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Search for 'review' returned 693 results.

Saint's Row Preview
game: Saint's Row
preview | 05/19/06 | RJ Brooks
Saint\'s Row comes off as another GTA clone just trying to cash in on the current fads: Gangstas + Free Roaming Play = $$$. But for some reason, it has taken the interest of Mr. RJ Brooks here on the GF! Staff. What is it? The crazy customizable gangster looks? The street cred imported through story advisors with gang affiliations? Nah, it\'s just the sucker-punching civvies as you car-jack them. That\'s gotta be it. Get the full story about Saint\'s Row in Rob\'s preview.
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The Ongoing Conflict: Ubisoft's Haze
game: Haze
preview | 05/19/06 | Blaine Krumpe
Ubisoft brings us another military-themed First Person Shooter, Haze, which there obviously aren\'t nearly enoug of these days... But Haze feels a bit different, too. Charged with some serious political satire, Haze gets you all tied up with Mantel Global\'s corporate mercenaries in the ongoing war for democracy. Expect plenty of drugged-up supersoldiers and some tricky ethical decisions, two things we\'d like to see a lot more of in the FPS genre. Get Blaine\'s full preview here.
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Commandos Strike Force Review
game: Commandos Strike Force
review | 05/18/06 | Sean Hilliard
Ahhh, the Commandos series. GF! editors know a classic series when we see one and had high hopes for the new Commandos Strike Force. However, it soon became apparent that a Commandos FPS is a bad idea. How bad? Well, let\'s just say we can think of a half-dozen other WWII shooters we\'d play before Strike Force. Check Sean\'s review for the full gore.
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Crackdown Preview
game: Crackdown
preview | 05/18/06 | RJ Brooks
Microsoft has been scooping up some of the most promising international talent in game development, and Real Time Worlds is no exception. Headed by David Jones, former head of the (in)famous DMA Studios, who created the Grand Theft Auto series, Real Time Worlds has produced a second-gen Xbox 360 title that exemplifies where next-gen gaming can go. Crackdown offers free-roaming free-play augmented by incredibly interactive environments and totally futuristic social gaming features. Check out Robert\'s review here.
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Twilight Princess Hands-on with Wii
game: The Legend of Zelda: Twilight Princess
preview | 05/18/06 | George Holomshek
As if Nintendo fans didn\'t have enough of a hard time: Now their fave franchise will have them twirling and striking with a Wii li\'l controller as they shepherd everyone\'s fave elven man-boy on to victory. Twilight Princess now supports the Wii controller awesomeness that both helps you immerse yourself in the fantasy experience, and helps you look even less cool while playing video games. Behold the awesome glory of gaming innovation! Check George\'s in-depth hands-on write-up in this preview.
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Dreamfall: The Longest Journey
game: Dreamfall: The Longest Journey
review | 05/17/06 | Laurie Taylor
Though adventure games are in short supply nowadays, that doesn\'t stop publisher Aspyr and developer Funcom from taking the chance. Dreamfall: the Longest Journey is the sequel to the critically acclaimed adventure game \"The Longest Journey.\" With fresh new graphics, Dreamfall picks up years after the first game and takes it in a bold new direction. Does the sequel live up to the first? Laurie Taylor brings us the full review. Check it out.
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Hands on with Enchanted Arms: Japan's First 360 RPG
game: Enchanted Arms
preview | 05/17/06 | Matt James
Enchanted Arms is one of the few Japanese-developed games coming to American Xbox 360s this year. Already out in the JP, we know it\'s a solid RPG with traditional elements and sparkly graphics. But can it offer up that something special that Xbox owners crave? Our man, Matt James, took on the great golems of Enchanted Arms, and he did fare well (although not so well at getting a chuckle out of those stoic From Software reps). Check out the full preview here.
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Spore: He's Got the Whole World in His Game
game: Spore
preview | 05/17/06 | Blaine Krumpe
Will Wright\'s Spore is a hot topic. Due for any platform that will run it at some point in the indeterminate future (you know how these uber-game projects go...), Spore offers, literally, the whole universe in a game. Begin as a jelly little protozoa and work your way through the state of nature, early tribes, civilized urban life, and finally interstellar exploration and mayhem-making. There are a hundred things to love about Spore, and Blaine runs down some of them in this preview.
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Like DOA With Booty: Rumble Roses XX Review
game: Rumble Roses XX
review | 05/15/06 | Tristan Mayshark
There aren\'t a lot of choices for wrestling games on the Xbox 360 right now, and it would be debatable to claim that Rumble Roses XX fills the niche to the exclusion of other attempts. Rumble Roses is to booty what the DOA series is to chesty-ness. If the previous sentence makes sense in a positive way, then Rumble Roses is probably for you. But if it seems a bit \"pervy\" to play games where a primary focus is ogling the animated characters in a sexual way, then you might want to be satisfied merely reading Tristan\'s review. Check it out here.
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E3 preview of Star Trek: Legacy
game: Star Trek Legacy
preview | 05/14/06 | Matt James
Star Trek: Legacy was one of the most impressive titles we saw at E3 2006. Featuring nearly every ship from every series and many different famous battles from Trek history, this is definitely one for the die hard fans. Incredible graphics and deep gameplay complete the interstellar package here. Check out Matt\'s hands-on preview for the full details.
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E3 hands on: Battlefield 2142
game: Battlefield 2142
preview | 05/13/06 | Blaine Krumpe
EA showed off the latest addition to the Battlefield Franchise: Battlefield 2142. This installment adds a little sci-fi flair to the action, but remains true to the roots of the series in its realism and excellent online multiplayer support. We just wish it had some kind of interesting storyline, since the futuristic setting easily allows for the most imaginative (or at least slightly clever) premise of all the Battlefield games. Still, Blaine says we\'ll be able to get over the plot and focus on the action, which is oh-so-sweet. Get the in-depth hands-on preview here.
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Naruto: Clash of Ninja Review
game: Naruto: Clash of Ninja
review | 05/08/06 | George Holomshek
D3 Publisher and developer, Eighting, have done good work with the Naruto Gamecube title, Naruto: Clash of the Ninja. For a franchise-based kids\' game, Clash of the Ninja offers surprisingly enjoyable fighting action, especially in the multiplayer, and nice visuals in the 2D-fighter tradition. This is one cartoon-based title that parents don\'t have to be afraid to buy their children. George has the full story here.
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Naruto: Ninja Council Review
game: Shonen Jump?s Naruto: Ninja Council
review | 05/08/06 | RJ Brooks
The Naruto franchise gives us the old one-two punch with a Gamecube title and this Game Boy Advance game, Naruto: Ninja Council. Featuring bright, anime-styled graphics and traditionally-based 2D platforming and brawling action, Ninja Council has a lot of promise. But does all that promise pay off? Or is this an example of the OTHER kind of cartoon franchise-based game (the kind you shouldn\'t play)? Get Robert\'s full review here to find out.
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Blazing Angels: Squadrons of WWII Review
game: Blazing Angels: Squadrons of WWII
review | 05/07/06 | Matt James
Ubisoft\'s Blazing Angels has a lot to overcome: It\'s another WWII game, and there was a little game for the original Xbox called Crimson Skies that made \"a bit\" of a splash. Fortunately, it has some spectacular graphics, and the air combat focus opens up parts of the war that are generally not exploited. Still, there are some flaws, and Blazing Angels has proven to be a tricky evaluation for our man, Matt. Check out his review here.
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Pre-E3: Sadness Preview
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
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