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Search for 'Valve' returned 6 results.

Charles Would Be Proud: Darwinia Review
game: Darwinia
review | 06/23/06 | Jason Perkins
Introversion\'s Darwinia has scored plenty of good press over the past year. With a cult following from its first demo release, the game has gone on to win at the Independent Games Festival. The success has earned Darwinia a download-to-play release on Valve\'s Steam service and, most recently, a boxed retail version published by Cinemaware Marquee, whose stated goal is to bring some of the best overlooked games to retail. We got our latest GF! team member, Jason Perkins, to check it out.
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Shadowgrounds Review
game: Shadowgrounds
review | 05/04/06 | George Holomshek
Shadowgrounds is an independently developed European title that comes to North America thanks to Meridian 4, who has also recently announced that Shadowgrounds will be carried on Valve\'s popular Steam service. Featuring frantic top-down shooter action with excellent lighting and plenty of weapons upgrades, Shadowgrounds isn\'t a complicated game, it\'s just fun. Check out George\'s review for the full story.
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Shadowgrounds Comes to Steam
game: Shadowgrounds
news | 04/25/06 | Shawn Rider
Meridian4 sends word of another great announcement regarding Valve\'s Steam service: Shadowgrounds will be carried on the Steam service beginning in May. Steam users will be able to purchase and download the game via their Steam client, and Meridian4 hopes this will expose Shadow Grounds to a whole new audience. The announcement also bolsters Steam\'s position as a major hitmaker, having already picked up several hugely popular indy creations including Darwinia and Garry\'s Mod.
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Half-Life 2 Review
game: Half-Life 2
review | 01/09/06 | Shawn Rider
One of the great things about Half-Life 2 was the way it scaled to different levels of machine. On a high-end PC it was amazingly beautiful, and on a more regular rig it was still very enjoyable. So you\'d think that the Xbox port of Half-Life 2 would be pretty much awesome: At least as good as the mid-range PC experience. And, for the most part, you\'d be right, as long as \"awesome\" includes a gazillion load screens and the stickiest doorways we\'ve seen in ages. How does it all turn out? Check Shawn\'s review for the details.
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Half-Life 2
game: Half-Life 2
review | 12/29/04 | Chris Martin
It's been five years since the original Half-life wowed the world with its brilliantly executed in-game scripting and storytelling; quite a wait for those of us holding our breaths for a full-blown sequel. Now we have it, possibly one of the most beautiful games ever, and with a crowbar that can actually break open barrels this time around. Can it possibly be as good as the original? Find out.
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What Gamers Got
Articles Archive | 10/06/01 | GF! Back Catalogue 10/2004 => 1995
Valve has partnered with gaming ISP, Speakeasy.net, to poll the PC gaming public. Just what is out there? What kinds of computers do you folks have? How fast is your connection? How much RAM, baby? The results are a bit surprising if you've heard the lowest common denominator rhetoric of web design courses and instructional manuals. But gaming is an ever-evolving industry, both for producer and player, and those who do not keep up do not, can not, keep playing.

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