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Search for 'Lost' returned 20 results.

Lost: Via Domus Review
game: Lost: Via Domus
review | 03/22/08 | Shawn Rider
Never one to leave any stone unturned for clues about the next big revelation on Lost, our intrepid Editor in Chief, Shawn Rider, takes a look at Lost: Via Domus. It\'s a dirty job that nobody else wanted, and evidence that Shawn clearly has a problem. It\'s not a great game, but it is a solid six to eight hours of time spent with Lost. And sometimes that\'s all you need.
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Lost Planet Review
game: Lost Planet
review | 02/15/07 | Chris Martin
Capcom has been firing on all cyllinders when it comes to the Xbox 360 and gamers with that small white box could not be happier. Following their critically received efforts of Dead Rising, Lost Planet is a third-person shooter set on the fictitious ice-planet E.D.N. III where there are snow pirates around every corner and loads of alien Akrid. This unique IP blends a \"vastness\" found in sci-fi novels like Frank Herbert\'s Dune with an overly complex (the word would be: incomprehensible) storyline. What you get is an action-filled shooter that manages, once or twice, to even shoot itself in the foot.
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Fabled Sequel Joins Microsoft Lineup
game: Fable 2
preview | 05/10/06 | Chris Martin
Fans of being evil, rejoice! The sequel to the morality breaking game (or making, but that\'s no fun) Fable and Fable: The Lost Chapters for the Xbox has been announced for the Xbox 360. We couldn\'t be happier. Finally, Peter Molyneux\'s team of jokesters and homage heralds are hard at work on the sequel to one of the most promising (and overhyped) games ever to grace a console. And we got the first look! Here\'s what we know about Fable 2!
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Pre-E3: Lost Planet Preview
game: Lost Planet
preview | 05/01/06 | Chris Martin
E3 is on the horizon, and we\'re all aching to see what is coming down the road for the future of gaming. Right now the inventive minds behind Onimusha and Devil May Cry are working hard on Lost Planet for the Xbox 360. Large robots played a role in the launch of the original Xbox with MechAssualt, and now Capcom hopes to use big robots again to push the Xbox 360 firmly into the next generation of gaming. With seamless environments and a mix of gameplay styles (in-Mech and on foot), Lost Planet might be just the thing to keep the Xbox 360 fresh and selling strong come December. Though it\'s a ways off, we\'re still eager to play some of this incredible looking actioneer. Read why inside!
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Fable: The Lost Chapters Review
game: Fable: The Lost Chapters
review | 11/30/05 | Chris Martin
Fable was a major game for Xbox, and in many ways it was a disappointment: It was quick, and many of the insanely innovative game ideas we originally heard about were tamed into merely interesting or innovative ideas. In the end, it could never shake the glory of what had initially been promised when legendary designer Peter Molyneaux first spoke about Fable. Now the Xbox receives the polished and buffed version of Fable that was released earlier this Fall for the PC. Fable: The Lost Chapters adds a bunch of new content to the game, ranging from new bosses to new moves and spells. It\'s a welcome addition to the game, and reminds us why Fable remains a game every Xbox owner must play: It\'s fun. Get the full review from Chris Martin right here.
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Lost Garden Challenges Conventional Wisdom of Game Industry
news | 11/11/05 | Shawn Rider
Danc from Lost Garden ruffled a lot of feathers with his article about Nintendo\'s Revolution controller a couple months ago (as did all the greatest gaming websites). Now he\'s come out again with another sharp bit of criticism and advice for the industry: Broaden your horizons, or remain a niche form of entertainment. It\'s easy to forget about how few gamers there really are when we put ourselves into communities where everyone shares our interests. Why is there such a crisis about getting women involved in gaming? Because ultimately, the games industry cannot survive if it does not diversify, both in the people who make games and in the people who play games. Danc\'s article is an absolute must-read for anyone who truly loves games.
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Cyan Worlds Confirms They're Back
news | 10/03/05 | Aaron Stanton
Cyan Worlds, makers of Myst, laid off their entire development crew earlier this month and shut their doors for what the gaming industry assumed was forever. Turns out that\'s not the case. Ryan Miller, co-founder of Cyan Worlds, has confirmed to GamesFirst that the company has rehired some portion of their development team. \"Yes, we have rehired most everyone,\" he said. \"At this point, I can\'t really say more.\" Earlier, MercuryNews.com received similar confirmation from Cyan Worlds. Is it possible the game industry has not really lost one of its original pioneers? Sounds like it.
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GF! Weekly Wrap-Up
podcast | 09/24/05 | Val Townsend
Val\'s back with another awesome GF! Weekly Wrap-Up. This week we take a look at Jets \'n Guns, Fable: The Lost Chapters, and Metal Slug 4/5. We also have a preview of the oh-so-dreamy Alan Wake, and of course a summary of the week\'s biggest news stories. Give the controller a wee break and check this out.
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Fable: The Lost Chapters
game: Fable: The Lost Chapters
review | 09/20/05 | Eric Bodrero
Fable: The Lost Chapters brings Peter Molyneux\'s original vision to life in this PC version of the game one full year after it\'s original release on the Xbox with new quests, areas, weapons and enemies. So how does it differ from the Xbox version and is it really necessary? We get an in depth view from Eric right here...
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GF! Weekly Wrap-Up
podcast | 09/18/05 | Val Townsend
This week\'s Wrap-Up features the latest news from the Tokyo Game Show, including news of the Nintendo Revolution controller and Xbox 360 release dates. This week\'s reviews feature Big Mutha Truckers 2 (PS2, Xbox), Beatdown: Fists of Vengeance (PS2, Xbox), and Rainbow Six: Lockdown (PS2, Xbox). Val also takes an early look at Lost in Blue for Nintendo DS, which looks like it will be a cool survival sim. You know you can\'t wait for it.
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Lost in Blue Preview
game: Lost in Blue
preview | 09/11/05 | Shawn Rider
Konami\'s Lost in Blue looks to easily become one of a small group of truly innovative and standout titles on Nintendo DS this Fall. Lost in Blue casts you onto the shores of a deserted island, and it is up to you to use your wits to survive. With cool touch screen minigames used to perform manual tasks, and a deep and complex simulation governing the island that affects almost every task you perform, Lost in Blue has all the markings of a must play.
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GF! Weekly Podcast
podcast | 09/02/05 | Val Townsend
This week in the podcast, Val delivers the rundown on some key news stories, as well as reviews of T-72: Balkans on Fire (PC), King of Fighters: Maximum Impact - Maniax (PS2), and Nintendogs (NDS). We finish out with a hands-on preview of Fable: The Lost Chapters, due in September for PC and later this Fall for Xbox.
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Fable: The Lost Chapters Preview
game: Fable: The Lost Chapters
preview | 08/25/05 | Tristan Mayshark
When Fable was originally announced on the PC, it was going to be one of the greatest, most complicated RPGs ever created. That was the theory, at least. When the final product finally appeared on the Xbox, it had changed systems, lost features, and been forced to admit that it was not as sophisticated or as massive as had originally been planned. Still, the title found success where it counted: it was fun. Now, Fable is returning to the system on which it started, showing up on the PC as Fable: The Lost Chapters. We\'re here to help keep you briefed on what to expect from this wayward child.
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twoplayer comic: Flashlight of DOOM
comic | 06/19/05 | Aaron Stanton
Ah, Doom 3. Lots of hype, very little duck-tape. Invented by the military and named for its waterproof nature, duck-tape is apparently a technology that has been lost in the future. No alternative way to attach a flashlight to a rifle has yet to be found. Flashlight of DOOM is this week\'s twoplayer comic.Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Project: Snowblind
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
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