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Search for 'CTU' returned 83 results.

Resident Evil Zero Review (GC)
game: Resident Evil Zero
review | 12/16/02 | Aaron Stanton
Those neck-chompin\', boot-scootin\', moanin\' and scrapin\' zombies are back. Actually, since Resident Evil Zero takes place before the first Resident Evil, those zombies just haven\'t been cleaned out yet. Slick graphics and a brand new two-character simultaneous play mode set Zero apart from its predecessors.
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Free Expression Policy Project
Articles Archive | 09/27/02 | GF! Back Catalogue 10/2004 => 1995
Last Spring US District Court Judge Stephen N. Limbaugh Sr. determined that videogames do not qualify as "speech" and are therefore not protected under the First Amendment. The case was brought before Judge Limbaugh by the Interactive Digital Software Association (IDSA) and St. Louis videogame retailers and arcade owners who were upset about an ordinance passed by the St. Louis City Council regulating violent and mature videogames. In the court's ruling, Judge Limbaugh wrote that there is "no conveyance of ideas, expressions, or anything else that could possibly amount to speech. The court finds that video games have more in common with board games and sports than they do with motion pictures."

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LOTR: The Two Towers Preview (PS2, GBA)
game: LOTR: The Two Towers
preview | 06/11/02 | Monica Hafer
The Lord of the Rings franchise has been fractured -- games are coming out from both Sierra and EA. EA has the movie license, and that will make all the difference. So far The Two Towers looks amazing, what with the hordes of orcs to cut down and the incredible interplay of film footage and game graphics. Click here to be amazed.
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Article: The Console Wars Go Online
editorial | 05/29/02 | Shawn Rider
With all of the different console manufacturers launching their online components this year, it can be tough to sort it all out. So I put together Back to the Front: The Console Wars Go Online to outline the facts and offer up some analysis. See what you think.
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Splinter Cell Preview (Xbox, all)
game: Splinter Cell
preview | 05/29/02 | Jeremy Kauffman
Ubi Soft has a Snake-killer on their hands. Picture this: Millions and millions of gamers arguing for years and years about whether MGS or Splinter Cell is the superior third person stealth action title. That\'s what the future looks like. We\'re all fans of MGS, but this Splinter Cell could make us devotees. Get the whole story here.
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Back to the Front: The Console Wars Go Online
Articles Archive | 05/29/02 | GF! Back Catalogue 10/2004 => 1995
One of the ubiquitous topics of E3 this year was online gaming. Specifically, online gaming for consoles was in the air and not since Sega announced SegaNet has there been more interest in the topic. Of course, SegaNet taught us quite a few things “ most importantly that it is possible and enjoyable to play console titles online. It also taught us that a lot can be done with a 56.6 Kb connection and that it is essential to allow groups of local players to take on groups of remote players. SegaNet gave us so much, and many of us Dreamcast fanboys felt more than a twinge of sadness at the death of the system, which didn't wither into old age, but was rather sacrificed for the greater good of the parent company. I can picture the Dreamcast kneeling before a row of Sega execs, knife poised at his chest, "I am sorry I have failed to bring Sega out of the pit it had dug well before I was conceived. Forgiveness, please?"

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Breath of Fire: Dragon Quarter Review (PS2)
game: Breath of Fire: Dragon Quarter
review | 04/02/02 | Eric Qualls
Capcom\'s other latest offering is a revolutionary take on their established Breath of Fire series. Breath of Fire: Dragon Quarter does two things very differently: First, it incorporates a way-cool cel shaded look. Second, the game structure and replay system are unlike anything we\'ve seen in console RPGs. Read all about it here.
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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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