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Search for 'gaming' returned 216 results.

Ask Me About the Revolution
news | 09/22/05 | Aaron Stanton
Chris Kohler, contributor to Wired Magazine, had a chance to take Nintendo\'s Revolution for a run while he was at the Tokyo Game Show, and he\'s opened himself to questions. He\'s generously started a thread over on the Gaming-Age forums where he offers to answer people\'s requests for information. While the questions are not always great, Chris\'s responses are very informative, including discussing Metroid and how it felt on the controller. We personally don\'t recommend reading every post on the forum, but we do recommend that you scan down the page looking for every post by Kobun Heat, which is Chris Kohler\'s handle. That\'s where the goodies are.
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Revolution and the Next Generation of Gaming, or Popular Belief and the Gaming Industry
editorial | 09/20/05 | Chris Martin
Never a crew to let a single viewpoint dominate (we\'re still cleaning up the offices from the Great Console Wars of 01/02), our man Chris Martin has stepped up to the metaphorical typewriter. Those of you who find the Nintendo Revolution a bit too syrupy-sweet and dreamily perfect most likely share some of Chris\' concerns.
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Why Nintendo Gets It, or Why Sony Should Start Trying
editorial | 09/17/05 | Shawn Rider
With the announcement of the Revolution controller, Nintendo has proven that, at least some of the time, they really \"get\" it. Get what? Gaming. In a next-gen lineup that has been, frankly, a total snooze-fest, the Revolution has finally shown us a sliver of light, which we think will broaden into a bright new direction for game design to explore. While Sony and Microsoft are content to release platform upgrades, it looks like Nintendo is the only one attempting to move gaming to a new generation.
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Did Any Revolution Mock-ups Get It Right?
game: Nintendo Revolution
editorial | 09/16/05 | Aaron Stanton
Nintendo has pulled the Revolution controller from its magic hat, and the gaming community is now reeling in surprise. Initial responses around GamesFirst have ranged from, \"Wow,\" to, \"That\'s the ugliest thing I\'ve ever seen.\" How well the controller works depends on the quality of games Nintendo and third party developers can produce. Another question, though: After months of fan mock-ups and fake Revolution photos, did any of them get it right? Did anyone get even close? Turns out one or two did.
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Revolution Controller REVEALED
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
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Jets'n'Guns Review
game: Jets'n'Guns
review | 09/14/05 | George Holomshek
Jets\'n\'Guns, from indy game developer Rake in Grass, is a sh\'mup fan\'s dream come true: A wacky story provides an excuse for you to pilot your tricked out, jet-powered instrument of destruction to horde after horde of enemy hardware. Featuring a scientifically verified \"buttload\" of upgrades and enhancements, Jets\'n\'Guns can keep you hooked on its uber-chaotic shooter gameplay for a surprisingly long time. Check it out.
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Cyberlore Studios Trades 'Mechs and Babes for Serious Games
news | 09/13/05 | Shawn Rider
Cyberlore Studios has announced their departure from the mainstream gaming world. After creating the classic Majesty franchise, Cyberlore made several great MechWarrior games and, most recently, the Playboy: The Mansion sim. However, today Cyberlore has announced that they will hang up their gaming hat and begin making \"serious games\" for business and training applications. Whee... Get the whole sad story in their official farewell press release.
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The Return of the GF! Mailbag
editorial | 09/09/05 | Matt James
Back in the day, we used to publish the best letters we got and our most cleverest or thoughtful (or both) answers. Well, it\'s been awhile, but we\'re very happy to resurrect the GF! Mailbag. You can send your questions to be answered by our team of gaming experts to mailbag[AT]gamesfirst.com or, if you\'re not the curious type, you can also send in any rants, raves, reactions, thoughts, jokes, rumors, etc. We\'ll feature the best in future installments of the Mailbag.
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Pretty Colors and Lens Flare: Why Graphics Matter
editorial | 09/08/05 | Shawn Rider
There is a raging debate going on right now about the next generation of gaming consoles. For many, it can be summed up like this: Do prettier graphics justify an entirely new generation? Are the graphics in the next generation enough of an improvement to justify an entirely new generation? With game development cycles getting longer and hardware cycles getting shorter, it\'s entirely appropriate to address the issue of whether or not the next generation of home consoles is really worth it.
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Eye Toy Play 2 Breaks the Party Game Barrier
game: Eye Toy Play 2
review | 09/05/05 | Shawn Rider
Sony\'s Eye Toy is one of the coolest innovations we\'ve seen in gaming controllers. Of course, the original EyeToy Play disc was a bit shallow and remains more of a tech demo. However, EyeToy Play 2 is a really wonderful improvement, offering much deeper gameplay and more enjoyable multiplayer.
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Should You Buy An Xbox 360 Hard Drive?
editorial | 09/04/05 | Aaron Stanton
Microsoft has announced that the Xbox 360 will be sold in two different packages, with the primary difference being whether or not there\'s a hard drive. Now, many in the gaming community are asking themselves if the extra hundred dollars is worth the mass media storage or not. We sit down to go over what the hard drive will give you, why you should care, and if it\'s for you. Pulling from a number of different sources, including interviews with members of the industry in the know, we do our best to make the decision easy for you. At least as best we can before the system actually launches.
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twoplayer comic: Our Secret Weapon
comic | 08/28/05 | Aaron Stanton
Ghost Recon 2 and Ghost Recon 2: Summit Strike are two of the all time most popular games to make their way onto the GF play list. Whenever we get together for a good night of gaming, Ghost Recon 2 is what occupies most of our time. We suck, though. Take a look at this week\'s twoplayer comic, Our Secret Weapon.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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GamesFirst! Weekly Wrap-Up Podcast
podcast | 08/26/05 | Val Townsend
The Atomic Goddess, Val Townsend, is back with more of what you love from the good old (as in two weeks running) GF! Podcast. This week we rundown the latest in Xbox 360 news, check out reviews of Samurai Western, Fantastic Four, and WWE: Wrestlemania 21, plus we finish things out with a preview of Trauma Center: Under the Knife. Join us for some sonic gaming goodness.

Don\'t forget to add the GF! Weekly Podcast to your Odeo Channel (odeo/a4f4f8bf5b9371f7)
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OrigenXbox360.com - Another MS Viral Marketing Site
news | 08/24/05 | Shawn Rider
In a move that looks very similar to the I Love Bees campaign, Microsoft has registered another mysterious site, Origen360.com. This looks a heck of a lot like the early OurColony site, and Microsoft has a long history of using alt-reality gaming to sell us stuff.
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Women in Games International Announces Conference in Seattle
news | 08/18/05 | Shawn Rider
Women in Games International is a recently-formed organization aimed at addressing the growing demand around the world for the involvement of women in game development and the gaming industry. Their first gathering has been set for September 10, in Seattle, WA, and will feature a diverse array of speakers. Read on for the official press release.
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