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twoplayer comic: Our Secret Weapon
posted by: Aaron Stanton
publisher: GamesFirst! Internet Magazine
date posted: 04:35 PM Sun Aug 28th, 2005
last revision: 02:29 AM Mon Aug 29th, 2005

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Click here to read this week\'s twoplayer game comic.

Admitting to myself that every person on the GF editorial team is really, really bad at Ghost Recon 2 led to this week\'s twoplayer comic. In our own defense, Ghost Recon 2 cheats. I mean, it really does. Give me one mission ? just one ? in which getting to the extraction point isn\'t a process of hide and seek. I haven\'t seen anything jump around so much since my last game of King of the Hill in Halo 2. The damn thing won\'t stay put. No matter how good you are, no matter how fast you complete the objective, you\'ll always find yourself trekking across hoards of enemy infested lands in search of a terribly inconvenient extraction point that moves whenever you get close.

Somewhere in the heart of my Xbox is a military General that gets pissed off whenever we look near completing his objectives, and then orders the extraction point moved to somewhere that\'s far away, probably to a place made difficult to reach by thousands of those little tiny pebbles and mild inclines that seem so difficult for the Ghosts to climb over.

However, I can\'t complain too much. Our little band of Special Forces rejects has recently come into a string of successful missions. Our secret is silenced weapons. Silenced weapons in Ghost Recon, though limited and underpowered, make life easy. You shoot, they die, or failing that, run around in circles trying to figure out who\'s shooting at them. A well-camouflaged soldier and silenced weapon = instrument of death.

Trust me. Try it out.

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