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Search for 'developer' returned 102 results.

Pride FC Review
game: Pride FC
review | 03/10/03 | Eric Qualls
THQ has brought in veteran ring fighting developers Anchor to create a worthy successor to the UFC franchise. Pride FC delivers a similar style of no holds barred, submit or suffer gameplay. Great graphics and a very nice fighting engine make this one for any fan of the sport or the UFC games. Click here.
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Pride FC Review (PS2)
game: Pride FC Review
review | 03/08/03 | Eric Qualls
THQ has brought in veteran ring fighting developers Anchor to create a worthy successor to the UFC franchise. Pride FC delivers a similar style of no holds barred, submit or suffer gameplay. Great graphics and a very nice fighting engine make this one for any fan of the sport or the UFC games. Click here.
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Star Wars: Knights of the Old Republic Preview (Xbox, PC)
game: Star Wars: Knights of the Old Republic
preview | 03/02/03 | GF! Back Catalogue 10/2004 => 1995
One of the most beloved RPG developers, Bioware (makers of hits such as Neverwinter Nights and Baldur\'s Gate), has grabbed hold of one of the most beloved franchises, Star Wars, and created an RPG for the RPG starved Xbox and the not-so-RPG-starved PC. Star Wars Knights of the Old Republic should be super cool. Click here.
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Star Wars: Knights of the Old Republic Preview
game: Star Wars: Knights of the Old Republic
preview | 03/02/03 | GF! Back Catalogue 10/2004 => 1995
One of the most beloved RPG developers, Bioware (makers of hits such as Neverwinter Nights and Baldur\'s Gate), has grabbed hold of one of the most beloved franchises, Star Wars, and created an RPG for the RPG starved Xbox and the not-so-RPG-starved PC. Star Wars Knights of the Old Republic should be super cool. Click here.
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Armobiles Preview (PC)
game: Armobiles
preview | 12/16/02 | Eric Qualls
Polish developer, Ganymede Technologies, brings us a game that feels like a combination of many other games. Armobiles combines elements of Twisted Metal, San Francisco Rush, and even Re-Volt to create a game that feels surprisingly fresh and is really fun to play. Click here for the complete preview.
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Microsoft Acquires Rare, Ltd.
news | 09/24/02 | GF! Back Catalogue 10/2004 => 1995
Signed, sealed, and delivered, Microsoft has confirmed today that they have purchased mega-hit software developers, Rare, Ltd. Rare will create titles exclusive to the Xbox, including a sequel to Perfect Dark, which we are all very happy about. The first Rare title to hit the Xbox will be Kameo, due Spring 2003. Click here for more.
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Moto GP Review (Xbox)
game: Moto GP
review | 07/20/02 | GF! Back Catalogue 10/2004 => 1995
THQ and their developer, Climax, have done a bang-up job on their latest motorcycle racing sim. Benefitting from some RPG elements and a huge array of bikes and riders to choose from, Moto GP looks to become the Gran Turismo of motorcycle racing. It\'s a lot of fun, and really, really pretty to look at. Click here.
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Ballerium Preview
game: Ballerium
preview | 06/23/02 | Aaron Stanton
Distributed processing and an infinitely expandable world are just two of the technical feats pulled off by small Israeli developer, Majorem, and put to use in Ballerium, a truly massive multiplayer RTS title. Although it\'s still early in development, our resident MMP expert, Aaron, checked it out. Click here for more.
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Evil Dead: A Fistful of Boomstick Preview (PS2, Xbox)
game: Evil Dead: A Fistful of Boomstick
preview | 06/04/02 | Jeremy Kauffman
We\'ve come along way. In a brillian move, THQ and their developer, Vis, have decided to use the State of Emergency engine for Evil Dead: A Fistful of Boomstick. With Bruce Campbell and Sam Raimi on board once again, this could be the amazing Evil Dead game we\'ve been waiting for. Deadites and gorehounds click here.
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Roller Coaster Tycoon II Preview
game: Roller Coaster Tycoon II
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
It\'s back! The phenomenally huge hit now has a sequel, and Roller Coaster Tycoon II promises to fulfill the hopes and dreams of aspiring theme park developers. A new editing interface, a Six Flags license, and improved graphics are just the beginning. Put your existing park on hold and check out this preview. Click here.
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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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