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game: Shin Megami Tensei: Devil Summoner
review | 10/10/06 | Amanda Bateman
Raidou Kuzunoha the 14th, I order you to read this review. What do you mean you\'re not Raidou Kuzunoha? Well, we hate to break it to you, but you are now. After 10 years of Japanese market love and American cult phenomenon, Atlus finally shows the US some love with a timely North American release of Shin Megami Tensei: Devil Summoner, out today for PS2. Ever since we got our copy Amanda has been coming up with weird things like the intro to this blurb. Check out her review for the reasons behind her madness.
game: Garfield and his Nine Lives
review | 10/08/06 | Amanda Bateman
Garfield stars in his very own Game Boy Advance game, rescuing friends and eating junk food...even while he\'s sleeping. Much like the recent Garfield movies, there\'s really nothing to see here unless you have a five-year-old screaming for it. If you are hoping to satisfy a pre-gamer with a thing for grumpy cats, then Garfield and His Nine Lives might buy a few hours of quiet on the next big roadtrip. Check Amanda\'s review for details.
game: Robowarrior
feature | 10/07/06 | James Gardiner
RoboWarrior: a game with an unrecognizable title, perhaps, but a title of some great importance. For instance, RoboWarrior was partly responsible for the fall of the former Soviet Union; when Jaleco sent copies of it to civilians, there commenced massive riots and burnings of giant NES effigies in the streets! Don\'t bother looking that little tidbit of knowledge up in a history book, it\'s all part of a Soviet cover-up to keep it very hush hush. Today, the story of a man named ZED will be told!
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news | 10/06/06 | Chris Martin
It\'s about damn time the video game industry got a respectable awards ceremony (that\'s a big f#$%-you to Spike TV, by the way). BAFTA actually has given awards to games that deserve them. To all the development companies out there, who put so much hard work into their games, there\'s finally a way to give to them the honor and respect they deserve. This is truly a first step to viewing video games as an art form. This year, LocoRoco and Tom Clany\'s Ghost Recon Advanced Warfighter get their due, as do Lego Star Wars II: the Original Trilogy, Dr. Kawashima\'s Brain Training: How Old is Your Brain?, and The Movies, among others.
game: DEFCON
review | 10/04/06 | Chris Galbraith
Introversion scored big with Darwinia, a game well-known for its unorthodox graphics and approach. Now, the indy developers from Britain have released the next big thing: Defcon. Defcon puts players in control of a huge nuclear arsenal to duke out doomsday using an interface that looks straight out of the classic game/nuke movie, War Games. Would you like to play a game? How about Global Thermonuclear War? Get the full story from our intrepid strategist Chris G.
game: Perimeter: Emperor's Testament
review | 10/02/06 | Sean Hilliard
In a world where your only hope is a bizarre dude named \"Emperor\" who constantly prattles on about the \"sponge,\" Sean\'s review is your roadmap. And if that sentence makes sense to you, then Perimeter: Emperor\'s Testament is a game you should check out. Plus, if finding out how Snakes on a Plane, GF!\'s Chris Martin, Stephen Colbert and vodka-guzzling bears from Russia would make one heck of a game together interests you then click the link above. Support GF!\'s dedication to promoting the hilariously bad while you\'re at it.
game: Test Drive Unlimited
review | 09/30/06 | Chris Martin
Atari\'s Test Drive Unlimited brings some of the best and most mediocre that driving games have to offer. With loads of licensed vehicles and an innovative and fun online multiplayer, TDU is an interesting play for anyone into the driving genre. But some graphical glitches, physics-based wonkiness and repetitive game modes prevent it from being our most favorite. Get the well-rounded evaluation of Atari\'s latest driving simulator from Chris Martin, our resident race game expert.
game: Doom
review | 09/30/06 | Tristan Mayshark
id\'s seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it\'s 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
game: LocoRoco
review | 09/27/06 | Shawn Rider
Sony has borrowed another good idea and brings forth a quirky Japanese game that is obviously meant to target the Katamari crowd. Yet, the Katamari crowd is not one to be easily swayed by imitators. So how does Loco Roco fare? Rather well, arigato gozaimus. Funky, lovable graphics, super happy fun-time music, and quirky gameplay that\'s part Super Monkey Ball and part Super Mario Bros. combine to create one of the best games we\'ve ever played, especially on our PSPs.
game: Alan Wake
news | 09/27/06 | Aaron Stanton
It\'s been months since we\'ve heard anything from Remedy about Alan Wake, the survival horror exclusive for the Xbox 360 and PC. Now, Remedy has tipped a bit of their hand again, showing some footage of their upcoming title at an Intel press conference. Much of the footage is more of what we\'ve already seen, but also the very first hints of what gameplay will look like. It\'s worth checking out, if anything just to see how they\'ve been playing with their physics since E3 2005.
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
game: Nancy Drew: Danger by Design
review | 09/25/06 | Laurie Taylor
Nancy Drew is fast becoming known as a video game character combating stereotypes. Yes, you read correctly, on top of being an adolescent sleuth she\'s also a kick-in-the-teeth to top-heavy, silver-haired bombshells who are so prevalent in gaming nowadays. In \"Danger by Design,\" Nancy takes on the fashion and food industries in classic adventure game point-and-click fare. Our girl game guru Lauri is here to tell us why Nancy Drew: Danger by Design is great for young girl gamers and also gets a parental--as well as political--seal of approval.
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game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint\'s Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn\'t we be able to save without retreating to a hideout? And for all of everyone\'s talk about the GTA games being open-ended, free-roaming adventures, they\'re actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean\'s review.
game: Dead Rising
review | 09/14/06 | Chris Martin
Capcom\'s Dead Rising has been a phenomenon: Muthafuckin\' zombies in a muthafuckin\' mall, to borrow a phrase. It\'s a great B-Movie of a game, enjoyable and painful all at once. Yet for all of its blemishes, Dead Rising is worth every eye-straining moment of frustratingly awesome zombie whacking. It\'s not for the faint of heart, in more ways than one. Check out Chris Martin\'s review to find out why Dead Rising is the best bad game you\'ll play this year.
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