home > search >
GamesFirst! Online since 1995
previous :: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 :: next

Keywords: Sort by: Look in:
Check box to search full phrase only.


Not finding what you need? Check the really old stuff using Google!

Google
 
Web GamesFirst.com


Search for 'EA' returned 1295 results.

Tony Hawk's Underground 2 Remix
game: Tony Hawk's Underground 2 Remix
review | 04/12/05 | Gary Wong
If there's a console, odds are, there'll be a Tony Hawk game for it. Sure enough, the Sony PSP launched with Tony Hawk's Underground 2 Remix. How does it compare to the console versions and past portable attempts? What exactly makes this game a remix. Well, you'll just have to read the review to find out.
click here for more

Brothers in Arms: The Road to Hill 30
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
click here for more

Project: Snowblind
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
click here for more

Constantine
game: Constantine
review | 03/30/05 | Matt James
If somebody catches you in a dark alley and forces you to choose between watching Constantine the movie or playing Constantine the game, pick the flick. It'll be shorter and if there's anything worse than a Keanu Reeves movie, it's a Keanu Reeves game. Although placing the blame on him alone might be a bit harsh...
click here for more

Editorial: Help me! I'm addicted to World of Warcraft!
Articles Archive | 03/29/05 | Gary Wong
You've just plunked down 50 hard earned dollars and purchased World of Warcraft. You're looking forward to logging some quality time playing the game. Do you know when you're putting in too much time into the game? Gary Wong, recovering WoW addict, saw the warning signs and has written a cautionary tale.
click here for more

Galaxies Ablaze
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
click here for more

Xitel SoundAROUND
game: Xitel SoundAROUND
review | 03/27/05 | Aaron Stanton
Xitel's SoundAROUND is a nifty little device with big claims. The SoundAROUND attempts to create a rich 3D surround sound environment capable of competing with a 5.1 speaker system, but using only two speakers. At the same time that it tries to trick your brain into hearing sounds from behind you when there are no sounds there, it ups the bass without overdriving your speakers. Is it magic? Does it work? Read our review to see how well the actual unit compares to the one Xitel advertises.
click here for more

Champions: Return to Arms
game: Champions: Return to Arms
review | 03/26/05 | George Holomshek
Top down hack-and-slash games are some of the most consistent in the game industry; if you like the genre, you can pretty much expect to have an equally good time with almost any game. Champions: Return to Arms comes to the stage as the sequel to Champions of Norrath, and finds itself burdened with the typical problems of the field; fun, but with limited depth. Still, with hours of gameplay and varied local, it's worth a look for anyone that can't get enough of smashing barrels and hunting for treasure by killing random wild animals. Read the full review for more details.
click here for more

Editorial: So You Want a PSP...
Articles Archive | 03/22/05 | Jason Frank
So you want a PSP, but your wife says, "No." Such is the predicament for many grown men eagerly waiting for Thursday's launch of the PSP. "But wait," you say, "isn't the PSP an all-in-one marvel of modern technology that pretty much does it all? That huge feature set MUST help us convince our significant others how much the unit will benefit by having a PSP..." Check out Jason Frank's valiant attempt in this editorial.
click here for more

Tekken 5
game: Tekken 5
review | 03/20/05 | Eric Qualls
Tekken has been around for ten years now and Namco is celebrating by releasing the best game the series has seen so far. Tekken 5 is fast, fun, easy to get into, and is a joy to play for hardcore fighting fans and newbies alike. Read our full review.
click here for more

Cops 2170: The Power Of Law
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
click here for more

Coffee Talk with EA_Spouse
Articles Archive | 03/13/05 | Gary Wong
Behind every successful video game are a team of developers who work long, hard hours to create the best product they can for you, the gamer. When those developers work too long and too hard without just compensation, EA_Spouse voices their concerns. We talk to her about the mainstream reaction to her article, EA's recent market moves, and GameWatch, her new project to illuminate quality of life issues in the game development industry.
click here for more

Editorial: The Reality of Games: Do Games Lead to Violence?
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
click here for more

The King of Fighters 2002/2003
game: The King of Fighters 2002/2003
review | 03/09/05 | Eric Qualls
SNK rocks it old school and delivers a solid two disk set that should get any 2D fighting fan excited. The King of Fighters is all about deep combat and interesting characters, and the 2002 and 2003 versions have all of that plus some new twists to keep you hooked. Read our full review.
click here for more

The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
click here for more

Search Hints

 

 

 

 

 

 

Support GF! by clicking ads.