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Coffee Talk with EA_Spouse
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
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Editorial: The Reality of Games: Do Games Lead to Violence?
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
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The King of Fighters 2002/2003
game: The King of Fighters 2002/2003
review | 03/09/05 | Eric Qualls
SNK rocks it old school and delivers a solid two disk set that should get any 2D fighting fan excited. The King of Fighters is all about deep combat and interesting characters, and the 2002 and 2003 versions have all of that plus some new twists to keep you hooked. Read our full review.
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The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
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Video Game Theory: The Videogame to Movie Craze: A trend that has to end?
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
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The Punisher
game: The Punisher
review | 03/02/05 | Monica Hafer
If you're looking for a night of good, clean fun, The Punisher is probably not where you want to start. This dark conversion of the comic-turned movie is another example of comic book plotlines making it to the small screen, and the result is a game that lets you torture bad guys until they spill the beans, but barely interact with pretty much anyone or anything else. Though there's some real talent in the production values, some serious lack of depth keeps it from being all the kick-ass it could be. Read the full review for details.
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Mercury
game: Mercury
preview | 03/01/05 | George Holomshek
Marble Madness for the NES was one of the most addictive, frustrating games of all time. When everything from a half-inch fall to a giant green slinky can represent a danger, it's easy to end up dead. Now, Mercury comes to the PSP with an up-to-date version of the play dynamic that made Marble Madness so hard to put down. With a complex physics engine, beautiful graphics, and multi-player support, Mercury might be one of the games to keep an eye on when the PSP launches at the end of March.
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LucasArts Focus: Star Wars Episode III: Revenge of the Sith
game: LucasArts Focus: Star Wars Episode III: Revenge of the Sith
preview | 02/27/05 | George Holomshek
There's no such thing as a Star Wars movie without a Star Wars game, and Episode III is no exception. Scheduled to release just two weeks before the final episode turns sweet little annoying Anakin into a menacing man in black, Star Wars Episode III: Revenge of the Sith lets you take on the movies as either light or dark, as Anakin or Obi-Wan. Read our preview for more information on graphics, sound, and choreographing battles.
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WarioWare: Touched!
game: WarioWare: Touched!
review | 02/25/05 | Eric Qualls
WarioWare: Touched! is the WarioWare you know and love on GBA kicked up a notch to take advantage of the fancy new Nintendo DS. All of the minigames are controlled with the touch screen and the microphone. Plus it has a built in grandma simulator, so you know its gotta be good. Find out what else makes WarioWare: Touched! a must own DS game right here.
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Star Wars: Knights of the Old Republic II: The Sith Lords
game: Star Wars: Knights of the Old Republic II: The Sith Lords
review | 02/24/05 |
Knights of the Old Republic II finds itself in the difficult position of trying to improve on one of the best games in recent years. The result is a game built on tried and true game dynamics, a darker emphasis than the original, and a new story that takes you from Star Wars planet to Star Wars planet, but doesn't break ground and drops you at the end. A blast to play, but missing a little bit of that special magic that was captured in the first, KotoRII might not rock your world. David has the inside scoop.
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Second Sight
game: Second Sight
review | 02/23/05 | Chris Martin
It seems like a fundamental rule of thumb in video games: coma = amnesia and psychic powers. Few games execute the mystery and atmosphere of such creepy going-ons, though, as well as Free Radical's budget title Second Sight. It's atmospheric and story driven, and worth your money if you're looking for a game that will keep your interest. Read the full review to find out the details.
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P2P For the Gaming Industry
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
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Nintendo vs. Sony Undercard - Handheld Circuit
Articles Archive | 02/17/05 | Gary Wong
After nearly a decade squaring off in the home console arena, Nintendo and Sony prepare to wage battle in the increasingly lucrative handheld market. Will Sony's sleek PSP do the unthinkable and slay Nintendo's two-headed DS? It's too early to tell, but it's never too early to speculate.
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MechAssault 2: Lone Wolf
game: MechAssault 2: Lone Wolf
review | 02/14/05 | Sarah Wichlacz
MechAssault was one of the standout titles on Xbox Live when it first launched. It paved the way for reliable online multiplayer and loads of content downloads. MechAssault 2: Lone Wolf amps up the multiplayer game and beefs up the single player story mode to boot. It's a great thing.
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LucasArts Focus: Star Wars: Empire at War
game: LucasArts Focus: Star Wars: Empire at War
preview | 02/14/05 | Blaine Krumpe
For some time, Star Wars games have had a perpetual hold on video game fans looking to experience more of the epic universe. The games themselves have traditionally been a mixed bag, with some good, some bad, and a few that radiated the dark side every time you passed the display case. The latest games in the pipeline, though, look to be full of the good stuff, from already released games like Knights of the Old Republic to the upcoming Republic Commando. One of those games is Empire at War, a real time strategy with all the stuff to be a hit. Check out Blaine's preview for a glimpse of things to come.
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