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EDITORIAL - Consoles as Communal Entertainment
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.

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Puzzle Fighter II Review
game: Puzzle Fighter II
review | 01/04/02 | GF! Back Catalogue 10/2004 => 1995
Masterful puzzle action finds its way to the Gameboy Advance with Super Puzzle Fighter II Turbo?one of the most addictive puzzle games available. Just make sure you have a system link if you want to dive into the multiplayer action. If you dig puzzle games, click here now
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101 - The Airborne Invasion of Normandy Review
game: 101 - The Airborne Invasion of Normandy
review | 01/01/02 | Rick Fehrenbacher
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GamesFirst! Three Point Oh-So-Good
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
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In Search of... Xbox
Articles Archive | 09/22/01 | GF! Back Catalogue 10/2004 => 1995
A war is breaking out, a struggle for your time, your loyalty, and, most importantly, your money. The next-generation console battle is raging and the battles about to get hotter.
It should be common knowledge by now that Microsoft has tossed its hat into the console ring, but how much do you know about the ominously named Xbox? New details have finally been released, so here's the lowdown on Bill Gates' new toy.

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Sony Takes It Online
Articles Archive | 05/21/01 | GF! Back Catalogue 10/2004 => 1995
Sony announced several new partnerships and technology deals at E3, making a major play to enter the online gaming market before Microsoft can get its online bits in order. Both companies have professed the importance of online gaming to the success of console systems, and Sony has specifically illuminated desires to create an online distribution network for all kinds of gaming, movies, music, and other broadband entertainment applications.

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Nintendo Gamecube Info Roundup
Articles Archive | 05/20/01 | GF! Back Catalogue 10/2004 => 1995
While there were many points of interest at E3 this year, the most consistently really crowded booth was Nintendo's, where gamers flocked, nay swarmed, to see the GameCube. For those skeptics out there who think the general mediocrity of the N64 experience has soured gamers, witness the intense interest shown for the new system. Let's face it, the N64 has suffered from a general lack of titles, and some companies have released really terrible games for it, further causing pain to gamers who have been forced to pursue the "any port in a storm" strategy (Big Mountain 2000 comes to mind, er, flashes painfully across my memory). However, there have been some very good titles, and it's no mistake that the best titles on the system have been made by Nintendo and it's 2nd party developer, Rare. Nintendo is, in many ways, the Disney of the gaming world “ they have created and continue to create incredibly popular and lasting characters, who appear in all sorts of games and have firmly lodged themselves in the hearts of mainstream USA (as well as mainstream everywhere else).

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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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Your PS2 DVD Player Vs. The Competition
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
So, as I was standing in line at 6:00 a.m., waiting for Big K to open and deliver me my PS2 booty, the hot topic amongst the fellow first-come-first-servers was DVD. None of us doubted the PS2 game system would be hot, but for many people DVD playback was what brought them out to brave hypothermia, and risk social rejection for years to come. (Hey, camping out for a PS2 is a hell of a lot cooler than doing the same for a Furby”you can't even give those things away anymore!) I have to admit I was skeptical.

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The PS2 Deal
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
Okay fellow troopers, here's the deal on the PlayStation 2. We've been flooded with mails here at GF! asking about details regarding the PS2's memory, processing power, rumored bugs, and a lot more, but most often people have been wanting to know the simple, practical bits of info: Does it come with a demo disk? (No.) Does it come with a memory card? (No.) Will my old multi-tap work? (No.) While the technical details are interesting and provide fodder for those late-night debates about what system will be number one by what month and whose momma could whoop who at Tekken, it's those more practical questions that will hang you up.

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EDITORIAL - Sony Slashes Initial Offering
Articles Archive | 10/08/00 | GF! Back Catalogue 10/2004 => 1995
A couple of weeks ago, I suggested that you might want to wait before you jump on the Sony bandwagon. Now, it looks like you're not going to have much of a choice. Sony announced this week that they would be shipping only 500 000 units of their Playstation 2 for release on October 26th”half of their intended. Sony claims that it is due to a component shortage, but one can't help but wonder if they are trying to build a Tickle-Me-Elmo Christmas frenzy.
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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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EDITORIAL - Why You Must NOT Buy a PS2... Yet
Articles Archive | 08/27/00 | GF! Back Catalogue 10/2004 => 1995
My wife hates it whenever I make a significant electronics purchase; she doesn't mind the money spent as much as the buyer's anxiety I always experience after plunking down a few hundred dollars for something I know will be obsolete within a few months. The DVD player, the stereo, the camcorder are all sources of great anxiety to me whenever I think about them. Should I have waited for them to go down in price? Could I have gotten a better deal if I had looked around a little more? Did I get the right brand? Because of this tendency to second guess myself, I try to avoid making major purchases of things new to the market. I waited a year to see if DVD would really take hold, and it did. I had intended on breaking the waiting restriction with the Playstation 2. I didn't think that there could be a surer bet. At the beginning of the summer I started putting pennies away in anticipation of October 26th. I would be the first one on my block to own it, and it would be glorious. There was no doubt. After all, Newsweek even ran a cover story on it. Sure, there were rumors about an X-Box and a Dolphin, but what were they in the face of Sony?
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INTERVIEW - GF! Exclusive Dan Birlew Followup
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
This interview is a followup to an interview we posted with Dan Birlew, author of many strategy guides for BradyGames and their main SquareSoft guy. In writing strategy guides, as with writing reviews or coverage of gaming, certain aspects of the gaming world become very interesting. Birlew obviously has thoughts about more than just strategy guides, and we wanted to pick his brain a little more.
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A decade of snarky gaming journalism.