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Search for 'Earl' returned 79 results.
game: Lost: Via Domus
review | 03/22/08 | Shawn Rider
Never one to leave any stone unturned for clues about the next big revelation on Lost, our intrepid Editor in Chief, Shawn Rider, takes a look at Lost: Via Domus. It\'s a dirty job that nobody else wanted, and evidence that Shawn clearly has a problem. It\'s not a great game, but it is a solid six to eight hours of time spent with Lost. And sometimes that\'s all you need.
game: Sega Rally Revo
news | 09/17/07 | Chris Martin
So,
in case you missed it, I\'m pretty stoked about SEGA Rally Revo for Xbox 360. Some
early reviews are in:
IGN UK gave it 8.8/10 and
EuroGamer gave it a 9/10. Knowing this makes me ache for it more. If you\'re thinking about picking up SEGA Rally Revo, it\'s officially out today (09/17/07) in the UK--those in the US will have to wait until October 9th. And if you just want to check it out first, the Demo has just hit Xbox Live. At over half a gig, it\'s one of the smaller demos out there, but we\'ll let the gameplay speak for itself.
game: Guitar Hero 2
review | 04/29/07 | Chris Martin
Guitar Hero 2 for the Xbox 360 introduces ten new songs, updates the PS2 graphics, and even revises some old songs in a very complete package. More than just a port, this version is a truly great and smart rethinking of the PlayStation 2 version. To determine how much enjoyment you will get out of either the face-melting new Xbox 360 version (or the old PS2 version, for that matter), you must wrestle with one of the most soul-bending questions of the ages: To Rock, or not to Rock? For those about to Rock, we salute you.
game: Second Life
news | 01/18/07 | Aaron Stanton
Occasionally, real-life politics and games meet one another in a way that doesn\'t involve blaming them for the ills of society. On the eve of Martin Luther King Jr.\'s day of honor, a protest in Second Life against a real-world political group nearly brought the servers to a standstill. After hours of battle, the building of the French political party Front National - located in a part of the game where players can\'t hurt each other - had ceased to exist, destroyed by either a technical glitch or a deliberate decision to pull the building. Luckily, Wagner James Au from New World Notes was there to write about it in detail, describing the interesting blend of the real and fantasy that belongs entirely to the art of video games.
game: Playstation 3
editorial | 12/14/06 | Aaron Stanton
The PS3 has not had an easy launch. While the mainstream media has been treating the system very MTV-like (with unquestioning adoration), Sony\'s street credit amongst the hardcore has been taking almost daily blows. From problems with HDTV support to shortages at launch, Sony just hasn\'t been getting the positive consumer response they probably wanted. Now, Joystiq.com is reporting on a YouTube video that highlights just how bad PS2 games look when run on the PS3\'s backwards compatibility. The side-by-side comparison video between a PS2 game running on the PS3 vs. an actual PS2 is really fairly stunning. The PS2 beats the PS3 hands down, and does so clearly enough that you don\'t have to be picky to notice the difference. Check out the article for more information.
game: ToeJam and Earl
feature | 10/13/06 | Chris Martin
Two of the most beloved aliens of all time - sorry E.T. - ToeJam and Earl have been through a lot together: two sequels, multiple planets, and a lot of tough criticism. But we cast all that aside and look to the past today with the original ToeJam and Earl. What made the game so great? The tunes? The attitude? The Coop play? Try all of the above. The funky beat-boxing aliens have had their fill of Earth, and so has Chris as he\'s guided Earl all the way to level 25, found all 10 spaceship pieces, and thrown tomatoes at Earthings until they pop in this week\'s That Retro Review!
news | 09/11/06 | Aaron Stanton
In a sad, but not unexpected move, Microsoft has finally killed the Halogen Halo RTS project. Halogen, a fan created real-time strategy game based on the Halo intellectual property, has been under development for nearly three years. Now, due to a request from Microsoft the cease development, the project has stopped, and its creators promise that the project website will be pulled within the week. From the tone of the farewell letter posted on Halogen\'s site, you can tell that this is a long-expected development, but a sad one nonetheless.
game: The Secret of Monkey Island
feature | 09/08/06 | Chris Martin
Ah, remember when games were games and gamers were gamers who loved graphical adventures! Trust us, it happened sometime in the early nineties. Graphical adventures have been gaining steam lately, what with the soon-to-be-gold \"Sam & Max: Episode One\" in October. And since we love retro games so much, we put two and two together and came out with GROG! In this new weekly column, we force Chris to play through one old-school game and write about it. He\'s currently recovering now that he\'s seen the ghost pirate LeChuck in \"The Secret of Monkey Island.\"
news | 09/01/06 | Aaron Stanton
20th Century Fox has announced that they\'ll be releasing a number of Blu-ray movies just before the PS3 launch in November, including at least one dual-layer Blu-ray that clocks in at 50 gigabytes. According to their press release, Fox will be selling Behind Enemy Lines, Fantastic Four, Kingdom of Heaven (Director\'s Cut), Kiss of the Dragon, The Omen, The League of Extraordinary Gentlemen, Speed, and The Transporter for $40 each. This means that buying each title on Blu-ray will cost you nearly three times what it does to buy the same title on DVD. Is it worth it to you?
game: F.E.A.R.
news | 08/22/06 | Chris Martin
As if you didn\'t have enough reason to love this game. Here are 17 brand new hi-res screens of the Xbox 360 version of F.E.A.R. You\'ll see some nice particle effects, lighting effects, and others. Early builds showed that the game didn\'t have wall parts chunking out after being shot, but these screens show otherwise. Check \'em out!
news | 08/03/06 | Aaron Stanton
E3 has fundamentally ceased to exist. You\'ve probably heard. Last year, E3 was attended by over 70,000 people. Next year, the ESA estimates attendance will fall somewhere between 5,000 and 10,000, making it smaller PAX. The L.A. Convention Center is a thing of the past, given up in favor of hotels throughout the L.A. area. What does it mean to have the industry\'s largest event disappear with no warning at all, nearly overnight? Half the industry is breathing a sigh of relief, and the other half has already opened a questing eye looking for the next event to take its place. The opportunity for random discovery has diminished, but the chance to get actual, useful information out of the event has increased immensely. We can only wonder at the consequences. GamesFirst and E3 were started at nearly the same time, within a year of each other, and it\'s like seeing a brother get married or something. They\'re still there, but you don\'t get to hang out with them as much anymore.
game: Xbox 360
editorial | 06/06/06 | Matt James
Xbox Live\'s ability to record achievements adds an entirely new dimension to online gaming. Suddenly, everything you do matters, and achieving a high gamer score is like managing to break into the top ten at the local video arcade (if you lived in the \'80s). In this article, we sit down with an Xbox 360 controller and a stack of games to find out the best ways to raise your gamer score with as little work as possible. Geometry Wars might be fun, but it\'s nearly a waste of time if you\'re interested in raising your stats. Madden 2006, though? It\'s a goldmine for even the unskilled footballer. And it\'s not the only one.
game: Warhawk
preview | 05/20/06 | Jeremy Kauffman
Overall, Sony\'s PlayStation 3 area was pathetic (and less crowded than we\'ve ever seen at the Sony booth since 1999). Other than anti-aliasing issues, wonky early builds, and (at best) 360-quality graphics, there wasn\'t much to talk about. Except one thing: Sony did surprise everyone by announcing a me-too technology that adds tilt-sensitivity to the PS3 controller. How did that work out? Well, Jeremy took some time with the showcase title for the new tilt-controls, Warhawk, a flight combat game that shows how any new control element, no matter how small, can make a moderate game kind of sort of fun. Get the full details here.
game: Haze
preview | 05/19/06 | Blaine Krumpe
Ubisoft brings us another military-themed First Person Shooter, Haze, which there obviously aren\'t nearly enoug of these days... But Haze feels a bit different, too. Charged with some serious political satire, Haze gets you all tied up with Mantel Global\'s corporate mercenaries in the ongoing war for democracy. Expect plenty of drugged-up supersoldiers and some tricky ethical decisions, two things we\'d like to see a lot more of in the FPS genre. Get Blaine\'s full preview here.
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
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This game is totally cheating.