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Search for 'tilt' returned 5 results.

Caesar IV Review
game: Caesar IV Review
review | 10/31/06 | George Holomshek
Caesar IV picks up where the series left off, placing the fate of a great and powerful empire into the hands of the average game player. Caesar IV offers a lively city with plenty of graphical appeal, engaging micromanagement, and a few frustrating interface problems, all in one package. For those of you interested in working your way up the ladder from lowly outpost commander to Caesar himself, you\'re likely to find what you\'re looking for in this newest addition to the series.
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Sony's Phil Harrison Slams PCs, Talks Tilting, Defends Blu-Ray
news | 06/03/06 | Chris Martin
With the PlayStation 3, the Xbox 360, and the Wii on the market come November, how will Sony cope? Are they looking for an answer to Microsoft\'s Live Anywhere service, which will link Xbox 360 owners, PC owners, and mobile owners in a new and fresh way? Are they looking to clean up with their Blu-Ray high definition disc player? Or will their new tilt/sensor Dual un-Shock controller be able to propell Sony beyond Nintendo\'s Wii? Truly, there is a lot ahead of Sony. President of Sony Computer Entertainment Worldwide Studios Phil Harrison has a lot to say about the PS3, Live Anywhere, and the Wii remote. And of course, he doesn\'t mind ripping the PC a new one while he\'s at it. Tough as nails, if there\'s only one thing you had to say about Phil its \"he\'s got balls.\" Read on to find out why.
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The PS3 Afterthought: Hands on with Warhawk
game: Warhawk
preview | 05/20/06 | Jeremy Kauffman
Overall, Sony\'s PlayStation 3 area was pathetic (and less crowded than we\'ve ever seen at the Sony booth since 1999). Other than anti-aliasing issues, wonky early builds, and (at best) 360-quality graphics, there wasn\'t much to talk about. Except one thing: Sony did surprise everyone by announcing a me-too technology that adds tilt-sensitivity to the PS3 controller. How did that work out? Well, Jeremy took some time with the showcase title for the new tilt-controls, Warhawk, a flight combat game that shows how any new control element, no matter how small, can make a moderate game kind of sort of fun. Get the full details here.
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Mercury
game: Mercury
preview | 03/01/05 | George Holomshek
Marble Madness for the NES was one of the most addictive, frustrating games of all time. When everything from a half-inch fall to a giant green slinky can represent a danger, it's easy to end up dead. Now, Mercury comes to the PSP with an up-to-date version of the play dynamic that made Marble Madness so hard to put down. With a complex physics engine, beautiful graphics, and multi-player support, Mercury might be one of the games to keep an eye on when the PSP launches at the end of March.
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Turbo Turtle Adventure
game: Turbo Turtle Adventure
review | 12/20/02 | GF! Back Catalogue 10/2004 => 1995
Taking a page from the likes of Marble Madness and Super Monkey Ball, Turbo Turtle Adventure has you tilting and sliding your way to fun and frustration. It\'s a fun concept, but the trial and error gameplay gets tedious. Click!
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