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Search for 'turn-based' returned 11 results.

Space Rangers 2: Rise of the Dominators Review, or Why 2D Games Still Rock
game: Space Rangers 2: Rise of the Dominators
review | 06/01/06 | Chris Martin
Games like Elder Scrolls IV: Oblivion and Freelancer have become famous for their open-ended and near endless gameplay. With incredibly diverse player choice and a universe that\'s randomly generated each time you start a new campaign, Space Rangers 2 looks to give both titles a run for their money. The 2D RTS/3D Turn-based Strategy/Action title mixes a bit of everything into a game that\'s easily capable of taking on Oblivion in terms of the ability to go anywhere, and do anything. Space Rangers 2 is an unexpected gem that you\'ve probably not heard about, but should have.
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Re-shuffle This Deck: Metal Gear Ac!d 2 Review
game: Metal Gear Ac!d 2
review | 04/19/06 | Jeremy Kauffman
Metal Gear Ac!d 2 is another iteration of the card and tile, turn-based take on the fan-favorite stealth action series. The first iteration of Ac!d was not exactly a hit (then again, it\'s still one of the few titles created exclusively for the system). How does Ac!d 2 improve its game? It improves it with completely \"non-gimmicky\" additions like PS2 connectivity and an \"amazing\" 3D viewer that is guaranteed to cramp you up and give you a headache. Ac!d is a unique experience to say the least, and you can get all the rest of the details in Jeremy\'s review here.
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Cuban Missile Crisis: The Aftermath Review
game: Cuban Missile Crisis: The Aftermath
review | 12/31/05 | George Holomshek
An interesting hybrid of real-time and turn-based strategy play, Cuban Missile Crisis: The Aftermath does its best to set itself apart from the masses of other strategy games. Set in a hypothetical alternate history that posits the Cuban Missile Crisis led to catastrophic nuclear war, the game has a lot going for it: Optional missions, nuclear wastelands, several different campaigns based on different superpowers. There is a lot to like here, but can Cuban Missile Crisis: The Aftermath stand out among the faceless masses of hardcore war games? George has the review.
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Kosumi Review
game: Kosumi
review | 12/13/05 | Chris Galbraith
Did you used to love games until your soul got sucked away and you spent day after day staring at three walls of a cubicle? Now you just can\'t find \"the time\" to play games as much as you\'d like? We\'ve got your solution: Kosumi is a multiplayer, turn-based strategy game that moves slowly, which might be just the thing for some gamers. Check out Chris Galbraith\'s review for all the details about this work-friendly gaming experiment.
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Hammer & Sickle Review
game: Hammer & Sickle
review | 12/05/05 | Sean Hilliard
Hammer & Sickle is the latest turn-based RPG to hit store shelves. Does it stand up next to previous hits like Fallout and KOTOR? Do Soviets really have more fun? Are a hammer and sickle in-game weapons? Is Rambo cool enough to merit his own skill set? Or should this game just be nuked? Find out in Sean\'s full review.

EDITOR\'S NOTE: Our initial version of this review featured some inaccurate information about the character classes available in H&S. We have since corrected our review, and we apologize for any confusion this error may have caused.
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Shattered Union Review
game: Shattered Union
review | 11/28/05 | Rick Fehrenbacher
While Shattered Union offers a great setting (near-future American Civil War) along with your basic old school turn-based wargaming, it doesn\'t do nearly enough with the setting, and the turn-based tactical game is unfortunately overshadowed by a god-awful campaign mode. Rick delivers the bottom line in his review.
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New Glactic Civ 2: Dread Lords Screens
game: Galactic Civilizations 2: Dread Lords
news | 10/22/05 | Shawn Rider
Stardock\'s popular turn-based strategy title is returning with Galactic Civilizations 2: Dread Lords, which is currently in development. We\'ve been excited to see more from Dread Lords ever since Chris got some quality time with the game at E3. New graphics, more detailed gameplay, and much more are on offer this time out. Check out these seven new screens, and check out Chris\' E3 coverage of Dread Lords.
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Early Tactica Online Screenshots
game: Tactica Online
news | 09/21/05 | Aaron Stanton
One of the more interesting items shown at E3 2005 was an early build of Tactica Online. This massively multi-player title separates itself from the dozens of other online games in a number of ways, not the least of which is that it\'s a turn-based strategy game in the likes of Fallout, Jagged Alliance, or X-Com. From gameplay to business strategy (Tactica won\'t charge monthly fees) Tactica Online is trying to be something different. We\'ve picked up a few screenshots of an early build, and it\'s looking pretty interesting.
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Age of Empires: The Age of Kings
game: Age of Empires: The Age of Kings
preview | 05/21/05 | Blaine Krumpe
For all of its innovative design and touch screen, so far the DS has not really delivered the kind of different experiences that it has the potential for. Blaine identifies one great use of the touch screen that makes possible a thoroughly enjoying pocket form of Age of Empires: Age of Kings. AoK is a classic turn-based strategy game, and so far the direction this handheld version is taking might make it one of the first pocket strategy games to be as enjoyable as the PC version.
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Matrix Online
game: Matrix Online
review | 04/25/05 |
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
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Cops 2170: The Power Of Law
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
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