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game: Garfield and his Nine Lives
review | 10/08/06 | Amanda Bateman
Garfield stars in his very own Game Boy Advance game, rescuing friends and eating junk food...even while he\'s sleeping. Much like the recent Garfield movies, there\'s really nothing to see here unless you have a five-year-old screaming for it. If you are hoping to satisfy a pre-gamer with a thing for grumpy cats, then Garfield and His Nine Lives might buy a few hours of quiet on the next big roadtrip. Check Amanda\'s review for details.
game: Ultimate Ghost 'n Goblins
review | 10/07/06 | Matt James
Capcom has brought its beloved sidescroller Ghosts \'n Goblins to the next-gen of handhelds with Ultimate Ghosts \'n Goblins for PSP. The new visuals are pretty, and fans of the slightly wonky and completely manic classic GnG experience will be happy. But if you expect a true resurrection of this title on par with New Super Mario Bros. or Metroid, then you\'re likely to be dissapointed. Check out Matt\'s review for the details.
news | 10/06/06 | Chris Martin
It\'s about damn time the video game industry got a respectable awards ceremony (that\'s a big f#$%-you to Spike TV, by the way). BAFTA actually has given awards to games that deserve them. To all the development companies out there, who put so much hard work into their games, there\'s finally a way to give to them the honor and respect they deserve. This is truly a first step to viewing video games as an art form. This year, LocoRoco and Tom Clany\'s Ghost Recon Advanced Warfighter get their due, as do Lego Star Wars II: the Original Trilogy, Dr. Kawashima\'s Brain Training: How Old is Your Brain?, and The Movies, among others.
game: DEFCON
review | 10/04/06 | Chris Galbraith
Introversion scored big with Darwinia, a game well-known for its unorthodox graphics and approach. Now, the indy developers from Britain have released the next big thing: Defcon. Defcon puts players in control of a huge nuclear arsenal to duke out doomsday using an interface that looks straight out of the classic game/nuke movie, War Games. Would you like to play a game? How about Global Thermonuclear War? Get the full story from our intrepid strategist Chris G.
game: Doom
review | 09/30/06 | Tristan Mayshark
id\'s seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it\'s 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
game: LocoRoco
review | 09/27/06 | Shawn Rider
Sony has borrowed another good idea and brings forth a quirky Japanese game that is obviously meant to target the Katamari crowd. Yet, the Katamari crowd is not one to be easily swayed by imitators. So how does Loco Roco fare? Rather well, arigato gozaimus. Funky, lovable graphics, super happy fun-time music, and quirky gameplay that\'s part Super Monkey Ball and part Super Mario Bros. combine to create one of the best games we\'ve ever played, especially on our PSPs.
game: Alan Wake
news | 09/27/06 | Aaron Stanton
It\'s been months since we\'ve heard anything from Remedy about Alan Wake, the survival horror exclusive for the Xbox 360 and PC. Now, Remedy has tipped a bit of their hand again, showing some footage of their upcoming title at an Intel press conference. Much of the footage is more of what we\'ve already seen, but also the very first hints of what gameplay will look like. It\'s worth checking out, if anything just to see how they\'ve been playing with their physics since E3 2005.
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
news | 09/25/06 | Aaron Stanton
The PS3\'s spendy price tag already has many gamers up in arms and puts the system completely outside the range of most casual spenders. With the PS3 clocking in at hundreds of dollars above the entry price of their competition, what could they possibly do to make their system even more inaccessible? How about games selling for between $76 and $84 each? A Japanese report suggests that they\'ll be doing just that. Reliable? Who knows, but Sony\'s recent history suggests that they\'re prepared to believe that gamers will accept any price they decide to offer, so who knows?
game: Nancy Drew: Danger by Design
review | 09/25/06 | Laurie Taylor
Nancy Drew is fast becoming known as a video game character combating stereotypes. Yes, you read correctly, on top of being an adolescent sleuth she\'s also a kick-in-the-teeth to top-heavy, silver-haired bombshells who are so prevalent in gaming nowadays. In \"Danger by Design,\" Nancy takes on the fashion and food industries in classic adventure game point-and-click fare. Our girl game guru Lauri is here to tell us why Nancy Drew: Danger by Design is great for young girl gamers and also gets a parental--as well as political--seal of approval.
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game: Ninja Gaiden III: the Ancient Ship of Doom
feature | 09/22/06 | Chris Martin
Ninjas will be ninjas. That\'s the story from Ninja Gaiden III, the link between Ninja Gaiden and Ninja Gaiden II. In this week\'s edition of That Retro Review, Chris tackles the tough, nay, the nigh-impossible, Ninja Gaiden III: the Ancient Ship of Doom. He slaughtered Clancy, and took out the BIO-NOID trash. Come on in, it\'s ninja magic time, baby!
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game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
game: Trauma Center: Second Opinion
news | 09/16/06 | George Holomshek
Atlus sends word that their cult-fave-to-be, Trauma Center: Second Opinion, will launch alongside Nintendo\'s new baby, the Wii. One of the most highly sought-after games for the Nintendo DS, Trauma Center has gained a legion of fans who are looking forward to the home console version. Get the details on this \"Wii-make\" that should easily become one of the most talked-about titles to make the Wii launch.
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint\'s Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn\'t we be able to save without retreating to a hideout? And for all of everyone\'s talk about the GTA games being open-ended, free-roaming adventures, they\'re actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean\'s review.
game: Dead Rising
review | 09/14/06 | Chris Martin
Capcom\'s Dead Rising has been a phenomenon: Muthafuckin\' zombies in a muthafuckin\' mall, to borrow a phrase. It\'s a great B-Movie of a game, enjoyable and painful all at once. Yet for all of its blemishes, Dead Rising is worth every eye-straining moment of frustratingly awesome zombie whacking. It\'s not for the faint of heart, in more ways than one. Check out Chris Martin\'s review to find out why Dead Rising is the best bad game you\'ll play this year.
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