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GF! Mailbag
editorial | 09/17/05 | Matt James
Matt\'s back with a whole new edition of the GF! Mailbag. Why don\'t we have any cheats on the site? Do graphics really matter to gamers? Or are we just spouting off about nothing? And we finally answer the question that\'s been on gamers\' minds for over two years now: \"How do I install Star Wars: Knights of the Old Republic?\" Witness the amazing array of reader mail we\'ve gotten since, well, last week!
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Did Any Revolution Mock-ups Get It Right?
game: Nintendo Revolution
editorial | 09/16/05 | Aaron Stanton
Nintendo has pulled the Revolution controller from its magic hat, and the gaming community is now reeling in surprise. Initial responses around GamesFirst have ranged from, \"Wow,\" to, \"That\'s the ugliest thing I\'ve ever seen.\" How well the controller works depends on the quality of games Nintendo and third party developers can produce. Another question, though: After months of fan mock-ups and fake Revolution photos, did any of them get it right? Did anyone get even close? Turns out one or two did.
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First Impressions of the Revolution Controller
editorial | 09/16/05 | George Holomshek
George, our resident Nintendophile, rolls around some ideas about the newly revealed Revolution controller. With few details to go on, George outlines some of the potential of the new controller, as well as some of our reservations (such as, what is the legal limit to the number of \"dongle\" jokes we can make in a single article?). Check out his impressions of the Revolution controller in this editorial.
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Metal Slug 4 & 5
game: Metal Slug 4 & 5
review | 09/16/05 | Matt James
Metal Slug 4/5 from SNK Playmore brings the classic Metal Slug 2D sidescroller to the Xbox once again, this time in a double-game combo pack. The inclusion of two games is good, because these things are quick plays. But if you\'ve worn out the analog stick on your NGPC, then you know you\'re in the target audience here. For the rest of us, Matt James tells us why this is a \"renter\" rather than a \"buyer\".
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Revolution Controller REVEALED
news | 09/16/05 | Shawn Rider
Nintendo has finally revealed their groundbreaking controller design for the upcoming Nintendo Revolution console. And it\'s a... remote?!? Sure to cause widespread outbreaks of whiplash as gamers everywhere do a massive doubletake, this proves two things: First, Nintendo has the cojones of a Tanuki. Second, well, Nintendo has some real big balls. Get the scoop on what actually sounds like it could be a real revolution in gaming control (once you get past the doofiness) right here.
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Xbox 360 Release Dates Confirmed - Possible Shortages Speculated
news | 09/15/05 | Chris Martin
That\'s right, it\'s official. Microsoft has spilled the beans and made our day. But it seems that Europe and Japan will have to wait a little for theirs. Don\'t worry, it isn\'t too long. I mean, the WonderSwan is still in use over there...now THAT\'S a long time.
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Namco Opens Tales of Legendia Website
game: Tales of Legendia
news | 09/15/05 | Aaron Stanton
Namco has cut the ribbon on the teaser website for Tales of Legendia, the latest in the popular Tales series of RPGs. The Tales games have become renowned over the years for their stylized cartoon graphics, their young, well-developed characters, and the games\' real-time battle system. The website has basic information on the story, the characters, and the environments that you can expect to be adventuring through when the game releases come 2006. The last time we saw the Tales series, it was on the Nintendo GameCube in Tales of Symphonia, one of the best RPGs to ever appear on the system. Or on any system. Tales of Legendia will be released in winter of 2006 for the PS2.
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Sony Brings Development Studios Under One Name
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
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Jets'n'Guns Review
game: Jets'n'Guns
review | 09/14/05 | George Holomshek
Jets\'n\'Guns, from indy game developer Rake in Grass, is a sh\'mup fan\'s dream come true: A wacky story provides an excuse for you to pilot your tricked out, jet-powered instrument of destruction to horde after horde of enemy hardware. Featuring a scientifically verified \"buttload\" of upgrades and enhancements, Jets\'n\'Guns can keep you hooked on its uber-chaotic shooter gameplay for a surprisingly long time. Check it out.
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Bizarre Creations Releases PGR3 Technology Test with 35,000 Spectators
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
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Rainbow Six: Lockdown Review
game: Rainbow Six: Lockdown
review | 09/13/05 | Aaron Stanton
Rainbow Six is a game franchise that we really cherish here at GamesFirst, so when Lockdown came out with horrible flaws we couldn\'t help but feel disappointed. Truth is, the game\'s entire AI system is just plain stupid. We didn\'t think you\'d believe us if we just showed you pictures and wrote about being able to withstand 7.5 minutes of weapon fire, so we\'ve included video clips of our character being all immortal and impervious to bullets. Funny thing; you actually die more if you take cover. Check it out.
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Cyberlore Studios Trades 'Mechs and Babes for Serious Games
news | 09/13/05 | Shawn Rider
Cyberlore Studios has announced their departure from the mainstream gaming world. After creating the classic Majesty franchise, Cyberlore made several great MechWarrior games and, most recently, the Playboy: The Mansion sim. However, today Cyberlore has announced that they will hang up their gaming hat and begin making \"serious games\" for business and training applications. Whee... Get the whole sad story in their official farewell press release.
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Beatdown: Fists of Vengeance
game: Beatdown: Fists of Vengeance
review | 09/13/05 | Laurie Taylor
Combining a little bit GTA with a little bit Def Jam Vendetta, and a whole frothy can of whoop@$$, Capcom\'s Beatdown: Fists of Vengeance proves that even a somewhat flawed game can pack in a lot of fun. That is, if you can make it through the load screens. Get your b\'mup on with Laurie\'s review.
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What the Truck? Another Big Mutha Truckers?
game: Big Mutha Truckers 2
review | 09/12/05 | Steffan Del Piano
UFOs. Biker gangs. Hobos. Big Rigs. Sonic the Hedgehog. Okay, maybe not Sonic but Big Mutha Truckers 2 has got lots of crazy characters. But is it worth making a (truck)stop at your local game store? Or is this one situation where you\'re better off to just Keep on Truckin\' right along.
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Xbox 360 to Repel Hackers With Deadly Laser Beams
game: Xbox 360
news | 09/12/05 | Aaron Stanton
A member of the Xbox 360 development team has told BBC that Microsoft\'s next generation game system will be difficult to hack. We can only speculate about what that means. It also brings to mind a few other interesting attempts by companies in the past to prevent hacking, such as Nintendo\'s brilliant move to make the GameCube so unpopular that no one would care. We here at GamesFirst have figured out a fool proof hacking system, though, that works pretty much every time.
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