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GF! Weekly Wrap-Up #9
podcast | 10/30/05 | Val Townsend
Get ready for a spook-tastic episode of the GamesFirst! Weekly Wrap-Up. This week, Val takes a moment away from creating Halloween mayhem on the radio to bring you a roundup of the scariest gaming news, reviews of Evil Dead: Regeneration and Stubbs the Zombie: Rebel Without a Pulse, and a preview of Capcom\'s upcoming Xbox 360 title, Dead Rising. It\'s a podcast chock full of gory, gory goodness.
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The Zelda That Never Was
game: Zelda III: The Triforce Saga
news | 10/28/05 | Aaron Stanton
Zelda II was the last official Zelda title released on the NES in the United States, but there\'s speculation that maybe a third title existed, or was at least under development before the series was transferred to the SuperNES. Recently, a gamer claimed to have found a Legend of Zelda III NES cartridge at a flea market containing an unfinished build of the third Zelda installment. What unfolded was a series of events that include eBay listings, accusations of fraud, and an official denial of involvement from none other than the Canadian development company Silicon Knights. The cartridge ultimately sold for $3000 CAD (about $2500 USD). Or did it? We take a look at the time-line of events.
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Project Offset Preview
game: Project Offset
preview | 10/26/05 | Shawn Rider
Every once in awhile an indy game comes along that really makes you sit up and take notice. After seeing titles like Alan Wake or Darwinia developed by independent groups without the immediate support of a publisher, we\'re not surprised to see Project Offset, an epic fantasy first-person shooter in development by four individuals who want to play a really cool game (which is the best motivation for making a game). We\'re not surprised, but we\'re definitely impressed.
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Stubbs the Zombie Review
game: Stubbs the Zombie: Rebel Without a Pulse
review | 10/24/05 | Shawn Rider
Aspyr is not one of the biggest publishers, but with some solid games under their belt (Lego Star Wars was a groundbreaking title), they\'ve put out some great experiences. The highly anticipated Stubbs the Zombie: Rebel Without a Pulse is an incredible effort. Built on the Halo engine, Stubbs the Zombie features some rock-solid gameplay that is good, wholesome, gory fun for zombie fans. Help Stubbs assemble his shuffling army of the undead and take over the small hamlet of Punchbowl, PA. Check out our full review here.
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GTR: FIA Racing Review
game: GTR: FIA Racing
review | 10/23/05 | Chris Martin
Hardcore racing sim fans take note: GTR: FIA Racing is an out-of-left-field contender for the racing sim hall of fame. Built on real data from the FIA racing circuit, GTR: FIA Racing features tense simulations with some of the best opponent driver AI we\'ve ever seen in any racing title. It doesn\'t have the catalog of vehicles or the over-the-top graphics beauty of a Gran Turismo or Project Gotham, but this one has plenty of get up and go.
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New Darwinia Demo
game: Darwinia
news | 10/23/05 | Shawn Rider
Darwinia is an indy game that really shows how cool indy games can be. Set in a strange computer cyber world, Darwinia takes some of the coolest gameplay and graphics elements we\'ve seen in games and combines them into a really wonderful package that feels sharp, stylish, and is immensely playable. Fans of RTS and tactical squad-based games should definitely check out Darwinia, and anyone who loves that retro computer graphics look will be blown away by Darwinia\'s retro-future visuals. Get the latest version of the demo to appreciate Darwinia in its full glory.
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WWE Day of Reckoning Review
game: WWE Day of Reckoning 2
review | 10/16/05 | Chris Martin
We got Chris Martin\'s skinny butt in the ring with WWE Day of Reckoning 2 for the GameCube, and, oddly enough, he came out with a weird afterglow that made him forget about all the bruises and mat burns. Day of Reckoning 2 is pretty much a \"bigger, better, more\" improvement over its predecessor, and veteran in-the-ring game developer, Yuke\'s Media Creations, really brings it with a game good enough to make non-wrestling fans want to play it. Check out the review here.
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GF! Weekly Wrap-Up 8
podcast | 10/14/05 | Val Townsend
Val\'s back, and this week we have a podcast full of all the goods. We look at all the latest news, from the announcement of Peter Jackson as executive producer for the Halo movie to the Governator\'s attack on violent videogames. Tristan checks in with a review of Burnout: Revenge, and Aaron takes an early look at Chronicles of Narnia: The Lion, The Witch, and the Wardrobe. It\'s seven solid minutes of audio goodness.
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Trace Memory Review
game: Trace Memory
review | 10/12/05 | Laurie Taylor
Trace Memory for the Nintendo DS is a bold take on what an adventure game can be, and it provides a whole new take on the concept of \"all killer, no filler.\" Trace Memory clocks in at a very brief five or six hours, which is definitely not the norm in gaming these days, but those are some of the most enjoyable five or six hours we\'ve seen in an adventure game. Our resident academic gamer, Laurie Taylor, takes a look at this unique title.
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Nintendo Profits Suffer, Says GameCube Nearing End
news | 10/09/05 | Aaron Stanton
BBC News is reporting that sales of the GameCube have dropped substantially in the US, and while the DS and GB Micro have sold well, development costs for the Nintendo Revolution have taken a serious toll on Nintendo\'s operating profits. Pre-tax income for the company has fallen nearly 41% since June, according to BBC. This still makes them more financially stable than Sony, which has posted substantial losses over recent years. Though they\'re making less money now, they are still operating at a substantial profit. Microsoft loses money on its Xbox division, but props up the operation with profits from other business ventures.
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The Mario Opera
news | 10/09/05 | Aaron Stanton
We here at GamesFirst are always fans of game enthusiasts showing their love in new and creative ways. You see fan art and fan fiction, but have you ever imagined there would be fan opera? Jonathan Mann has created a Mario Opera, and quite frankly the musical performances aren\'t bad; in fact, they\'re indicative of some serious musical talent implemented in a sometimes - but not always - cheesy way. Whether or not Mario is the place to show off that talent might be in question, though. Our advice is to not bother with the preview, but instead take a moment to listen to the songs themselves. Our personal favorite? The Lizard Wizard.
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The Chronicles of Narnia Preview
game: Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
preview | 10/06/05 | Aaron Stanton
Sometimes it takes a movie to turn a good idea into a game. The fantasy setting of The Chronicles of Narnia is an ideal world for the basis of a video game, containing monsters, heroes, and mystical creatures. Even separated from its religious basis, the story behind the classic children\'s tales offers everything a game designer could hope for to create a rich, living environment. In November, developer Traveler\'s Tales will be releasing a video game based on the upcoming movie adaptation of The Lion, the Witch, and the Wardrobe, and GamesFirst! has had an opportunity to play through a preview build of the title. What we found is a game worth looking forward to. Check out our preview.
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GF! Weekly Wrap-Up
podcast | 10/01/05 | Val Townsend
This week in the podcast we take a look at the latest world news, followed by a review of We Love Katamari for PlayStation 2, and concluded with a nice preview of Okami, the gorgeous calligraphy-themed adventure game coming to PS2 from Capcom. It\'s like an international smorgasbord of goodness -- crab a Fanta and listen up.
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Video Game Politics for the Informed
news | 09/29/05 | Aaron Stanton
Sometimes the best source of news is a blog, and when a good one shows up we\'re obligated to point it out. If you\'ve never heard of the Game Politics blog on LiveJournal, take note, because it\'s a website that should be a part of every serious gamer\'s morning ritual. The website focuses on news that pertains to video games in the political arena, like anti-game rallies, anti-game legislation, and anti-game personalities. At the moment the site is discussing, among other things, Eidos\'s decision to postpone the release of the hotly debated 25-to-Life until 2006. The \"cop-killer simulation\" has been a center for controversy in the mainstream media. If keeping yourself informed about the industry is important, this is a site you\'ll want to check regularly.
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Circle of Light: The Concept Behind Microsoft's Killer Strategy
editorial | 09/24/05 | Chris Martin
Microsoft isn\'t one to be left behind in the wake of Nintendo\'s announcement of the Revolution\'s controller. They might not be rolling out a redesigned input device, but it doesn\'t mean they aren\'t being revolutionary. What\'s Microsoft\'s revolution? It\'s Live. Their inclusion of the Live service in every Xbox 360 sold makes it clear that they consider the gaming community itself to be the revolutionary aspect of gaming. Take a moment to read about Microsoft\'s approach to the game industry.
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