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game: Dead or Alive 4
review | 01/14/06 | Tristan Mayshark
Dead or Alive is one of the most contentious franchises around: Gamers and non-gamers alike tend to either hate it or love it. But don\'t let the viscous breasts and panty-flashes overcome the quality fighter that is DOA. The series makes its next-gen debut on the Xbox 360, and it\'s a mixed bag: The graphics aren\'t going to prompt anyone to upgrade to HDTV, but the fighting game is at its height. Longtime fans are rewarded with a blending of the best features from previous installments, solid online play, and plenty of things to do, unlock, and earn. Get the full review from Tristan right here.
podcast | 01/13/06 | Val Townsend
This week in the Wrap-Up, Val Townsend, the Atomic Goddess, takes gamers on an audio adventure through the recent history of video gaming. In addition to a summary of recent news, Val has reviews of Kameo: Elements of Power (XB360), Cuban Missile Crisis: The Aftermath (PC), and those cute little GelTabz (multi). Rounding out this week\'s podcast is a preview of Square/Enix\'s Code Age Project, which spans games on mobile phones, PS2, and a comic book series. Serve yourself up a heaping helping of steaming hot podcast goodness, right here.
game: ICE Modchip
feature | 01/13/06 | Aaron Stanton
Has the Xbox 360 been successfully modified? This is the question that\'s been on the modding community\'s mind since InfinityMods.com claimed to have a functioning modchip in-hand. Is it true? In this article, we look at the time-line of everything we know about the I.C.E. modchip, and include an interview with Team I.C.E.
What does I.C.E. stand for? When is the expected ship date for the chip (early Feb., by the way). If you have doubts about the I.C.E. modchip, then this article certainly won\'t put them to rest, but we help keep you informed.
game: Project Gotham Racing 3
news | 01/12/06 | Aaron Stanton
People talk about photo-realistic environments, but we rarely come close to seeing it. Well, at least from a distance, it\'s pretty clear that Project Gotham Racing 3 on the Xbox 360 comes very, very close. Evilgamerz.com has posted some photos comparing in-game locations to their real-life counterparts, and the result is very cool. We only wish we had thought of doing it first. While we\'re not savvy enough to know exactly where each one of these locations are (besides being in Japan), it\'s clear that PGR3 shows them off with near photo-realistic accuracy. Very impressive.
game: Half-Life 2
review | 01/09/06 | Shawn Rider
One of the great things about Half-Life 2 was the way it scaled to different levels of machine. On a high-end PC it was amazingly beautiful, and on a more regular rig it was still very enjoyable. So you\'d think that the Xbox port of Half-Life 2 would be pretty much awesome: At least as good as the mid-range PC experience. And, for the most part, you\'d be right, as long as \"awesome\" includes a gazillion load screens and the stickiest doorways we\'ve seen in ages. How does it all turn out? Check Shawn\'s review for the details.
podcast | 01/07/06 | Val Townsend
This week in the Wrap-Up, Val checks out the biggest gaming news of the last couple weeks, catching us up on any news we missed while we were stuffing our gullets on stuffing and gullets. She also checks out reviews of PoPoLoCrois for PSP, Kosumi for PC, and Call of Duty 2 for Xbox 360 and PC. After all that, she serves up a tasty preview of Chromehounds, coming soon to Xbox 360 from the makers of the legendary Armored Core series. Get the latest podcasty goodness from your pals at GF!
game: I.C.E. Xbox 360 Modchip
news | 01/07/06 | Aaron Stanton
The website for the Xbox 360 modchip known as LiThIuM I.C.E. went live in the early hours of January 7th, 2006. While there\'s nothing there yet to cast much additional light on the chip or its creators, one comment on the site does include a date: January 31st, 2006. Is this the release date, or an extension of the two-week pre-order date mentioned on InfinityMods.com? It\'s hard to say. The site also includes information on the chip\'s development time-line, and reseller policies. We\'re all holding our breaths waiting for the site to finish launching, and we\'ll keep you posted.
news | 01/06/06 | Aaron Stanton
InfinityMods.com claims to have a 360 modchip in hand, and will most likely have it available for purchase within 2 weeks. But what do they really mean by that? Turns out, the statement on their front page is somewhat misleading, since another line, deeper into their website, says, \"Preorders to be accepted within approx 2 weeks.\" So the question isn\'t whether or not there is an Xbox 360 chip, but whether or not you\'d be wise to throw in your money on a preorder for a chip you know nothing about. We take a look at all the information we have (which is admittedly very little) and attempt to make an educated guess about the legitimacy of this claim. Does InfinityMods really have a 360 chip?
game: Fight Night Round Three
preview | 01/05/06 | Tristan Mayshark
Hot on Xbox Live this week is a free demo of Fight Night Round 3, EA\'s highly anticipated boxing title. Fight Night Round 3 has gotten a lot of press lately as a PS3 launch title, and the demos EA have shown us are incredible. So how does the Xbox 360 version compare to the teasers we\'ve seen for PS3? Pretty much the same. The graphics are amazing and the action looks like it holds up nicely, given the limited demo. Check out Tristan\'s preview, and then go download it to your Xbox 360!
game: GelTabz
review | 01/02/06 | Shawn Rider
GelTabz are an unlikely must-have enhancement. They are so incredibly simple they\'ll have you wondering why more game controllers don\'t make use of their innovative design. But they are so effective that once you give them a shot, you won\'t want to play without them. As natural a fit as a baseball glove and a baseball bat, GelTabz are definitely worth a closer look. Get the full review here.
game: FIFA 06: Road To The FIFA World Cup
review | 01/01/06 | Matt James
EA Sports\' FIFA franchise is often the only thing going in the US, and that\'s not necessarily a good thing. Matt James took a close look at FIFA 06: Road to FIFA World Cup, the Xbox 360 launch incarnation of the FIFA series, and found that it\'s probably not worth the upgrade. The visuals are real purty, but the rest of the game just isn\'t up to par. It\'s too tough for newbs to pick it up, and it lacks features and roster that the current-gen versions have. Get the full story here.
game: NBA 2K6
review | 12/30/05 | Chris Martin
In the battle of Xbox 360 launch titles, two contenders went head-to-head on the hardwood: NBA Live 06 and NBA 2K6. Chris Martin already reported on NBA Live\'s disappointing performance, but left us dangling on NBA 2K6\'s courtside prowess. So how does the 2K Sports title fare against behemoth EA\'s basketball baby? Rather well. Featuring a lot more material than NBA Live, and prettier graphics, NBA 2K6 is the basketball title to pick up. Check the review for the details.
game: Xbox 360
news | 12/30/05 | Tristan Mayshark
An Xbox 360 demo disc intended for kiosk 360\'s in Europe appears to lack the normal protection of other 360 games, and has been pirated on the Internet. A group known as \"PI\" have released statements about their progress hacking the Xbox 360\'s software protection, including releasing an ISO disc image of the demo disc, which contains demos found in Xbox 360 kiosks.
game: Full Auto
preview | 12/29/05 | Shawn Rider
Pseudo Interactive and Sega are teaming up to bring us Full Auto, a combat racing game for Xbox 360 that will have you bashing and crashing vehicles to your heart\'s content. We just got a bunch of new screens dumped on us, so we thought we\'d share them with you and add in some more details about the story, unique gameplay, and fancy physics engine that will make Full Auto go. Check it out.
comic | 12/27/05 | Aaron Stanton
When half your comic team disappears overseas for the holidays, it\'s hard to keep things running smoothly at a game comic. That doesn\'t explain all of TP Comics recent venture into the bizarrely inconsistent, but it explains a good portion of it. Now that the Xbox 360 is resting next to piles of used wrapping paper and a Christmas tree suffering from dehydration, it\'s easier to find the time to make fun of things. Hopefully that means we\'ll get back into a pattern again here after the new year. Take a look at this week\'s TwoPlayer comic,
FingerBang, the \"banned\" ad commercial.
Twoplayer game comics are published kinda, sorta weekly at
http://comics.gamesfirst.com.
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