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Search for 'Microsoft' returned 197 results.

Too Human Announced
game: Too Human
news | 10/05/05 | Shawn Rider
Eternal Darkness developer, Silicon Knights, is working on a first-party game for Microsoft Game Studios. Too Human is an \"epic action game\" (read: the first of a planned trilogy) in which players assume the role of the Cybernetic God Baldur, who must defend humanity from a group of monstrous war machines who don\'t play well with others. Powered by Unreal Engine 3, this one is already looking good, and with the reputation Silicon Knights has for creating great, story-driven action games, we have very high hopes for this title. Keep an eye out for Too Human to release in Fall 2006.
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Finally Some Real Perfect Dark Zero Screens
game: Perfect Dark Zero
news | 10/05/05 | Shawn Rider
Microsoft has been holding out on pretty much all info about Perfect Dark Zero. They know the game has a rabid fanbase thanks to the massive cult success of its N64 predecessor, and they know we\'ll all just lap at any little dribble of PDZ-oriented love we can find. So here we are: Finally we\'ve got a load of new screens to share, fresh out of Amsterdam where Microsoft hosts its annual European Xbox showcase. Check out the latest shots here.
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Brand New Gears of War Screens
game: Gears of War
news | 10/05/05 | Shawn Rider
Gears of War is the new shooter from Cliffy B and the crew at Epic that\'s got everyone going, \"Damn!\" The visuals here are absolutely incredible, from the dirty textures of a wartorn humanity pitted against monstrous enemies from the bowels of the Earth, to the delicate lighting effects that challenge the greatest cinematographers and most sensitive painterly visions. We can only hope that the gameplay and story live up to the huge graphical promise of Unreal Engine 3. Check out these screens for a real idea of what the Xbox 360 can do.
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Kameo Screens From X05
game: Kameo: Elements of Power
news | 10/05/05 | Shawn Rider
Rare\'s long-in-development Kameo: Elements of Power has made gamers oddly curious for over half a decade now. We\'re curious about the great graphics, lush game world, Xbox Live multiplayer, and, of course, Rare\'s reputation for delivering great titles. But it\'s odd because the game has been in development since it first debuted on N64, then moved to GameCube, and finally will land on Xbox 360 this Fall. Historically, such business shenanigans are not good for a game. We\'ll find out this Fall when we finally get our hands on Kameo: Elements of Power. In the meantime, here are some new screens.
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Peter Jackson, Fran Walsh to Head HALO Adaptation
game: Halo
news | 10/04/05 | Shawn Rider
In an announcement sure to get gamers everywhere all worked up, Microsoft announced at the X05 Amsterdam expo that Peter Jackson and Fran Walsh (creators of the Lord of the Rings film trilogy and the upcoming King Kong) will be Executive Producers on the upcoming Halo movie. The news also means that Academy Award winning New Zealand effects house, Weta Digital, will also be involved in the movie, which is another great sign. It looks like Halo might just set the bar a little higher for the old game-to-film adaptation, just as it did for the console-based FPS and again for console-based online multiplayer.
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Brand New Perfect Dark Zero Screen, Music, Bio
game: Perfect Dark Zero
news | 09/30/05 | Shawn Rider
Perfect Dark Zero has so far been one of the most enigmatic Xbox 360 launch titles. After showing us glimpses of 50 player multiplayer on their MTV Xbox 360 unveiling, we expected to see PDZ at E3. But it wasn\'t there. It was at Tokyo Game Show, and we recently posted some links to some shakey-cam footage of PDZ gameplay which has us all debating the relative greatness potential for the game. Details are still slow to come out about Perfect Dark Zero, but we have one screen and an MP3 of one of the music tracks from the game to pass on.
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Gameplay Videos of Perfect Dark Zero
game: Perfect Dark Zero
news | 09/26/05 | Aaron Stanton
We\'re just about two months from the release of the Xbox 360, and it\'s recommended that you consider pre-ordering a system if you\'re expecting to pick one up. But what game should you pre-order? What\'s going to be that Killer App that will do for the 360 what Halo did for the original Box? There\'s been a lot of speculation that Microsoft is putting time and effort into making Perfect Dark Zero the title that will drive the Xbox 360 off shelves. Whether or not the rumor is true, we have no way of telling. However, if you\'re hungry for some video of the Xbox 360 in action, here they are, apparently captured on the sly with a camcorder. Perfect Dark Zero gameplay.
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Circle of Light: The Concept Behind Microsoft's Killer Strategy
editorial | 09/24/05 | Chris Martin
Microsoft isn\'t one to be left behind in the wake of Nintendo\'s announcement of the Revolution\'s controller. They might not be rolling out a redesigned input device, but it doesn\'t mean they aren\'t being revolutionary. What\'s Microsoft\'s revolution? It\'s Live. Their inclusion of the Live service in every Xbox 360 sold makes it clear that they consider the gaming community itself to be the revolutionary aspect of gaming. Take a moment to read about Microsoft\'s approach to the game industry.
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Fable: The Lost Chapters
game: Fable: The Lost Chapters
review | 09/20/05 | Eric Bodrero
Fable: The Lost Chapters brings Peter Molyneux\'s original vision to life in this PC version of the game one full year after it\'s original release on the Xbox with new quests, areas, weapons and enemies. So how does it differ from the Xbox version and is it really necessary? We get an in depth view from Eric right here...
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Revolution and the Next Generation of Gaming, or Popular Belief and the Gaming Industry
editorial | 09/20/05 | Chris Martin
Never a crew to let a single viewpoint dominate (we\'re still cleaning up the offices from the Great Console Wars of 01/02), our man Chris Martin has stepped up to the metaphorical typewriter. Those of you who find the Nintendo Revolution a bit too syrupy-sweet and dreamily perfect most likely share some of Chris\' concerns.
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Why Nintendo Gets It, or Why Sony Should Start Trying
editorial | 09/17/05 | Shawn Rider
With the announcement of the Revolution controller, Nintendo has proven that, at least some of the time, they really \"get\" it. Get what? Gaming. In a next-gen lineup that has been, frankly, a total snooze-fest, the Revolution has finally shown us a sliver of light, which we think will broaden into a bright new direction for game design to explore. While Sony and Microsoft are content to release platform upgrades, it looks like Nintendo is the only one attempting to move gaming to a new generation.
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Xbox 360 Release Dates Confirmed - Possible Shortages Speculated
news | 09/15/05 | Chris Martin
That\'s right, it\'s official. Microsoft has spilled the beans and made our day. But it seems that Europe and Japan will have to wait a little for theirs. Don\'t worry, it isn\'t too long. I mean, the WonderSwan is still in use over there...now THAT\'S a long time.
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Bizarre Creations Releases PGR3 Technology Test with 35,000 Spectators
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
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Xbox 360 to Repel Hackers With Deadly Laser Beams
game: Xbox 360
news | 09/12/05 | Aaron Stanton
A member of the Xbox 360 development team has told BBC that Microsoft\'s next generation game system will be difficult to hack. We can only speculate about what that means. It also brings to mind a few other interesting attempts by companies in the past to prevent hacking, such as Nintendo\'s brilliant move to make the GameCube so unpopular that no one would care. We here at GamesFirst have figured out a fool proof hacking system, though, that works pretty much every time.
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twoplayer comic: How to Advertise to Women
comic | 09/11/05 | Aaron Stanton
On September 10th, 2005 the Women in Games International Conference took place in Redmond, Washington at the Microsoft Campus. It was both interesting and informative, and it\'s a pity that there are not more conferences like it; this is a step in the right direction for diversity in the game industry. GamesFirst will have more coverage of the conference later on, but in the mean time we couldn\'t help but include a comic reference. Check out this week\'s twoplayer comic, How to Advertise to Women. Too many advertisers seem to take this comic to heart.


twoplayer game comics are published every Sunday at http://comics.gamesfirst.com.
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