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What Gamers Got
Articles Archive | 10/06/01 | GF! Back Catalogue 10/2004 => 1995
Valve has partnered with gaming ISP, Speakeasy.net, to poll the PC gaming public. Just what is out there? What kinds of computers do you folks have? How fast is your connection? How much RAM, baby? The results are a bit surprising if you've heard the lowest common denominator rhetoric of web design courses and instructional manuals. But gaming is an ever-evolving industry, both for producer and player, and those who do not keep up do not, can not, keep playing.

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GamesFirst! Three Point Oh-So-Good
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
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In Search of... Xbox
Articles Archive | 09/22/01 | GF! Back Catalogue 10/2004 => 1995
A war is breaking out, a struggle for your time, your loyalty, and, most importantly, your money. The next-generation console battle is raging and the battles about to get hotter.
It should be common knowledge by now that Microsoft has tossed its hat into the console ring, but how much do you know about the ominously named Xbox? New details have finally been released, so here's the lowdown on Bill Gates' new toy.

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Sony Takes It Online
Articles Archive | 05/21/01 | GF! Back Catalogue 10/2004 => 1995
Sony announced several new partnerships and technology deals at E3, making a major play to enter the online gaming market before Microsoft can get its online bits in order. Both companies have professed the importance of online gaming to the success of console systems, and Sony has specifically illuminated desires to create an online distribution network for all kinds of gaming, movies, music, and other broadband entertainment applications.

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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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EDITORIAL - The RPG Experience: Conventions and Not Beyond
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).

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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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Three the Hard Way: An Analysis of the Next-Gen Super Systems
Articles Archive | 01/05/01 | GF! Back Catalogue 10/2004 => 1995
As we move into the next arena of competing systems, 2001's HAL9000 may be a ways down the road, but there is a wide world of electronic-gaming glory in sight. While most have hopefully known the awesome perfection that is Dreamcast, it does behoove both the serious and casual gamer to look at the upcoming choices and see what each new platform has to offer them.
PS2 has already landed and GameCube and X-Box will within a year. PS2 and X-Box should both be in the $300.00 range and GameCube about $200.00. Like most other technical-equipment purchases, it all depends on what you want your new box to do. The PS2 has made a serious leap forward as a true 'Set-Top Box' offering movie-playback and the promise of serous internet capabilities. X-Box will offer these also and Nintendo's new entry will at least offer online browsing. With DVD players dropping in price everyday and nearly half the houses in the country connected to the internet, these are niceties in a console, but maybe not the prime focus.

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EDITORIAL - Playstation 2 and the Future of Gaming
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
PlayStation2, the words still sound like honey in my ears. Like the culmination of some grand epic, the PlayStation 2 is now a reality and I'm still giddy with excitement. My zealous desire to own a PS2 reached a fevered pitch this week and had me compared to everything from an irrational fanatic to a crack whore looking for a fix.
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Your PS2 DVD Player Vs. The Competition
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
So, as I was standing in line at 6:00 a.m., waiting for Big K to open and deliver me my PS2 booty, the hot topic amongst the fellow first-come-first-servers was DVD. None of us doubted the PS2 game system would be hot, but for many people DVD playback was what brought them out to brave hypothermia, and risk social rejection for years to come. (Hey, camping out for a PS2 is a hell of a lot cooler than doing the same for a Furby”you can't even give those things away anymore!) I have to admit I was skeptical.

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The PS2 Deal
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
Okay fellow troopers, here's the deal on the PlayStation 2. We've been flooded with mails here at GF! asking about details regarding the PS2's memory, processing power, rumored bugs, and a lot more, but most often people have been wanting to know the simple, practical bits of info: Does it come with a demo disk? (No.) Does it come with a memory card? (No.) Will my old multi-tap work? (No.) While the technical details are interesting and provide fodder for those late-night debates about what system will be number one by what month and whose momma could whoop who at Tekken, it's those more practical questions that will hang you up.

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EDITORIAL - Sony Slashes Initial Offering
Articles Archive | 10/08/00 | GF! Back Catalogue 10/2004 => 1995
A couple of weeks ago, I suggested that you might want to wait before you jump on the Sony bandwagon. Now, it looks like you're not going to have much of a choice. Sony announced this week that they would be shipping only 500 000 units of their Playstation 2 for release on October 26th”half of their intended. Sony claims that it is due to a component shortage, but one can't help but wonder if they are trying to build a Tickle-Me-Elmo Christmas frenzy.
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Welcome to the World of DVDs
Articles Archive | 10/08/00 | GF! Back Catalogue 10/2004 => 1995
Hey you, yeah you with the pre-ordered PS2 (who probably won't see it for a few more months)! I want you to slowly put down that VHS copy of Planet of the Apes and run, run I say, from the analog realm of home video. You're going to have a DVD player in just a few weeks. With virtually every movie that you could want to own (see the note on George Lucas at the bottom of the page) on DVD, or that is coming to DVD, you might need a little introduction into the fanatical world that is DVD video.
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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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A decade of snarky gaming journalism.