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twoplayer comic: C.O.D.
comic | 07/17/05 | Aaron Stanton
From the Hot Coffee modification in Grand Theft Auto: San Andreas to spy toys you can pick up at Wal-Mart, this has been a fairly busy week. In the midst of all that controversy about sex and violence in video games, there\'s nothing better than shooting things with a sniper rifle. Check out this week\'s twoplayer game comic, C.O.D.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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twoplayer comic: Saving Advent
comic | 07/10/05 | Aaron Stanton
Beyond Good and Evil was one of the greatest games of all time, and its death was a blow to the gaming community that knew it existed. What\'s more sad is that its poor sales ended the life of the two games that were supposed to follow, ending the story before it was really finished. Now there\'s Advent Rising. Great Story. Poor execution. Saving Advent is this week\'s twoplayer comic.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Developers, Hug a Modder
Articles Archive | 07/08/05 | Aaron Stanton
Timesplitters Future Perfect has the best Xbox Live feature of any game on the market, and it has nothing to do with how well the voice chat works or whether or not you can play capture the castle. It's the ability for players to build and upload their own maps for download on Xbox Live. Aaron takes a moment to call on the next generation of gaming to go a step beyond that, and figure out how to integrate player created content into the console world, starting with Ghost Recon 3.
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Psychonauts
game: Psychonauts
review | 07/06/05 | Chris Martin
This year, a number of great titles have appeared, but none have gotten us as stir-crazy as the newest intellectual property from game writer and director Tim Schafer. Psychonauts is one of the most enjoyable games to come around in a long time; find out why inside.
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Next Year. Swear to God.
how-to | 07/03/05 | Aaron Stanton
Funny that we\'d choose the Sunday before the 4th of July to take a bit more of a political slant on a gaming comic, but sometimes ideas come, and after a bit of thought I realized that there could be no better time to print a politically-tinged game cartoon than during the celebration of our country, of freedom, and of the ideals that make America great. Plus, it gives us an opportunity to make an old joke about Duke Nukem Forever, wherever it may be. This week\'s twoplayer game comic is called, Next Year. Swear to God.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Grand Theft Auto: San Andreas
game: Grand Theft Auto: San Andreas
review | 06/28/05 | Tristan Mayshark
This is a well done port of an excellent game. Despite some minor issues related to a slight lack of visual polish and a few technical quirks, GTA: San Andreas has survived the translation from Playstation very nicely.
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twoplayer comic: Inside Nintendo
| 06/27/05 | Aaron Stanton
We go inside Nintendo this week to find what they\'re really hiding about the Nintendo Revolution. In the process, we destroy the world. Opps. Inside Nintendo is this week\'s twoplayer comic.

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Galactic Civilizations: Altarian Prophecy (Expansion)
game: Galactic Civilizations: Altarian Prophecy (Expansion)
review | 06/25/05 | Chris Martin
We have the review of Galactic Civilizations' expansion Altarian Prophey. Fans of Galactic Civilizations and 4x space strategy in general should read why this expansion is for them.
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Trauma Center: Under the Knife
game: Trauma Center: Under the Knife
preview | 06/24/05 | George Holomshek
When the DS came out with stylus support, we all knew that the new level of precision it offered would allow for some new types of games. Probably most of us were not expecting a surgery simulation, though. Slightly different than what most of us are used to playing, Trauma Center won't have you blowing on the microphone to help clear the screen of leaves. Instead, you'll have a chance to try your hand at saving lives.
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Alan Wake Preview
game: Alan Wake
preview | 06/22/05 | Monica Hafer
Alan Wake was one of the standout games of E3 2005 (not to mention the dreamiest of male gaming characters). Featuring a psychological thriller storyline and amazing night/day and physics effects, this is a game unlike most others. Unfortunately, Remedy does not even have a publisher for this title. Our gal, Monica, has the details here.
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Forza Motorsport
game: Forza Motorsport
review | 06/20/05 | Chris Martin
Since 1998 the Racing Sim ladder has been dominated by one name: Turismo. Finally, there's another challenger to shake Polyphony from that position. That challenger is Forza Motorsport. Does it beat out the king of the road? Find out.
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Scooby-Doo! Unmasked
game: Scooby-Doo! Unmasked
preview | 06/17/05 | Eric Bodrero
For anyone that grew up - or are currently growing up - on the antics of Scooby-Doo, you'll be happy to hear that there's a new Scooby-Doo title coming this fall. Set for release on the GameCube, PS2, Xbox, and GBA, you can expect to be controlling Scooby through some really impressive looking cartoon levels. Take a look at this preview for an idea of what you can expect when this title hits the shelves.
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The Legend of Zelda: Hands On Impressions, or The Adventure of George in Nintendoland
preview | 06/16/05 | George Holomshek
It seems that no one on the planet could be more of a Zeldaphile than our own George Holomshek. Seriously, the guy\'s nuts for Link. So at E3 this year we unleashed George on the unknowing PR people at Nintendo. George came out with extensive impressions of The Legend of Zelda: Twilight Princess.
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Elitism in Gaming (and the business model that supports it)
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
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Starship Troopers
game: Starship Troopers
preview | 06/11/05 | Blaine Krumpe
The ideas behind the RTS Starship Troopers might have been better suited to the First Person Shooter genre and game developer Strangelite seems to have understood this. Starship Troopers should be hitting store shelves in fall, but we've got a first hand preview of this brand new shooter.
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The cake is a lie.