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EDITORIAL - Grrrl Gamez
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
I\'ve wanted to write an editorial about female gamers for a long time now; I just didn\'t know what I wanted to say. I toyed with the idea of slamming the sexist way women are portrayed in games, mainly because I felt like complaining about how sick I am of seeing Lara Croft\'s square butt everywhere. But I realized that both sexes are hyper-idealized in video games. Metal Gear Solid wouldn\'t have had the same effect if Solid Snake was a screechy-voiced, pimply-faced, fat guy (well maybe that would be kind of fun). We live in an age of equal opportunity sexism. Women have anorexic Vogue models to look up to and men have their muscle-bound fantasies fueled by Men\'s Health and GQ. I decided that it\'s not the games or the gamers that are the problem, but the damned video game advertisers along with a strong dose of our cultural stereotypes.
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EDITORIAL - Best PC Titles of E3 2000
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
After digging ourselves out from under the digital press kits and betas, here are what we think will the top dozen games of 2000. But first, a few caveats: we chose not to include any of the games that we chose as best of show for last year--that means that some excellent games--like Shogun, Diablo II, Deus Ex, Giants, and Oni-- will not be listed below. And we also decided not to include a few most excellent games that will be released in the very near future--including Sierra\'s Ground Control and Activisions\' Vampire: The Masquerade and Dark Reign 2.
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EDITORIAL - Rick's Best of E3 2000
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, this week GamesFirst! will be featuring even more E3 coverage, this time covering the PC side of the street. Over the next several days, I\'ll be listing my E3 Best Ofs, starting today with Best Party, Booth, and Awards Presenter, and ending this weekend with my Best Games of E3 list. In the meantime, we\'ll continue to preview this year\'s upcoming PC and console titles from E3.
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EDITORIAL - Why You Didn't Buy a Sega Dreamcast... But Should
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
In the grand scheme of things the Dreamcast hasn't sold as well as it could have and I don't think there's any real mystery as to why this is so. A lot of people felt like they got burnt by the Saturn and they've lost faith in Sega's ability to deliver the goods. Gamers coughed up 299 bucks to take a stroll through the next generation system, but then a little something called the PlayStation showed up and preceded to whoop Sega's ass all up and down the isles of your local videogame store. When Resident Evil came out it gave gamers an experience they'd never had before and the Saturn was on the ropes. Sony landed jabs and uppercuts and if you listened closely you could hear bones breaking. Final Fantasy VII rolled out and "Fatality" echoed in the background. FFVII helped sell a bajillion more Playstations, and the Saturn basically just disappeared. When the dust settled and the blood was mopped up Sony was the undisputed champion of the console world and Sega's mangled remains were unceremoniously kicked aside, and the videogame world moved on.
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Sega Takes it Online
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
One of the promises of the Dreamcast was Internet connectivity right out of the box. Sega realized early on that consumers not only want to game online, but to have easy access to web sites, email, and the plethora of applications that have made the Internet and the World Wide Web so attractive. Indeed, right out of the box users could plug their new Dreamcast into the wall and get online with a few quick clicks. While the Dreamcast Web Browser 1.0 wasn't fully functional on the contemporary network, everything worked pretty well. Within a short time you could download mods for Sonic Adventure, check out the questionable content provided by IGN, kings of the misguided headline, and, most importantly, access the external web and email. Odds are, some of you are reading this article on your Dreamcast right now, so you know what I mean. Hopefully you're using the 2.0 browser, which now supports Flash and MP3s.
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The 2000 Interactive Achievement Awards
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
The Academy of Interactive Arts and Sciences held their third annual Interactive Achievement Awards last Thursday, May 11, 2000 in LA. In the midst of E3, the IAAs have gained some notoriety, and with good reason. It was an all-star event, featuring Martin Short as emcee, and with celebrity guest presenters like Ahmet Zappa, Peter Molyneux, Sid Meier, and Harry Shearer. Of course, some of the winners were luminaries in their own right like Bruce Shelley, Hironobu Sakaguchi, and Will Wright. In all, it was a great evening, and some of the greatest games from the last year were given their proper recognition. Of course, there were some disappointments (Knockout Kings over Tony Hawk's Pro Skater?!?). We've summed it all up below for your viewing pleasure.
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INTERVIEW - Lorne Lanning , President/Creative Director of Oddworld Inhabitants
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lorne Lanning is the President and Creative Director of Oddworld Inhabitants, undoubtedly one of the most interesting and exciting development houses in the gaming industry. Their first two titles, Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus, have raised the bar for games to come. The award-winning and best-selling titles incorporate an amazing storyline, insanely innovative gameplay, stellar production values, and a whole bagfull of originality. With two new titles in development for the PlayStation 2, Munch's Oddysee (due Fall of 2000) and Hand of Odd (due sometime after that), the folks at Oddworld look ready to create an all-out revolution in electronic entertainment. We got the chance to ask Lorne a few questions that we've been itching to hear the answers to. Here's what he had to say:
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INTERVIEW - John Gildred, Founder and CEO of Indrema
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Just before E3 we received an email from a new company, Indrema, that is bringing a Linux-based console to the market next winter. With a tentative release date of December 2000, the Indrema L600 should launch with 30 titles, including Quake III: Arena, Unreal Tournament, Heavy Gear II, and Sim City 2000. The system is expected to retail for $299 and features an upgradeable graphics processor by NVidia, and there will be two versions to support both broadband and 56K users right out of the box. In addition, the package will include MP3 player software and a Mozilla-based web browser. The hardware specifications for the system are impressive, and the fact that the graphics processor is upgradeable will at least give the system some real longevity. Upgrades are expected to cost between $50 and $100, and may potentially be produced by companies other than NVidia, giving Indrema good mobility in the ever-changing GPU world.
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SATIRE - Atari Makes a Splash at E3
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Infogrames created a buzz when they acquired Hasbro Interactive this past year, and at E3 the company showed off some of the new franchises they plan on developing. Perhaps the most exciting prospect is the return of Atari, a very hushed buzz floating around the Infogrames booth. Atari, venerable videogame maker and the company responsible for such classic games as Galaga, made a splash at this year's E3 with their latest title: Water Bottle.
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Centipede on Game.com
game: Centipede
review | 09/19/99 | Shawn Rider
Hasbro\'s famous development house, Atari, brings us a port of the classic arcade game Centipede. Featuring all of the action, but none of the pretty colors, this version of Centipede is relatively humdrum.
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Monopoly on Game.com
game: Monopoly
review | 09/15/99 | Shawn Rider
Game.com is created by Tiger Toys, and Tiger\'s parent company, Hasbro wants in on the action with the release of Monopoly. Featuring some pass-and-play multiplayer, there are worse things you could be doing with your Game.com stylus.
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Resident Evil 2 for Game.com
game: Resident Evil 2
review | 09/10/99 | Shawn Rider
The Game.com Pocket seeks to make Game.com a major player in the handheld gaming arena. With a touch screen and calendar functions, it offers a bit more than the Game Boy Color in terms of features, but the GBC does have that \"color\" thing. Get the lowdown on the Game.com system and the Game.com version of Resident Evil 2 in this review from Shawn.
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Dreamcast
Articles Archive | 09/09/99 | GF! Back Catalogue 10/2004 => 1995
Today is the day. They are calling it "the biggest day in entertainment history." Why? The release of Sega's Dreamcast and Final Fantasy VIII. These momentous events, coupled with MTV's Video Music Awards, whose viewers will be barraged with Dreamcast advertisements, make it a pretty good day. With perhaps the largest cult following of any current series, Final Fantasy VIII is already blowing the minds of faithful denizens. The success of the latest FF installment was never in doubt. Sales will rise exponentially as the holiday season approaches. In fact, schoolyard gossip could spark a remarkable rise in sales this weekend. But what about Sega?
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