Not finding what you need? Check the really old stuff using Google!
Search for 'EA' returned 1295 results.
game: Warlords Battlecry II
review | 07/20/02 | GF! Back Catalogue 10/2004 => 1995
Ubi Soft and SSG bring us some old-fashioned isometric perspective, but the gameplay in Warlords Battlecry II is completely modern. Incorporating some RPG elements not only increases your investment in units and characters, but adds a twist that makes this already really fun title into an addictive must-play RTS. Check it out here.
game: Moto GP
review | 07/20/02 | GF! Back Catalogue 10/2004 => 1995
THQ and their developer, Climax, have done a bang-up job on their latest motorcycle racing sim. Benefitting from some RPG elements and a huge array of bikes and riders to choose from, Moto GP looks to become the Gran Turismo of motorcycle racing. It\'s a lot of fun, and really, really pretty to look at. Click here.
game: SOCOM: US Navy Seals Hands-on
preview | 07/20/02 | Jeremy Kauffman
Sony\'s betting big money on SOCOM: US Navy Seals, and from what we\'ve seen, it\'s a safe bet. The game is being pushed as an online multiplayer title, but the single player game is really great already. Nice AI, team strategizing, serious realism, and just plain fun gameplay should get it on your list of ways to avoid homework. Click here.
interview | 07/18/02 | Aaron Stanton
Aaron Stanton was lucky enough to get some quality time with one of the legendary figures of gaming. Known for his eccentric qualities, including adventure vacations and his alter ego Lord British, as much as for his foundational role in creating Ultima Online and continuing participation in MMO projects like Lineage, City of Heroes, and Tabla Rasa (working title), Richard Garriott is THE man right about now. With MMORPGs at an all-time popularity high, and many new titles entering the fray, Garriott was kind enough to chat about his projects, game design, why consoles won\'t succeed online, and much more. Get the interview here.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
game: Brittney's Dance Beat
review | 07/13/02 | Monica Hafer
She\'s not yet a woman and not just a girl anymore -- now she\'s a digital character on your PS2 (and we can only hope THQ will have a sense of humor and make her a playable character in one of the WWE titles). Brittney\'s Dance Beat is awesome if you are in the right target audience, and you already know if you are. If you dig dance games, or really love dancing gams, click here.
game: Elder Scrolls III: Morrowind
| 07/13/02 | Shawn Rider
Bethesda Softworks gets the prestigious honor of gracing the Xbox with its first RPG. Elder Scrolls III: Morrowind is a great start for the system, and a wonderful example of how cool RPGs can be. Eschewing the Japanese tradition, Morrowind should throw many console gamers for a loop in the best possible way. Click here.
Articles Archive | 07/04/02 | GF! Back Catalogue 10/2004 => 1995
During the Nintendo press conference at E3, my mind began to wander somewhere that I'm sure they never intended; I began to think about? my mother. It all started during a promotional commercial for their new title, Animal Crossing, in which we see several seconds of humorous footage where a crazed-looking mother has stolen her child's GBA and is sitting at the kitchen table playing while her child attempts to wrest it from her grasp. I couldn't help but recall the stolen hours that my mother had spent on games such as Space Invaders and Legend of Zelda, Tomb Raider and Riven. These were seemingly decadent hours that I'm sure my father thought could have been spent more productively. But as I remember, her gaming was no less earnest than that of her offspring, and I believe she had no less (dare I say it?) fun.
game: Shifters
review | 07/03/02 | Eric Qualls
3DO does it again. Shifters is a bad game, plagued with bad graphics, bad controls, glitchy play, and no real inspiration. The concept of a shapeshifting, \"cast & slash\" fantasy action game could have been pretty cool. But this isn\'t the game. Click here for more.
game: Le Mans 24 Hours
review | 07/03/02 | Eric Qualls
PC gamers who love racing sims should be very, very happy with Le Mans 24 Hours. Featuring a broad selection of vehicles, a nice assortment of tracks, modes and options, and an attention to detail that is refreshing, this latest simulation is a must-play. Click.
game: No One Lives Forever
review | 07/03/02 | GF! Back Catalogue 10/2004 => 1995
Sierra brings its classic FPS franchise to the PS2, and all we can say is that Cate deserved better. No One Lives Forever is a disappointing console port, right along the lines of Half Life for the PS2. You can\'t beat the story and some of the gameplay in NOLF, but it is severely flawed. Click here.
game: Star Fox Adventures
review | 07/01/02 | GF! Back Catalogue 10/2004 => 1995
The high-flying, dogfighting, cuddly, fuzzy savior of the galaxy is back, and this time on a planet of dinosaurs. Star Fox Adventures has a steamy and sordid past -- brief fling with the N64, merged with a dinosaur game -- but from what we\'ve seen the finished product looks like it just might work. Lube up that Arwing. Click here.
game: Shadowbane
preview | 07/01/02 | Aaron Stanton
Ubi Soft and Wolf Pack Studios have teamed up on a seriously ambitious MMORPG. Shadowbane promises to put players in control of a world and have that world stay interesting and dynamic. Impossible? Maybe. But playing characters with wings is pretty dang sweet. Click here for a thorough rundown.
game: Mace Griffin Bounty Hunter
preview | 07/01/02 | Shawn Rider
Crave brings us a way cool combination of space and planet based first person shooter. Mace Griffin Bounty Hunter creates a seamless world where you chase down bounties, cap on aliens, fly around several different spaceships, and generally rule the universe. So far there isn\'t a downside to this one. Click for more.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
Remember the neediest.