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editorial | 12/03/05 | Jeremy Kauffman
We all have ideas for the next big thing, an idea for a game that everyone would love. The big difference between us and the rest of the world is that we can write about our ideas and entertain our delusions of \'having a real effect on the industry.\' To those ends, we present \"If They Were As Smart As We Think We Are,\" Matt and Jeremy\'s forum for sharing some of their hare-brained videogame concepts. We invite you to read and respond.
game: The Legend of Zelda: Twilight Princess
news | 11/27/05 | Aaron Stanton
There\'s an article over at TheHylia.com that pools what we know about The Twilight Princess\' placement in the Hyrule time-line, and makes some interesting conclusions. Twilight Princess happens decades after Ocarina of Time, but before Wind Waker? Interestingly, we know what happens after Ocarina of Time from the introduction of Wind Waker: No hero appears, everything goes to crap. If Link is there somewhere in-between, he fails.
game: Gun
review | 11/26/05 | Shawn Rider
Neversoft\'s latest offering diverges greatly from their history with the Tony Hawk franchise. Gun is a wild western that puts you in the role of Colton White as he hunts for the man who murdered his father. This is a gritty action game with plenty of awesome shootouts and gorey mutilations, and it\'s definitely something that anyone who loves Unforgiven or Deadwood ought to check out. But can Gun win over gamers to become the baddest disc your box has ever slotted? Shawn takes it for a ride and lets you know in his commplete review.
game: Need for Speed: Most Wanted
review | 11/25/05 | Matt James
There are a few major racing games out for the Xbox 360, but Matt James is stoked to be playing Need For Speed: Most Wanted. It\'s not the simulation experience that Project Gotham offers, which, for some gamers, is a very good thing. Take your driving skillz to the pavement against outlaw racers, avoiding cops and whipping through dynamic environments that include weather and time effects. It\'s a lot of fun, and we\'ve got the write-up right here.
game: Xbox 360
feature | 11/24/05 | Shawn Rider
The Xbox 360 brings a lot to the table: Fancy new graphics. Fancy new games. Fancy new controller. But we already had pretty nice graphics. And we\'ve always had fun games. Controllers come and go, plus we can usually find third-party controllers that will work, too. So what\'s next-gen about the Xbox 360? It\'s the meta-gaming experience. It\'s not that the 360 really changes the game (although it does that, too). What\'s really cool about the 360 is that it changes how we PLAY the game. And that\'s an exciting thing.
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
game: NBA 2K6
interview | 11/16/05 | Aaron Stanton
Jeff Thomas of 2K Sports and Visual Concepts took a moment to talk with us about NBA 2K6 for the Xbox 360. On the eve of the 360\'s launch, this is the last chance developers have to throw in a good word before the games hit the market and suddenly have to stand on their own. We take a closer look at NBA 2K6, what things have changed, what things have not, and what you\'re going to want to look for when this title hits your hot new console.
comic | 11/15/05 | Aaron Stanton
Sometimes articles rub people the wrong way. Sometimes somebody criticises a beloved video game, or says the wrong
thing in an editorial about Nintendo. Sometimes, though, they just mention the fact that they\'re a girl that happens to play games. This week\'s twoplayer comic is partially in response to the reader reaction we got from an article we published last week called,
A Look Behind Alice: A Woman\'s Reason for Gaming. The character profile of a casual gamer was received with mixed results.
Did You Say Something? is this week\'s twoplayer comic.
Twoplayer game comics are published weekly at
http://comics.gamesfirst.com.
game: X-Men Legends 2: Rise of Apocalypse
review | 11/11/05 | Shawn Rider
X-Men Legends 2: Rise of Apocalypse is the sequel to last year\'s breakout hit, and the return of the franchise is triumphant. The PSP version of Rise of Apocalypse features all the goodness of the home console versions, including a robust online multiplayer mode that lets you team up with players from all over the world. With a great X-Men story, super satisfying action-RPG gameplay, and loads of extras and unlockables, Rise of Apocalypse is one of the best things out for PSP right now.
game: Xbox 360
editorial | 11/09/05 | Aaron Stanton
Assuming you\'re lucky enough to get an Xbox 360 on the November 22nd launch day, you\'re going to want to have a game to go with it. Sure, you can throw in Halo 2, but you\'re not going to see the true power of the system until you have something that\'s built for it. The problem is, what do you buy? How do you judge quality before the system releases? It\'s a dilemma we\'re going to try to address. We break down the games that will be available on launch day to help you decide which ones fit best in your DVD tray.
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.
Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
podcast | 11/04/05 | Val Townsend
This week in the Wrap-Up, Val Townsend, the Atomic Goddess, takes us for a ride through the wild world of videogame news. It\'s a beautiful thing: reviews of Far Cry: Instincts and Shin Megami Tensei: Digital Devil Saga 2, plus a preview of indy game effort Project: Offset, which looks incredible. All of that, plus the latest news in the gaming industry makes this the best 7:37 you\'ll spend this weekend.
game: Lunar Magic
news | 11/02/05 | Aaron Stanton
Is there room on a gaming site for news that\'s not exactly new? We think so. Sometimes things that are old are still cool, even if they\'ve slumped a bit below the radar in recent years. The N64 modding community is an excellent example; modders online have been updating old N64 ROMS for years, including replacing old textures with high resolution images, cell-shaded graphics, and other nifty treats. Around for a while or not, Zelda: Ocarina of Time is still cool in our book, especially in high rez. In the same vein, if you\'re looking for something to drain away your time, check out Lunar Magic, a level editor for the SuperNES title Super Mario World. Yeah, it\'s been around for a while, but if you\'ve never seen it, it\'s new to you.
game: Shadow of the Colossus
news | 10/26/05 | Shawn Rider
Why are we always such suckers for this viral marketing stuff? Sony (or somebody working for Sony) has created an utterly believable Typepad blog called Giantology, which features images and videos shot by \"scientists\" and \"enthusiasts\" all over the world. What is in said images and videos? Just some fossilized and otherwise dessicated remains of things that look an awful lot like the Colossi from Sony\'s recent release, Shadow of the Colossus. There\'s some fun stuff on the site, so check it out.
game: Kuma\War
news | 10/25/05 | Aaron Stanton
Kuma Reality Games, makers of Kuma\\War, found themselves the center of international attention when a petition began circulating requesting the removal of one of their products from the web. The petition, written in Farsi, demands that a mission portraying an American attack on Iran be removed from the website and made unavailable for download. In the body of the petition, the author expresses a concern that the game is designed to measure world sensitivity to a U.S. assault on Iran. \"In my opinion,\" the petition reads, \"this is not something we can easily ignore.\" The petition, and the reaction from the Iranian press in regards to the game, has made it into the top headlines on CNN.com.
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