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game: Kane and Lynch
news | 11/30/07 | Chris Martin
If this is true, Gamespot will be allegedly losing
one of it\'s finest reviewers over a
critically mediocre game, Kane and Lynch: Dead Men.
Primotech stated yesterday that Jeff Gerstmann, 10 year veteran on Gamespot.com, has been fired.
According to a fellow Gamespot contributor and close friend of Gerstmann who wished to remain anonymous, the editor was fired Wednesday morning because of his negative review of the game, which he awarded a 6.0. Comparably speaking, Metacritic lists Kane and Lynch as currently having a 68% average from critics.
Although Primotech ad
mits there might be other reasons for Gerstmann\'s leave, but as of now there have been no announcements by Gerstmann.
game: Halo 3 ActionClix
preview | 08/27/07 | Chris Martin
Halo 3 is just a month away and dammit if we\'re not shaking in our trousers for it. This year at the Penny-Arcade Expo we sat down with the kids over at Wizk!ds, creators of such table top games as Marvel and DC HeroClix. We got to sit down and play the Halo 3 Actionclix table top game and see what all the hubbub was about. And believe us: there was hubbub aplenty.
news | 08/07/07 | Chris Martin
The Australian PlayStation 3 Starter Pack that contains Motorstorm and Resistance: Fall of Man will expire officially on August 31st.
The Starter Pack will include the current 60 GB PLAYSTATION?3 console, two wireless SIXAXIS? controllers, and a copy of Resistance: Fall Of Man? and MotorStorm?, both million sellers globally and the number one and two top selling PS3 games to date in Australia. The PLAYSTATION?3 Starter Pack will have a recommended retail price of AU$999.95 and NZ$1199.95.
news | 01/29/07 | Aaron Stanton
Microsoft\'s courtship of the homebrew game developer has led to the Xbox 360 running its first unofficial NES emulator. While not useful to the general public, a programmer by the name of Lone Coder used Microsoft\'s XNA Game Studio Express to convert an existing emulator - SharpNES - to run on XNA environments. That includes both PCs running Windows Vista and the Xbox 360. The development introduces the Xbox 360 to its first taste of unapproved retro-gaming, and while limitations built into Game Studio Express prevent a usable release on the 360, it\'s nice to see Microsoft take steps to embrace the homebrew community instead of alienating them.
editorial | 11/06/06 | Aaron Stanton
The National Summit on Video Games, Youth and Public Policy was generally a successful and unbiased attempt to create a unified statement about the effects of violent video games. The participants were generally informed and open-minded, and the organizers promised to do their best to accurately represent what those present had to say. Unfortunately, the first press release from the summit, released by the National Institute on Media and the Family, drops the ball. It puts words in the mouth of those that participated, calling video games \"devastating\", and suggesting that was a unified perspective at the event. It wasn\'t. Read our take on the Summit\'s latest announcement.
review | 10/30/06 | Laurie Taylor
Zap Dramatic makes a unique series of games built around negotiating. In games such as \"The Raise\" and \"The Mediator,\" players must navigate through a complex social web, made more realistic by a touch of unpredictability and predictable limitations. Dialogue-oriented games are occasionally popular (Phoenix Wright Ace Attorney, for example), but often suffer from the good/bad, light side/dark side, oversimplification of games like Fable or Knights of the Old Republic. Laurie takes a look at some of the Zap Dramatic offerings in this group review.
editorial | 10/24/06 | Aaron Stanton
The National Summit on Video Games, Youth and Public Policy took place this weekend. Researchers from around the country attended to discuss everything from violent media to the legality of government regulation of game ratings. It was sponsored by one of the game industry\'s most politically powerful critics, the National Institute on Media and the Family, which has consistently given the game industry poor marks when it comes to video games and violence. But did anyone from the game media bother to show up? Nope. Aaron Stanton was the lone game journalist at an event that could have real impact on game legislation, and the lack of attention pissed him off. You should read more about it here.
news | 10/11/06 | Aaron Stanton
The National Summit on Video Games, Youth and Policy is being held in Minnesota on October 20th and October 21st. The conference is sponsored by Iowa State University and the National Institute on Media and the Family, a group that\'s known for being critical of the game industry in the past. Will the event be hostile to pro-game journalists that have actively criticized the research of some of its speakers? Possibly. Are we going anyway? Absolutely. With a issues like The Truth in Video Game Ratings Act in Congress, I can\'t think of a better place for our industry\'s attention to fall.
game: Test Drive Unlimited
review | 09/30/06 | Chris Martin
Atari\'s Test Drive Unlimited brings some of the best and most mediocre that driving games have to offer. With loads of licensed vehicles and an innovative and fun online multiplayer, TDU is an interesting play for anyone into the driving genre. But some graphical glitches, physics-based wonkiness and repetitive game modes prevent it from being our most favorite. Get the well-rounded evaluation of Atari\'s latest driving simulator from Chris Martin, our resident race game expert.
game: LocoRoco
review | 09/27/06 | Shawn Rider
Sony has borrowed another good idea and brings forth a quirky Japanese game that is obviously meant to target the Katamari crowd. Yet, the Katamari crowd is not one to be easily swayed by imitators. So how does Loco Roco fare? Rather well, arigato gozaimus. Funky, lovable graphics, super happy fun-time music, and quirky gameplay that\'s part Super Monkey Ball and part Super Mario Bros. combine to create one of the best games we\'ve ever played, especially on our PSPs.
game: Bully
news | 08/29/06 | Chris Martin
Jayne Hitchcock, president of Working to Halt Online Abuse an their Kids/Teen Division, has some words about Rockstar\'s upcoming game \"Bully\" for the Playstation 2. Her words are not terribly flattering. In order to allow readers to make their own, unbiased decision regarding video game criticism from outside parties, this press release has not been tampered with in any way.
news | 08/13/06 | Chris Martin
It\'s been widely misreported all over the internet that the \"First Blu-Ray drives won\'t play Blu-ray.\" While it\'s true that the first Blu-Ray drives in Australia won\'t play Blu-Ray discs, it\'s mainly due to the limited Blu-Ray player software that currenly only shows up in Sony\'s VAIO. So no, it\'s not a worldwide issue, and neither is it a problem for the new Sony hardware.
news | 08/09/06 | Chris Martin
TVG reported today that that From Software, the developer responsible for Chromehounds on the Xbox 360, but better known for the Armored Core series, has told Famitsu they have stopped production on two games for the PS3: Dark RPG and Black Blade. Whether these titles would even have been released stateside is up in the air, From Software has not given reasons for stopping production (too difficult to develop for or higher production costs are notorious forum rumors).
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren\'t going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
game: Metal Gear Solid: Digital Graphic Novel
review | 07/10/06 | Laurie Taylor
The graphic novel has earned itself a standing as an independent art form over the years, and is now moving into the digital realm. Following in the footsteps of the Silent Hill Experience, Metal Gear Solid: Digital Graphic Novel comes to the PSP under the banner of a new medium. Except, instead of just telling a good story in classic graphic novel form, the developers felt obligated to include uninteresting and tedious gameplay elements into the presentation. The result is promising, but less than perfect. Graphic novel fans should be excited about the potential, but for now the rich promise of digital graphic novels on the PSP remains unrealized.
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