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Search for 'future' returned 48 results.

Top 20 Things We Want in the Dead Rising Sequel
game: Dead Rising 2
editorial | 08/23/07 | Chris Martin
It\'s officially unofficial according to Capcom reps. But you know we\'ll probably see a Dead Rising sequel some time in the near future. Dead Rising sold over a million copies worldwide and became one of the staple buys for adopters of the Xbox 360. It was an excellent survival horror game with some great humor. The sandbox environment, multiple endings, and various side quests gave it longevity. Basically, we know it\'s coming on one platform or another. Not if but when it gets announced, here are the top 20 features we would like to see in the sequel.
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When In-Game Advertising Ruins Your Game
game: Dungeon Siege 2: Broken World
news | 08/16/06 | Aaron Stanton
In-game advertising will have a large impact on the future of the game industry. Not only can it represent another form of post-release content delivery, it helps fund the developers that make the games we love. However, there\'s bound to be some bad implementations as the technology gets going, where game companies test their boundaries to see what gamers will accept. 2K and Gas Powered Games included a voiced NPC in Dungeon Siege II: Broken World that directly references an upcoming PSP game, and it\'s sparked a bit of a negative response from gamers. Take a look here for the details.
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The Future of Television: Games, Media and TVersity
game: TVersity
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there\'s one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
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Time Crisis 4 Preview
game: Time Crisis 4
preview | 05/20/06 | RJ Brooks
The light-gun style genre might be set for a comeback in the near future. Nintendo is pressing new and unusual styles of interaction with the Wii, and shooting games reminiscent of the NES light zapper are sure to be a part of that. Not to be outdone, Namco was showing off the sequel to one of the most notable granddaddy\'s of the light-gun genre, Time Crisis 4. Traditionally released on the PS2, the Time Crisis series is looking true to form and has Rob excited after a bit of hands-on with the title at E3. Time Crisis keeps getting better with time.
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Namco Shows Their Savvy With The Mobile Arcade
news | 05/18/06 | Monica Hafer
Namco has been steadily rolling out the latest games for the \"mobile arcade\" of the future. At E3, the Pac-Man Arcade was in full effect: Besides a sequel to everybody\'s favorite game, Pac-Man, there are tons of new games to download that include both retro and cutting edge content. As the mobile gaming space continues to open up, Namco has managed to make strides in every direction, from games to ring tones and branding gaming as a \"theme\" for your fave hipster handset. Check out Monica\'s report from Namco\'s mobile gaming booth at E3.
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Spore: He's Got the Whole World in His Game
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
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The Future of Xbox Live Arcade: Anywhere Means Mobile
game: Xbox Live
feature | 05/14/06 | Shawn Rider
Xbox Live Anywhere is propelling Microsoft\'s multiplayer gaming community into a whole new realm, bringing it cross-platform in all sorts of cool ways. One of the major new features of the Anywhere service will be a much expanded Xbox Live Arcade, which will offer games on almost every mobile phone and PDA platform. Bringing the reliability, not to mention the try-before-you-buy mentality, of Xbox Live to the mobile gaming experience could be just the thing to get us to take cell phones seriously as a gaming platform. Get the full story here.
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Pre-E3: Unreal Tournament 2007
game: Unreal Tournament 2007
preview | 05/08/06 | Blaine Krumpe
Unreal Tournament has a reputation that obviously precedes itself. Now we\'re all on pins and needles about the next generation of Tournament with UT 2007 and Blaine has the lowdown on what we\'re expecting, what we\'re guessing, and what we hope the next Unreal will feature. We have more on the future of frag right here.
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Pre-E3 Bethesda Softworks Round-Up
preview | 05/02/06 | Matt James
Bethesda Softworks has a verified hit on their hands with Elder Scrolls IV: Oblivion. So the natural question we have for the company is, \"What\'s next?\" Not much is known so far about future Oblivion updates and expansions, although we expect to see some of that at E3, too. So far Bethesda has announced they will show off a new Pirates of the Caribbean title (to coincide with the movie) and two new Star Trek titles (one for PC/XB360 and the other for PSP/DS). Matt James rounds up the details we know so far, and we\'ve got some Trek screens.
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Pre-E3: Lost Planet Preview
game: Lost Planet
preview | 05/01/06 | Chris Martin
E3 is on the horizon, and we\'re all aching to see what is coming down the road for the future of gaming. Right now the inventive minds behind Onimusha and Devil May Cry are working hard on Lost Planet for the Xbox 360. Large robots played a role in the launch of the original Xbox with MechAssualt, and now Capcom hopes to use big robots again to push the Xbox 360 firmly into the next generation of gaming. With seamless environments and a mix of gameplay styles (in-Mech and on foot), Lost Planet might be just the thing to keep the Xbox 360 fresh and selling strong come December. Though it\'s a ways off, we\'re still eager to play some of this incredible looking actioneer. Read why inside!
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Samurai Warriors is Gold: Website Even Better
game: Samurai Warriors: State of War
news | 02/16/06 | Shawn Rider
Koei\'s latest historical Asian brawler is heading to PSP in the very near future. Samurai Warriors: State of War has gone gold and is in production as you read this. In addition to announcing the impending launch, Koei also sends word of a revamped website for Samurai Warriors: State of War. The new site is sized and optimized for the PSP\'s small screen web browser. That is a nice touch for PSP owners, who can browse the web with the browser included on the handheld gaming system. Get more details about Samurai Warriors here.
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Marble Blast Rocks!
game: Marble Blast Ultra
review | 02/13/06 | Tristan Mayshark
Marble Blast Ulra is one of the first games developed for the new XBox Live Arcade on the XBox 360, and brings to mind nearly everything that was great about the golden era of shareware games, from try before you buy downloadable distribution models (which we like very much) to fun, simple gameplay based on equal parts thought and reflex. Bask in the future-past gaming enjoyment that is Marble Blast Ultra. Tristan has the review right here.
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Namco Networks and the Future of Mobile Gaming: An Interview With Scott Rubin
interview | 01/31/06 | Shawn Rider
Namco and Bandai have merged their companies, and the resulting reorganization has given birth to Namco Networks, a new company dedicated to mobile gaming. GF! got the chance to speak with Scott Rubin, Vice President of Sales and Marketing for Namco Networks in North America. Rubin knows the ins and outs of mobile gaming and discussed a lot of topics, ranging from the challenges involved in developing games for mobile phones to the possibility of Katamari Damacy making an appearance on a handset near you. Get the full interview here.
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Slamdance Film Festival Guerilla Gamemaker Competition Finalists Round-Up
news | 01/22/06 | Sean Hilliard
The Slamdance Guerilla Gamemaker Competition naturally turned a lot of heads at Games First! GF! editors are excited about anything involving the words \"indy\" and \"gaming,\" and the Guerilla Gamemaker Competition doesn\'t disappoint. Check out Sean\'s in-depth coverage and see the future of indy gaming now. And follow the links in the article to sites where you can download and play most of these games for free!
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Xbox Games Grew 77% Over System Life-Cycle, Suggests 360 DVDs Are (Mostly) Big Enough for Next-Generation
game: Xbox 360
feature | 01/19/06 | Aaron Stanton
Microsoft has received criticism for sticking to the DVD9 format for the Xbox 360. Concerned gamers point out that the 8.5 gigabytes of storage may not be enough to hold next-generation games. Sony\'s PS3 will use blu-ray, a format capable of storing several times the information of DVD9. But how big are Xbox 360 games? And how much will they grow, really? We take a look at the size of original Xbox titles to see how much they grew between 2001 and 2005, and compare them to the size of the Xbox 360 launch titles to make an educated guess about the DVD9\'s future needs. The conclusion? Well, you\'ll have to read to find out, but it generally makes Microsoft look like they know what they\'re doing. Don\'t enter a forum debate about blu-ray without reading this article.
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