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Search for 'GamesFirst!' returned 76 results.

GamesFirst! Holiday Wishlist! '04: Part 2
Articles Archive | 12/19/04 | Chris Martin
With Christmas getting closer (only 6 days now), it's time to look at what else people here at GF! are wanting for Christmas. Part I held some surprises “ Halo 2 only third on the list? “ as well as the heads up on games some of us hadn't even heard of. After reading Part I, posted three days ago, be sure to read Part II right here.
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Gamesfirst! Holiday Wishlist! '04: Part 1
Articles Archive | 12/16/04 | Chris Martin
There's no time better in the gaming industry than Christmas, partly because there's always an excess of quality holiday titles hitting the shelves, but also partly because it's the one time of year when someone else might join in the feeding of our gaming habits. It's a time of possibility; a time when not only is it possible to maybe get free games, but if classics like Miracle on 34th Street are to be believed, also, maybe, things like houses and stuff. So when we here at GF! asked a number of our crew what they really wanted for Christmas, we didn't let them be limited by anything like reality. Be sure to read Part I of our GamesFirst! Christmas Wishlist, where we reveal the true depth of our gaming addictions (a few of the responses may lead to psychiatric evaluations, and probably at least one committal? it happens every year). Only 9 days and counting!
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Call of the Newsletter
Articles Archive | 11/17/04 | Aaron Stanton
We're gearing up to launch the first edition of the GamesFirst! Newsletter here at GF! But before we do that, let its primary editor, Aaron, give you a go on why you should sign up. You don't want to miss out, do you? It's time to read about why you should be a part of our Newsletter in crowd?. And it's not just because Aaron would like you better.
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Editorial: GamesFirst! the Fourth Time
Articles Archive | 11/07/04 | Shawn Rider
On the eve of the GF! 4.0 relaunch, Shawn takes some time out to catch everyone up on the continuing saga of our favorite little indy webzine. This editorial links to articles that discuss GF! history and details the new features of new new GF!
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Max Payne II: The Fall of Max Payne
game: Max Payne II: The Fall of Max Payne
review | 12/07/03 | GF! Back Catalogue 10/2004 => 1995
Console gamers had to exercise a little patience when PC gamers were the first to get their hands on Max Payne 2, but the wait is over. Max is back, and this time he has company to liven things up a bit. Max is wasting bad guys and dodging bullets better than ever via the bullet time ballet, but the high point here is the superbly crafted narrative. Gamesfirst! editor Shawn Rider delves the depths of Max Payne 2, and the story begins right here.
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INTERVIEW - Davor Tomicic, Game and Level Designer for Croteam
Articles Archive | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Serious Sam Franchise has been one of the most popular and most traditional shooters on the PC. Coming out of nowhere (Croatia) and taking the gaming world by storm, both Serious Sam and Serious Sam: The Second Encounter have done very well with the GamesFirst! reviewers. Now, Gotham Games and Croteam have put together an Xbox version of Serious Sam, combining both of the PC games and all jazzed up for better graphics and intense four player action. Don't miss our interview with David Nottingham, Producer for Gotham Games.
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INTERVIEW - David Nottingham, Producer Gotham Games
Articles Archive | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
The Serious Sam Franchise has been one of the most popular and most traditional shooters on the PC. Coming out of nowhere (Croatia) and taking the gaming world by storm, both Serious Sam and Serious Sam: The Second Encounter have done very well with the GamesFirst! reviewers. Now, Gotham Games and Croteam have put together an Xbox version of Serious Sam, combining both of the PC games and all jazzed up for better graphics and intense four player action. Don't miss our interview with Davor Tomicic, Game and Level Designer for Croteam.
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How to Get Your Significant Other to Love Gaming
editorial | 10/20/02 | Monica Hafer
It\'s a common problem for those of us of the videogame loving persuasion. How can you get your loved one to love games as much as you do? It\'s a very practical problem, as games can take hours and hours to enjoy and love or family life can take similar amounts of time. Our ever-helpful mistress of the console box, Monica, delivers some useful guidelines for sharing your loves. Click here for the article.
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What's in a Game? A Linguistic History of
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytelling”a force more powerful and more frightening than its parent, the movie, or its grandparent, the stage”both terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded time”and further, in fact, into the dark night of prerecorded time.

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E3 Photo Gallery 2002
gallery | 05/30/02 | Sarah Wichlacz
All the boothbabes, mascots, gratuitous game displays, and goofy GamesFirst! correspondents you could ever hope for are right here in our E3 Photo Gallery 2002. We\'ve got all the glory of the world\'s biggest videogame exposition packed into these pages. Click here to view the gallery.
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GamesFirst! Three Point Oh-So-Good
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
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INTERVIEW - Dan Birlew, BradyGames Part 2 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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INTERVIEW - Dan Birlew, BradyGames Part 1 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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bleem!
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
This past summer I reviewed bleem!, a Playstation emulator introduced at E3 last spring. We rarely revisit software titles but because of the ongoing legal battles between bleem! and Sony, and the recent release of version 1.5b, we at GamesFirst! decided to take a second look. The initial review can be found in it's entirety here; let's get this updated review started by sharing a December 13, 1999 press release:

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EDITORIAL - Rick's Best of E3 2000
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, this week GamesFirst! will be featuring even more E3 coverage, this time covering the PC side of the street. Over the next several days, I\'ll be listing my E3 Best Ofs, starting today with Best Party, Booth, and Awards Presenter, and ending this weekend with my Best Games of E3 list. In the meantime, we\'ll continue to preview this year\'s upcoming PC and console titles from E3.
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