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Freelancer Review (PC)
game: Freelancer
review | 03/20/03 | Aaron Stanton
Microsoft\'s latest space epic is called Freelancer, and it\'s a ton of fun. Featuring a gigantic universe for you to explore, this game puts you in the role of a freelance trader and mercenary. Flying through the stars blowing stuff up has rarely been this much fun. Plus, it looks real pretty. Click here for the whole rundown.
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Free Expression Policy Project
Articles Archive | 09/27/02 | GF! Back Catalogue 10/2004 => 1995
Last Spring US District Court Judge Stephen N. Limbaugh Sr. determined that videogames do not qualify as "speech" and are therefore not protected under the First Amendment. The case was brought before Judge Limbaugh by the Interactive Digital Software Association (IDSA) and St. Louis videogame retailers and arcade owners who were upset about an ordinance passed by the St. Louis City Council regulating violent and mature videogames. In the court's ruling, Judge Limbaugh wrote that there is "no conveyance of ideas, expressions, or anything else that could possibly amount to speech. The court finds that video games have more in common with board games and sports than they do with motion pictures."

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All Star Baseball 2003 Review (GC)
game: All Star Baseball 2003
review | 06/11/02 | GF! Back Catalogue 10/2004 => 1995
A new franchise mode that allows you almost complete freedom and some cool extras make All Star Baseball 2003 the best in the series so far. Acclaim has really outdone themselves with this one. Gamecube owning baseball fans need to check out this bad boy. Click here.
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America's Army Preview (PC)
game: America's Army
preview | 06/08/02 | GF! Back Catalogue 10/2004 => 1995
It\'s bizarre to see the US Army making such a PR push. First they produced that reality Web series about boot camp. Now they\'ve created a development house, America\'s Army and two games: Operations and Soldiers. One is an FPS built on the new Unreal engine that should give Clancy fans and their ilk a treat. The other is an RPG. Both are free for the playing. Click for more.
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Freelancer Preview (PC)
game: Freelancer
preview | 06/04/02 | Aaron Stanton
Microsoft will release Freelancer next spring, and thus will begin your virtual career as an intergalactic mercenary. You can haul stuff, fight stuff, and generally have a good old time cruising through space pretending you\'re Han Solo. The action parts are cool, too. Click.
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DX2: Invisible War Preview (PC, Xbox, PS2)
game: DX2: Invisible War
preview | 05/29/02 | GF! Back Catalogue 10/2004 => 1995
Warren Spector and the gang in Austin made huge waves with Deus Ex, and the sequel, DX2: Invisible War is set to cause the same kind of hubub. Set 30 years after the original, DX2 offers more freedom, more complexity, and more muscle for the discriminating gamer. Details are right here.
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WildTangent: Divergent Business Model for Online Gaming and Distribution
Articles Archive | 05/28/02 | GF! Back Catalogue 10/2004 => 1995
Although they sounded intriguing, it wasn't the martinis and massages that lured me into the WildTangent room at E3. As a member of the media, the invites for drinks were as free flowing as T-shirts and temporary tattoos for the normal E3 attendee. Yet, as I was winding my way through the mayhem that is E3, I was surprised to see a rather large woman in a purple shirt handing out gamedisks. With quasi-anorexic booth babes the norm in this venue, I was surprised to note that all of the WildTangent women (as that's who they were) were larger-than-life and exceptionally friendly. I wondered, "Who would be so bold as to flaut tradition and hire large, fully clothed women to entice players to check out a booth?" The answer turned out to be a company that has used just such divergent thinking in all areas of their marketing: WildTangent.
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WildTangent Offers New Take on Game Distribution
editorial | 04/20/02 | Monica Hafer
What company hires giant Samoans to hand out E3 swag rather than the standard 38-18-32 booth babe? WildTangent, a company with a unique take on more than just the distribution of their promotional materials. These games are worth checking out, and most of them are free. Click!
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - A Conversation With Some Kid at the Airport
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
AIRPORT, Salt Lake City. Maybe some of you out there haven't been to E3. In fact, maybe almost none of you have. Well, this was my first year, and I just sort of lucked into it, so believe me, I understand the pain and frustration that you must feel knowing that another year has come and gone in which you didn't get to see any Namco girls. Yes, I am just patronizing you. Anyway, a conversation I accidentally got on tape at the airport might help. This kid ("some kid" as I prefer to call him) was on his way to visit his dad in Illinois. The plan was, he was going to go there, try and get free stuff and money, and mostly listen to his dad complain about "your mother the bitch." So I showed him forty-five minutes of footage of the Space Channel 5 Go-go dancers. And after he cried for joy, I hugged him, and we had a pretzel. We also had this conversation:
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