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Search for 'Doom 3' returned 12 results.

UberSoldier! Review
game: UberSoldier
review | 05/01/06 | Tristan Mayshark
If the slow pacing of FPS titles like Half-Life 2 and Doom 3 put you off, UberSoldier might be able to offer a more mindless and action oriented experience at a budget price. Some players will think it\'s a wonderful excursion from the tedious, and some players will quite reasonably hate it. For the former group, this zombie-filled WWII shooter is worth the $29 that you\'ll put down at your local video game store. It embodies old-school first person shooting, executing the genre tried-and-true without all that complicated crap like an interesting plot.
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Quake 4 Review
game: Quake 4
review | 12/21/05 | Jeremy Kauffman
Quake 4 arrives on the Xbox 360 and all of its next-gen processing glory and gore. Built on the Doom 3 engine for super-hot graphical prowess, this time out ye olde Quake features both a single-player Strogg hunting single-player story and the intense arena action we\'ve come to expect from the series. But can a few Halo-like improvements rocket-jump Quake 4 to the top of your holiday wishlist? Check Jeremy\'s review to find out.
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Quake 4 Review
game: Quake 4
review | 12/07/05 | Blaine Krumpe
id Software is a lumbering juggernaut in the industry, and their new Doom 3 engine is one of the most incredible technologies to hit games. So, of course, we were stoked to get our hands on some Quake IV action, built on the Doom engine. Raven Software handles the development duties this time out, and for fans of high energy running and gunning, Quake IV doesn\'t get much better than this. Blaine takes it for a spin and delivers the review of the PC version. Can it hold up to the high expectations of the fragging masses? Check here to find out.
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Twoplayer Comic: My Eyes! Arrrrrgh...
game: Doom 3
comic | 11/07/05 | Aaron Stanton
The Doom movie managed to hit #1 in the box office right after its release. Since then, competition from other titles have forced it down the chart, with one magazine reporting a 120% drop less than a week after it\'s release. Don\'t ask me how that\'s possible, except that - if the charts wrap-around to the top of the screen like many old NES games - that would put them way up there at the top. Possibly one of the greatest money makers of all time. Who knows? Take a look at this week\'s twoplayer comic (Part I and Part II) to see which Doom-isms made a safe transition from the game to the movie.

Twoplayer game comics are published weekly at http://comics.gamesfirst.com.
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Three New Quake IV Screens
game: Quake IV
news | 09/07/05 | Shawn Rider
We know a few things about Quake IV: The single-player mode returns and has you fighting among the soldiers fending off the oncoming Strogg onslaught. The game runs on the Doom 3 engine, and it looks amaazing. And by all accounts from this summer\'s QuakeCon 2005, the multiplayer kicks @$$.
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twoplayer comic: Flashlight of DOOM
comic | 06/19/05 | Aaron Stanton
Ah, Doom 3. Lots of hype, very little duck-tape. Invented by the military and named for its waterproof nature, duck-tape is apparently a technology that has been lost in the future. No alternative way to attach a flashlight to a rifle has yet to be found. Flashlight of DOOM is this week\'s twoplayer comic.Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Doom 3
game: Doom 3
review | 06/07/05 | Laurie Taylor
Doom 3, love it or hate it, brought with it a new dimension to the series and a new benchmark in graphics. The PC version was a straight up, linear, slaughter-fest. The XBox version is boasting co-op multiplayer over LIVE, so how does this Doom stack up? Laurie has the scoop.
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E3 2005: Prey Press Demonstration
game: E3 2005: Prey Press Demonstration
preview | 05/19/05 | Chris Martin
3d Realms seems to have been under the radar for a while. Duke Nukem Forever might be just a pipe-dream, but let me assure you 3d Realms' new title "Prey" is very much a reality. One of the real jems on the E3 floor, it blew our freakin' socks off - way beyond what we've seen in sample videos before! Impressions and screens inside.
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Doom 3: Resurrection of Evil
game: Doom 3: Resurrection of Evil
review | 05/07/05 | Tristan Mayshark
Released just eight months after Doom 3, this expansion is not completely without flaws, but is pretty to look at, satisfying to play, and adds some much needed variety to Doom 3. It also addresses your character's original inability to wield a flashlight and a weapon at the same time. You don't get to be any more ambidextrous than last time around, but at one point you'll find yourself with a flashlight stuck to your forehead. It's not quite as ideal a solution as using duck tape to strap the light to your gun, but it's a step in the right direction. Check out the full review for more details.
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Halo 2
game: Halo 2
review | 11/18/04 | Chris Martin
In case you\'ve been living under a rock for the past two weeks, you know that Halo 2 is out. (And in case you have a Gamecube and PC under that rock, Metroid Prime 2: Echoes and Half-Life 2 are also out.) Everyone knows that Halo 2 is pretty much teh h0tness, but that doesn\'t stop you from wondering what we gave it, right? After all, there was that whole Doom 3 thing a few months ago...
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Painkiller
game: Painkiller
review | 08/25/04 | GF! Back Catalogue 10/2004 => 1995
Looking for a game that's fast paced, ominous, looks great, and isn't called Doom 3? Painkiller might be the answer as you take on the role of another type of demon hunter. Arm yourself to fight the good fight and win your way out of purgatory by doing the dirty work of the big fellow in charge. Learn about how it's done.
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Doom 3
game: Doom 3
review | 08/11/04 | GF! Back Catalogue 10/2004 => 1995
An entire generation of games was launched the day that iD released the first shareware versions of Doom back in 1994. Quake, Unreal, Half-Life; they all owe something to the game that started it all (ignoring Wolfenstein 3D, of course). Now, Doom 3 is on the shelves, and maybe the tables have turned. Let Tristan tell you about old games and new graphics. Read our review.
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