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Search for 'Interview' returned 42 results.

I Want To Give Peter Molyneux a Big Hug
game: Fable 2
news | 08/08/07 | Chris Martin
Some incorporate, others innovate. Peter Molyneux is the kind of developer that makes you want to give him a big hug. He\'s the kind of developer that is not satisfied with the way games are and insists that he innovate. He is the kind of man who gets an idea and runs with it. Recently, Peter Molyneux, in an interview and combat demonstration with Kikizo, had a lot to say about the state of combat in video games, and a lot to say about how Fable 2 would change it all, forever.
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Interview with Marco Behrman, CIO of MindArk
game: Entropia Universe
interview | 05/15/07 | Monica Hafer
Alt-Reality games are so hot right now. Seriously. CIO of MindArk, developer of the Alt-reality game Entropia Universe took the time to talk to our own Monica Hafer and discuss what it takes to maintain and balance an alternate reality game and an alternate reality game economy.
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The Current Standard: Spin on Video Game Blogs
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft\'s game technology group, made a statement regarding HD-DVD and Sony\'s defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it\'s being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
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The Future of Television: Games, Media and TVersity
game: TVersity
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there\'s one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
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Protesting Booth Babes Kicked Out By E3 Security
news | 05/11/06 | Aaron Stanton
Booth babes have been a hot topic at E3 this year. The ESA has instigated additional enforcement policies to help control the extent to which booth babes reveal their bodies, and not everyone is happy about that. When two girls in revealing clothing showed up outside the convention center with signs that read, \"Booth Babe Protest: I\'m \"E\" for Everyone,\" and, \"Bikinis > Bullets,\" we couldn\'t help but stop for an interview. When E3 security showed up to chase them off the grounds, we also couldn\'t help but throw a press credential, a camera, and a little weight into the mix in an attempt to put it to The Man. Seems to have worked.
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Jack Thompson Seeks New Limelight Over Oblivion
game: Elder Scrolls IV: Oblivion
news | 05/05/06 | Aaron Stanton
Jack Thompson has earned a reputation for championing legislation restricting video games. He\'s appeared on news shows like CNN, often presenting what many would argue is a one-sided assessment of the state of the game industry. Now, he\'s booking appointments for talk show appearances over the recent Oblivion re-rate issue. In a press release sent to GamesFirst, Jack Thompson makes himself available for talk show interviews. The press release contains huge and obvious factual errors, a tactic that\'s been used by Jack Thompson repeatedly in the past. Still, you have to love quotes like, \"(The Oblivion nudity) is not a modification or \"mod\" of the game by gamers. It is an unlocking of content that was put there by Take-Two with the unlocking code provided by the developer!\" If you\'re up for a laugh, or to just be really pissed off, read the full press release.
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The Revolution's Least Qualified Critic
game: Nintendo Revolution
editorial | 04/21/06 | Aaron Stanton
When Keita Takahashi, creator of Katamari Damacy, mentioned his dislike of Nintendo\'s controller emphasis in an interview with Gamesutra.com, it raised the eyebrow of at least one of our editors. Aaron Stanton takes a moment to reflect on the irony inherent in the maker of Katamari - a brilliant game with a terrible control scheme - criticizing Nintendo for paying too much attention to how a game should be interacted with. Takahashi has become known for holding himself separate from the rest of the video game industry, as well as being able to think outside the box, but there are some parts of Katamari that could have benefited from a little influence from the mainstream.
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Talking About a Million Dollars: SkillJam's Casual Gaming Championship
game: SkillJam.com
interview | 04/08/06 | Shawn Rider
SkillJam offers cash-prize tournaments for casual gamers competing in titles like Bejeweled, Solitaire and Zuma. In fact, SkillJam offers many more games, but playing these three could earn you a ticket to LA and a chance to win a million dollar prize on national television. We got a chance to talk with SkillJam President, Paul Jensen, about what makes a casual game, a casual gamer, and a million dollar competition. Check out the interview here.
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Namco Networks and the Future of Mobile Gaming: An Interview With Scott Rubin
interview | 01/31/06 | Shawn Rider
Namco and Bandai have merged their companies, and the resulting reorganization has given birth to Namco Networks, a new company dedicated to mobile gaming. GF! got the chance to speak with Scott Rubin, Vice President of Sales and Marketing for Namco Networks in North America. Rubin knows the ins and outs of mobile gaming and discussed a lot of topics, ranging from the challenges involved in developing games for mobile phones to the possibility of Katamari Damacy making an appearance on a handset near you. Get the full interview here.
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Nintendo in 2006: Reggie Speaks, Promises Resolutions
news | 01/20/06 | Chris Martin
Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo of America, likes to make huge claims, like comparing the sales of a handheld to the sales of a home console. Still, when it comes charisma, Reg has it in spades. In a recent News.com interview, the Big N\'s Big Man affirmed the company\'s commitment to doing things differently in the New Year, including releasing their next-gen system at a lower price point than the other two major console-makers. Get a full summary here.
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Everything We Know About the I.C.E. 360 Modchip
game: ICE Modchip
feature | 01/13/06 | Aaron Stanton
Has the Xbox 360 been successfully modified? This is the question that\'s been on the modding community\'s mind since InfinityMods.com claimed to have a functioning modchip in-hand. Is it true? In this article, we look at the time-line of everything we know about the I.C.E. modchip, and include an interview with Team I.C.E.

What does I.C.E. stand for? When is the expected ship date for the chip (early Feb., by the way). If you have doubts about the I.C.E. modchip, then this article certainly won\'t put them to rest, but we help keep you informed.
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Interview: NBA 2K6 on Launch Day
game: NBA 2K6
interview | 11/16/05 | Aaron Stanton
Jeff Thomas of 2K Sports and Visual Concepts took a moment to talk with us about NBA 2K6 for the Xbox 360. On the eve of the 360\'s launch, this is the last chance developers have to throw in a good word before the games hit the market and suddenly have to stand on their own. We take a closer look at NBA 2K6, what things have changed, what things have not, and what you\'re going to want to look for when this title hits your hot new console.
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Interview: The Story Behind Amped 3
game: Amped 3
interview | 11/16/05 | Aaron Stanton
The Xbox 360 is only days away from making its way into your home (if you\'re lucky), and the development community is collectively holding their breaths. In the last minutes before the first reviews begin showing up for games on Microsoft\'s new system, there\'s just a little bit of time for developers to say a word or two about their games before everyone gets a go at them. We take a moment to talk with Indie Built\'s Aaron Connors, Amped 3\'s Story Director, about one of the 360\'s first sports titles.
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A Close Look at Turner's GameTap Service
feature | 10/13/05 | Sean Hilliard
No M-rated games. No AIM/ICQ style of gamer-to-gamer communication at launch. Space Ghost interviews big-name game developers.

That\'s the bad news about Turner Broadcasting Co.\'s GameTap service, which offers a library of games and game-related media content for download to subscribers. The good news is, GameTap also feature emulators, including a Dreamcast emulator. So if you can get past the sketchy bits (and you have a fast broadband connection), then you might want to check out GameTap when it launches on Oct. 17. GamesFirst! sat down with GameTap\'s Vice President of Content Rick Sanchez to get the scoop on GameTap\'s launch.
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Should You Buy An Xbox 360 Hard Drive?
editorial | 09/04/05 | Aaron Stanton
Microsoft has announced that the Xbox 360 will be sold in two different packages, with the primary difference being whether or not there\'s a hard drive. Now, many in the gaming community are asking themselves if the extra hundred dollars is worth the mass media storage or not. We sit down to go over what the hard drive will give you, why you should care, and if it\'s for you. Pulling from a number of different sources, including interviews with members of the industry in the know, we do our best to make the decision easy for you. At least as best we can before the system actually launches.
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