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Search for 'translation' returned 6 results.

Rengoku II: Stairway to H.E.A.V.E.N Review
game: Rengoku II: Stairway to H.E.A.V.E.N
review | 10/17/06 | Matt James
Usually giant robot fighting is a great way to spend a weekend, hell, even a week. But sometimes it just makes us want to throw our PSP across the room and scream, \"No, bad PSP!\" Rengoku is somewhere in-between. Want to know what the relevance to the acronym H.E.A.V.E.N is? Or if giant robot action and 4-player wireless will save Rengoku II? Or will our Matt James be able to look at his PSP the same after having gone through not one, but two Rengokus? Is it a metaphoric stairway to H.E.A.V.E.N or is there some literal, Jungian translation? Will Led Zeppelin come and play at my birthday party? Well, to quote the great Wayne Campbell: \"No stairway. DENIED!\"
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Grand Theft Auto: San Andreas
game: Grand Theft Auto: San Andreas
review | 06/28/05 | Tristan Mayshark
This is a well done port of an excellent game. Despite some minor issues related to a slight lack of visual polish and a few technical quirks, GTA: San Andreas has survived the translation from Playstation very nicely.
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Video Game Theory: The Videogame to Movie Craze: A trend that has to end?
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
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Dawn of War
game: Dawn of War
review | 11/12/04 | Rick Fehrenbacher
Dawn of War brings Warhammer 40K out of the garage and into the den, and this is one of the few times that the translation of tabletop models to screen-based pixels manages to hold up. Of course, don\'t take my word for it: Our man, and venerable Warhammer 40K tabletop player, Rick, gives Dawn of War the future apocalypic military analysis. Click for the intel.
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Tenchu 3: Wrath of Heaven Preview
game: Tenchu 3: Wrath of Heaven
preview | 09/04/02 | Jeremy Kauffman
Activision will give us another installment in the venerable Tenchu series. Tenchu 3: Wrath of Heaven continues the story of Tenchu: Stealth Assassins, putting you back into the shoes of Ayame and Rikimaru. It looks cool, packs a load of new features, and let\'s hope it contains lots of cheesy translations. Click here.
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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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