ruled the land. But how do these games stack up now? Thanks to a company that ports EGA classics into free, download-able VGA environments, you can find out for yourself. Surf over to AGDinteractive.com. If you\'ve never heard of them before, you\'ll be glad we pointed you in their direction.
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Videogame Industry Tops $10.5 Billion
news | 01/16/06 | Shawn Rider
As reported by GameDaily Biz, NPD Funworld calculates the videogame industry\'s take last year at around $10.5 billion. It looks like games have reached a major milestone, and that is thanks to some (possibly) surprising trends in 2005: portable gaming and female gamers. Sure, the Xbox 360 launch was a major boost to the industry in Q4, but the success of the industry in a highly transitional year (new console launches are never great for software sales) is attributed to handheld gaming and female gamers. Get more on this story right here.
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