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Search for 'editorial' returned 50 results.

Why I'm Selling Back Gears of War When Halo 3 Comes Out
game: Gears of War
editorial | 09/20/07 | Chris Martin
Gears of War is considered one of the best shooters on the Xbox 360, scratch that, one of the best shooters period. But But Epic\'s gruesome stop-and-popper is still second best on Xbox Live losing to a last generation Halo 2. It\'s a great game, sure, but it has problems. Serious problems. Find out why Chris would be so quick to toss GoW to the wind, perhaps you sympathize.
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The Current Standard: Spin on Video Game Blogs
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft\'s game technology group, made a statement regarding HD-DVD and Sony\'s defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it\'s being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
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Gears of War: What is it Good For?
game: Gears of War
editorial | 12/07/06 | Chris Martin
Microsoft\'s Gears of War gets lots of things right. It offers an intense single/co-op campaign, a \"sweet-spot\" versus multiplayer of 4v4, and some of the best presentation ever in a videogame. But it also fumbles here and there in ways we would have liked to see ironed out. In this editorial, we analyze what we would love to see kept or improved on in the sequel.
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Why Joystiq Was Wrong to Fire Robert Summa
news | 09/10/06 | Aaron Stanton
Joystiq recently found themselves in the cross-hairs of the gaming community after they published a misleading headline on their site. The backlash from the gaming community, which accused them of over-hyping content for the sake of increased traffic, has been strong. Joystiq issued a public apology (good) and then fired the responsible poster (bad). In this editorial, Aaron Stanton takes a look at whether their actions were the right thing to do.
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What Xbox Live Needs Is...
game: Xbox Live
editorial | 03/05/06 | Shawn Rider
Xbox Live is an excellent gaming service, and by all accounts the best thing going for ease of use and consistent reliability. It\'s the only online game in town so far when it comes to the home console, too. But that is about to change: With Nintendo and Sony both rolling out competing online gaming services this year, Xbox Live needs to be at the top of its game. So far it has been doing well, but we thought we\'d help out by offering up a few ideas we have for improving the Xbox Live service. Check out Shawn\'s editorial here.
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The Right Moves: West Virginia Officially Adopts DDR Into Physical Education Curriculum
game: Dance Dance Revolution
editorial | 01/26/06 | Shawn Rider
The state of West Virginia has partnered with game publisher Konami to bring Dance Dance Revolution into hundreds of school physical education programs. The deal will roll out over 700 Dance Dance Revolution arcade machines, beginning with the state\'s 103 middle/junior high schools. The officials are doing the right thing, but they\'re citing the wrong reasons. DDR is not a way to combat the sedentary lifestyle of the youth, it\'s a way to create a modernized physical education curriculum that does what it should: engages students in realistic physical activity. Shawn steps up to the soapbox in this editorial.
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Degrees in Game Design Help Gamers and Nongamers
editorial | 12/08/05 | Laurie Taylor
Ted Rueter\'s editorial trashing game studies and game design programs in colleges and universities has really gotten the dander up around the GF! offices. One of our resident gaming academics, Laurie Taylor, who is finishing her PhD in English studying games, responds to Rueter\'s criticisms in the best possible way: refutation and redirection. Laurie points out the wonderfully sensible fact that if people want less violent, better games, then they had better study games in order to find out how to create those new experiences.
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Degrees in Game Design Threaten American Colleges?
editorial | 12/07/05 | Shawn Rider
Jack Thompson jokes wearing thin? We understand. After all the coverage Thompson has gotten, we\'re pretty bored with his ranting. But the game world needs a new hysterical voice to mock and deride, which is why we are happy to present Ted Rueter, Assistant Professor of Political Science at DePauw University, Greencastle, Indiana. Professor Rueter has written an editorial in College News against colleges adopting game design courses and degrees of study, which, he says, \"kidnap American education.\" Needless to say, we disagree.
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Twoplayer Comic: Did You Say Something?
comic | 11/15/05 | Aaron Stanton
Sometimes articles rub people the wrong way. Sometimes somebody criticises a beloved video game, or says the wrong thing in an editorial about Nintendo. Sometimes, though, they just mention the fact that they\'re a girl that happens to play games. This week\'s twoplayer comic is partially in response to the reader reaction we got from an article we published last week called, A Look Behind Alice: A Woman\'s Reason for Gaming. The character profile of a casual gamer was received with mixed results. Did You Say Something? is this week\'s twoplayer comic.

Twoplayer game comics are published weekly at http://comics.gamesfirst.com.
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First Impressions of the Revolution Controller
editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
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Aaron's Xbox 360 MTV Special Impressions
Articles Archive | 05/12/05 | Aaron Stanton
The problem with having part of our editorial staff on the east coast and part on the west coast is that one half gets a 3 hour head start on TV specials. Shawn, based out of New York, picked up the MTV special a bit before those of us over here on the west coast did, and managed to get his thoughts up before we'd even had a chance to glimpse the brief flicker on the TV that we think must have been the MTV special “ it was too short and never focused on the 360 long enough for us to tell. Shawn jotted down his notes in the earlier post; now here are Aaron's thoughts on what Microsoft showed the world of their next generation game console.
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Editorial: Notes Scribbled in the Dark While Watching a Really Long Xbox Commercial
Articles Archive | 05/12/05 | Shawn Rider
"Everybody here is in, obviously." Obviously. We haven't seen this kind of "drank the punch" vigor since Election 2004. In a move sure to annoy others much more than it annoys us (mainly because we don't get invited to the really good events anyway), Microsoft revealed the Xbox on MTV tonight. Shawn watched it, and while he did, he scribbled these notes.
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Editorial: Help me! I'm addicted to World of Warcraft!
Articles Archive | 03/29/05 | Gary Wong
You've just plunked down 50 hard earned dollars and purchased World of Warcraft. You're looking forward to logging some quality time playing the game. Do you know when you're putting in too much time into the game? Gary Wong, recovering WoW addict, saw the warning signs and has written a cautionary tale.
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Editorial: So You Want a PSP...
Articles Archive | 03/22/05 | Jason Frank
So you want a PSP, but your wife says, "No." Such is the predicament for many grown men eagerly waiting for Thursday's launch of the PSP. "But wait," you say, "isn't the PSP an all-in-one marvel of modern technology that pretty much does it all? That huge feature set MUST help us convince our significant others how much the unit will benefit by having a PSP..." Check out Jason Frank's valiant attempt in this editorial.
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Editorial: The Reality of Games: Do Games Lead to Violence?
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
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