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Search for 'Mercury' returned 2 results.
news | 10/03/05 | Aaron Stanton
Cyan Worlds, makers of Myst, laid off their entire development crew earlier this month and shut their doors for what the gaming industry assumed was forever. Turns out that\'s not the case. Ryan Miller, co-founder of Cyan Worlds, has confirmed to GamesFirst that the company has rehired some portion of their development team. \"Yes, we have rehired most everyone,\" he said. \"At this point, I can\'t really say more.\" Earlier, MercuryNews.com received similar confirmation from Cyan Worlds. Is it possible the game industry has not really lost one of its original pioneers? Sounds like it.
game: Mercury
preview | 03/01/05 | George Holomshek
Marble Madness for the NES was one of the most addictive, frustrating games of all time. When everything from a half-inch fall to a giant green slinky can represent a danger, it's easy to end up dead. Now, Mercury comes to the PSP with an up-to-date version of the play dynamic that made Marble Madness so hard to put down. With a complex physics engine, beautiful graphics, and multi-player support, Mercury might be one of the games to keep an eye on when the PSP launches at the end of March.
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