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Search for 'Serious Sam Interviews' returned 144 results.

Get a Little Gore from Your PSP with God of War: Chains of Olympus
game: God of War: Chains of Olympus
review | 03/31/08 | Shawn Rider
Everyone\'s favorite bloodthirsty Spartan is back, and, as usual, he\'s pissed. In this prequel to the other two God of War titles, you\'ll help Kratos save the planet from eternal darkness. God of War: Chains of Olympus delivers the same insane action and impeccable quality of the previous PlayStation 2 editions, and that is an accomplishment for a title with both a brand new developer (the capable Ready at Dawn) and a brand new console. This is the best reason so far to blow the dust off your PSP. Check out our review.
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Why I'm Selling Back Gears of War When Halo 3 Comes Out
game: Gears of War
editorial | 09/20/07 | Chris Martin
Gears of War is considered one of the best shooters on the Xbox 360, scratch that, one of the best shooters period. But But Epic\'s gruesome stop-and-popper is still second best on Xbox Live losing to a last generation Halo 2. It\'s a great game, sure, but it has problems. Serious problems. Find out why Chris would be so quick to toss GoW to the wind, perhaps you sympathize.
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Bioshock Demo On Xbox Live
game: Bioshock
news | 08/13/07 | Chris Martin
This came out of nowhere. The studio formerly known as Irrational (they changed their two divisions\' names to 2K Australia and 2K Boston) get a big pat on the back for sneaking their demo onto Xbox Live on Sunday. Bioshock, which puts you through the eyes of a crash victim who gets stuck in the underwater dystopia known only as Rapture, just went gold last week. Now, we\'ll get to sample what we\'re betting is going to be a ground-braking experience.
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Shrek The Third Review
game: Shrek The Third
review | 07/16/07 | Chris Martin
Following the events of the film, Shrek the Third puts you in the shoes of Shrek, Donkey, Puss-in-Boots, and others as they try to find Arthur and get him to be king. Taking cues from, and also satiring, the myths of both Arthur and the fairy tale genre, Shrek the Third places you in the middle of a fairy tale coup d\'etat (ask you parents, kids!) in the land of Far Far Away. Although it features many of the same voice actors from the film (including John Cleese), the game suffers from poor execution and vision, even for a kids game. This is one that we swear you\'ll do good to avoid, even if you\'re a fan.
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Carcassonne XBLA Review
game: Carcassonne
review | 07/11/07 | Chris Martin
Hot on the heels of Settlers of Catan, which invaded XBLA last month, Carcassonne, the board game based on the fortified city in France of the same name, comes to Xbox Live Arcade in a very worthy package. While slightly pricy at 800 microsoft points, Carcassonne is an excellent strategy game for up to 4 people locally, or 5 over Xbox Live, although you\'ll find it best with only two or three.
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Interview with Marco Behrman, CIO of MindArk
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
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The Problem With Context Sensitive Buttons
editorial | 03/26/07 | Aaron Stanton
Viva Pinata is one of those games that continues to surface in discussions amongst the GamesFirst staff in a way that is normally reserved for blockbuster titles. Though it certainly is too far outside the realm of \"normal\" to appeal to every gamer, Viva Pinata does an extraordinarily good job of being different and addicting at the same time. Yet its simple gameplay has one issue. Through its use of context sensitive buttons, Viva Pinata managed to take a simple gameplay experience and endow it with the impression that there were too many buttons. Is it possible that what was once a feature that developers bragged about has in some ways managed to simply over-complicate the game?
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Bullet Witch Review
game: Bullet Witch
review | 03/16/07 | Chris Martin
With its anime influenced style, guns-blazing action, and destroy anything physics, what could go wrong? Bullet Witch is an example of a game that could have benefitted from a few more months in development. Though not without its surprises, Bullet Witch concedes to the same gameplay mechanics we\'ve been comfortable with for years. While it doesn\'t do anything really new with gameplay, it might be worth the rental if you\'re bored with everything else.
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Brain Boost: Beta Wave and Brain Boost: Gamma Wave Reviews
game: If Only They Could All Be Brain Age
review | 01/09/07 | Laurie Taylor
The success of Brain Age has helped to launch an entire genre into the public mindset. While video games will probably always revolve around high action and high intensity, games designed to make you smarter have established a slower, more serious side of gaming. Yet even games that are designed to make you smarter have to be fun, and Majesco\'s Brain Boost series for the Nintendo DS simply doesn\'t make the cut. We take a look at Brain Boost: Beta Wave and Brain Boost: Gamma Wave to see if there\'s a winning combination of entertaining puzzles and something to improve the mind; we\'re not entirely convinced we found either.
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Bad Day LA Review
game: Bad Day LA
review | 11/07/06 | Jason Perkins
With his latest project, Bad Day LA, American McGee has officially forfeited his right to put his name one more game box. Bad Day LA had everything going for it, from celeb designer to outrageous hype-generating premise. Even the publisher, Aspyr Media, has some serious cred, having released last year\'s cult hit Stubbs the Zombie. So what could have gone wrong? Unfortunately for our man, Jason, so many, many things... Get the frownies here.
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Online Negotiation Games by Zap Dramatic
review | 10/30/06 | Laurie Taylor
Zap Dramatic makes a unique series of games built around negotiating. In games such as \"The Raise\" and \"The Mediator,\" players must navigate through a complex social web, made more realistic by a touch of unpredictability and predictable limitations. Dialogue-oriented games are occasionally popular (Phoenix Wright Ace Attorney, for example), but often suffer from the good/bad, light side/dark side, oversimplification of games like Fable or Knights of the Old Republic. Laurie takes a look at some of the Zap Dramatic offerings in this group review.
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Rengoku II: Stairway to H.E.A.V.E.N Review
game: Rengoku II: Stairway to H.E.A.V.E.N
review | 10/17/06 | Matt James
Usually giant robot fighting is a great way to spend a weekend, hell, even a week. But sometimes it just makes us want to throw our PSP across the room and scream, \"No, bad PSP!\" Rengoku is somewhere in-between. Want to know what the relevance to the acronym H.E.A.V.E.N is? Or if giant robot action and 4-player wireless will save Rengoku II? Or will our Matt James be able to look at his PSP the same after having gone through not one, but two Rengokus? Is it a metaphoric stairway to H.E.A.V.E.N or is there some literal, Jungian translation? Will Led Zeppelin come and play at my birthday party? Well, to quote the great Wayne Campbell: \"No stairway. DENIED!\"
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Sam and Max Possibly Heading for the Wii
game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
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That Retro Review: The Secret of Monkey Island
game: The Secret of Monkey Island
feature | 09/08/06 | Chris Martin
Ah, remember when games were games and gamers were gamers who loved graphical adventures! Trust us, it happened sometime in the early nineties. Graphical adventures have been gaining steam lately, what with the soon-to-be-gold \"Sam & Max: Episode One\" in October. And since we love retro games so much, we put two and two together and came out with GROG! In this new weekly column, we force Chris to play through one old-school game and write about it. He\'s currently recovering now that he\'s seen the ghost pirate LeChuck in \"The Secret of Monkey Island.\"
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Sam & Max Go to Pieces
game: Sam & Max Season One
preview | 09/06/06 | Chris Martin
Episodes, really. But not the TV kind. Telltale Games is bringing Sam & Max to episodic PC games over the course of 6 months. Based on the comic book characters by Steve Purcell, the dynamic detective duo are to return to the PC 13 years since their videogame debut with \"Sam and Max: Hit the Road.\" Sam & Max: Season One is going to hit PCs this October. We got to talk to Dan Connors, CEO of Telltale Games, about this upcoming release and see the game in action. Here\'s what we have to report.
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