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Call of the Newsletter
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posted by: Aaron Stanton
date posted: 12:00 AM Wed Nov 17th, 2004
last revision: 12:00 AM Wed Nov 17th, 2004

Advertise on GamesFirst!

    Allow me to introduce myself. I'm Aaron, I'll be editing the newsletter. What failure of judgment allowed that to be, well, you can read about that when the first newsletter launches.

    A GamesFirst! newsletter? Why should you care, right? No, no, it's ok. I understand. I'm in the same boat. Heck, bad newsletters pretty much qualify as junk mail on my list, and half the time I take care of the ones I signed up to legitimately by dumping them into the trash. Read them? Ha. Who has time to read things? I'm too busy with the important things in life, like moving towards my ever-elusive Greek god status by playing Halo 2 on my Kilowatt, which I've now had for about five days, by the way. Soon I'll be able to get rid of those fake blow-up muscles I've been using on dates. So how do we make the GamesFirst newsletter into something that people want to read, something that you look forward to getting, and are happy to see when it shows up in your mailbox every two weeks or so? How can I convince you that you want to throw your e-mail into that little box on the right side of the screen there and sign-up for our newsletter?

    Let me throw out a few ideas. If you have any comments on them, I want you to send them to me at aaron@gamesfirst.com. Which brings me to the first reason you should give us a go.

     Reason 1: We (you, I, and GF!), we're a club. By loving games, it makes you a part of the club, and that means that you and I, we're only one step apart. Think of us as that non-annoying local radio station that plays all the underground songs, except that we're about games instead of music. Sure, there are bigger stations out there, probably syndicated out of places like Phoenix and New York, but what are the chances you're going to run into one of their DJs walking down the street? Interested in a certain game come E3? Have a specific question for the developer? Fire us an e-mail. We're like the nerd down the street that just happens to be really well connected, except we're cool and have significant others and dress like James Bond. Through us, you really are closer to the Ins of the industry, not just better informed about it. And trust me, it's a really fun industry to be a part of. The newsletter helps keep you in that loop.

    Reason 2: There really is going to be interesting content. Some of it will be what you expect, updates and content that have appeared on GamesFirst between mailings. When really interesting things happen, we'll be sure to point those out. That, though, that's just the standard stuff. There are a few other things, too, things I'm really excited about. Things like:

    - Cocktail Quote in a FLASH

    First is the Cocktail part. These are the little tidbits, all about the game industry, that any self-respecting nerd should have on hand to impress that attractive Other during a cocktail party. Or any party. Or date. Sure, it might prove that you're a nerd, but if he or she is also a nerd, there's no better way to score points than being able to pull out random interesting details about how the PlayStation was originally a project for Nintendo, or how Chucky Cheese was really just a ploy to get people to sit next to an arcade for 30 minutes at a time. Then comes the FLASH part. Whenever we can, you can expect to see these histories brought to life in brilliant color through Flash Animation. They'll be like cartoons, only afterwards you can impress members of the opposite sex. When these come out, they'll correspond with the Newsletter, so you'll want to be in on the list.

    - What is GF! and who are we?

    To find out where we come from, you can read a number of excellent articles about GamesFirst's origin, specifically this one here by our Editor in Chief, Shawn, written for last weeks re-launch of the site. But if you want to know who we are now, you have to look at the individuals that make the clock tick. That means our writers. If we're going to be part of a club, we better start by getting to know each other. The newsletter is the place to do that.

    Plus there will be more. I'm not the only writer involved in the newsletter. You can expect to see contributions from all over GamesFirst! All of it is a reason to fill your e-mail address into the space on the right of the screen and sign up for the newsletter. If I haven't convinced you yet, that's ok. We'll be sure to let you know what you're missing later, when the first issue hits the Internet. You'll be hearing from us.