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Search for 'd' returned 1527 results.

Chase: Hollywood Stunt Driver Review
game: Chase: Hollywood Stunt Driver
review | 10/25/02 | Jeremy Kauffman
Bam! Entertainment and I-Imagine bring us the first title developed in the Microsoft Incubator program, and the first console game made in Africa. Chase: Hollywood Stunt Driver provides really solid gameplay that will have you hard-pressed to put down the controller. It\'s a great first effort, and we look forward to more. Click here.
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Burnout 2: Point of Impact Review
game: Burnout 2: Point of Impact
review | 10/25/02 | Eric Qualls
Acclaim has given us the sequel to their cult-fave arcade style racer, and Burnout 2: Point of Impact is everything we wanted it to be. Better graphics, more tracks, more vehicles, and more gameplay modes make it a must-have title for any racing fan, and a must-try title for gamers in general. Click here for the review.
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Xtreme Air Racing Review
game: Xtreme Air Racing
review | 10/20/02 | Eric Qualls
Sure, racing souped-up airplanes at really low altitudes through Nevada canyons sounds extreme, but Xtreme Air Racing manages to tone down the heart-pumping thrills and focus on the fairly cerebral simulation. It\'s kind of like reading a Sex Ed textbook unless you\'re really into aircraft simulations. Click here.
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Mobile Forces Review
game: Mobile Forces
review | 10/20/02 | GF! Back Catalogue 10/2004 => 1995
Majesco and Rage have teamed up to create Mobile Forces. This is a fairly basic first person shooter title with low system requirements. But Mobile Forces mixes up the action by throwing vehicles into the fray. Scooting around in a Hummer or APC is just the thing for whacking bad guys. Click here.
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Robot Alchemic Drive Preview
game: Robot Alchemic Drive
preview | 10/20/02 | Jeremy Kauffman
Enix brings us another big robot game, and in a season full of big robot games, Robot Alchemic Drive sets itself apart from the pack. Using an intriguing point of view that has you controlling robots like RC cars, it\'s dang fun. Killer graphics and lots of big robot mayhem round out the innovative gameplay. Click here.
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How to Get Your Significant Other to Love Gaming
editorial | 10/20/02 | Monica Hafer
It\'s a common problem for those of us of the videogame loving persuasion. How can you get your loved one to love games as much as you do? It\'s a very practical problem, as games can take hours and hours to enjoy and love or family life can take similar amounts of time. Our ever-helpful mistress of the console box, Monica, delivers some useful guidelines for sharing your loves. Click here for the article.
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Superman: Shadow of Apokolips Review
game: Superman: Shadow of Apokolips
review | 10/20/02 | Eric Qualls
Infogrames and Atari bring us a new Superman game, and this one goes a long way toward redeeming the steely one\'s reputation. Superman: Shadow of Apokolips manages to look almost just like the popular cartoon series, and the game itself is not bad. Click here for more.
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How to Get Your Significant Other to Love Gaming
Articles Archive | 10/20/02 | GF! Back Catalogue 10/2004 => 1995
It is the plague of gamers everywhere”how do you get the one you love to love your gaming habit? The most obvious and commonly attempted ploy is trying to get your significant other to develop his or her own habit. But sometimes this is a more difficult prospect than one might expect. I have heard many of my male counterparts bemoan the fact that his wife or girlfriend just doesn't understand his need to spend hours on the console or computer and that it is jeopardizing both of the loves of his life. As I am a firm believer in the "love me, love my obsessions" philosophy, I decided put my mind to work figuring out how to lure your partner into the gaming fold. After much thought, I finally came up with a strategy that I think will work for almost anyone. So here goes?my best advice for winning over your one and only.
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Acclaim Responds to Criticism of BMX XXX
game: BMX XXX
news | 10/17/02 | Shawn Rider
Acclaim has responded to the recent controversy surrounding the release of BMX XXX, their latest extreme sports game targeted to a mature audience. The company makes some good points about unfairly characterizing videogames as exclusively kids\' stuff. Also noteworthy in their statement is the lack of any mention of toning down the PS2 version, as was previously rumored. Click here.
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Prisoner of War Review (Xbox)
game: Prisoner of War
review | 10/16/02 | Aaron Stanton
Codemasters brings us a really innovative WWII-themed title. Prisoner of War puts you in the role of a downed American fighter pilot, and it ain\'t all Hogan\'s Heroes. You\'ll sneak around, infiltrate, steal and escape, but you won\'t fire a shot from a weapon. Plus, you\'ll learn derogatory terms for Germans you never knew existed. Click.
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Icewind Dale II Review (PC)
game: Icewind Dale II
review | 10/16/02 | GF! Back Catalogue 10/2004 => 1995
Interplay brings us the last RPG to use the Infinity engine. A bit of silence is in order. OK, now we can make a whole lot of noise about Icewind Dale II. Utilizing the Third Edition AD&D rules set, it isn\'t the prettiest RPG out there, but it is one of the biggest and best. Click here.
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What's in a Game? A Linguistic History of
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytelling”a force more powerful and more frightening than its parent, the movie, or its grandparent, the stage”both terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded time”and further, in fact, into the dark night of prerecorded time.

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Free Expression Policy Project
Articles Archive | 09/27/02 | GF! Back Catalogue 10/2004 => 1995
Last Spring US District Court Judge Stephen N. Limbaugh Sr. determined that videogames do not qualify as "speech" and are therefore not protected under the First Amendment. The case was brought before Judge Limbaugh by the Interactive Digital Software Association (IDSA) and St. Louis videogame retailers and arcade owners who were upset about an ordinance passed by the St. Louis City Council regulating violent and mature videogames. In the court's ruling, Judge Limbaugh wrote that there is "no conveyance of ideas, expressions, or anything else that could possibly amount to speech. The court finds that video games have more in common with board games and sports than they do with motion pictures."

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Microsoft Acquires Rare, Ltd.
news | 09/24/02 | GF! Back Catalogue 10/2004 => 1995
Signed, sealed, and delivered, Microsoft has confirmed today that they have purchased mega-hit software developers, Rare, Ltd. Rare will create titles exclusive to the Xbox, including a sequel to Perfect Dark, which we are all very happy about. The first Rare title to hit the Xbox will be Kameo, due Spring 2003. Click here for more.
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Super Mario Sunshine Review (GC)
game: Super Mario Sunshine
review | 09/23/02 | Jason Frank
If you don\'t know that Super Mario Sunshine is out now, then you\'ve been living under a rock. This game is being plugged everywhere, and with good reason. It\'s the first Mario adventure since Mario 64, and we think it is the proverbial cat\'s pajamas. Click here for the review.
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