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Dungeon Master's Guide Third Edition Review
game: Dungeons and Dragons Third Edition
review | 09/01/00 | GF! Back Catalogue 10/2004 => 1995
The new edition of D&D rules has been highly anticipated in the gaming community. Not only is this a big deal for pen-and-paper gamers, but it is a big deal for videogames based on the D&D rules set. We called in an expert and got one of our most knowledgable GMs, Robert Rider, to check it out.
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INTERVIEW - GF! Exclusive Dan Birlew Followup
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
This interview is a followup to an interview we posted with Dan Birlew, author of many strategy guides for BradyGames and their main SquareSoft guy. In writing strategy guides, as with writing reviews or coverage of gaming, certain aspects of the gaming world become very interesting. Birlew obviously has thoughts about more than just strategy guides, and we wanted to pick his brain a little more.
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INTERVIEW - Dan Birlew, BradyGames Part 2 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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INTERVIEW - Dan Birlew, BradyGames Part 1 of 2
Articles Archive | 08/01/00 | GF! Back Catalogue 10/2004 => 1995
Dan Birlew is the author of several strategy guides for BradyGames, including Resident Evil 3 and Vagrant Story, and has been assigned to the SquareSoft roster of games. He has and is covering new Square titles like Parasite Eve II, Chrono Cross, and Final Fantasy IX. Birlew has a reputation for high quality work, and a distinct dedication to his craft. GamesFirst!, represented by yours truly, was lucky enough to sit in on a press roundtable discussion with Birlew and Detra Perry, PR Representative for BradyGames. Also in attendance were correspondants from Just Adventure, GameSpin, GameWeek, and The Computer Show. We all had a really nice, and quite long, discussion, ranging in topics from the nitty-gritty construction of a strategy guide, to linquistic and style considerations, to the future of strategy guides and gaming. It was all so fascinating that I followed up the interview with a few more questions, nagging Birlew about some of the deeper issues involved in gaming in general. You can find the GF! Exclusive Followup to the Dan Birlew Interview here, and keep reading to get the rest.
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Game Industry Cracks Down on Piracy
Articles Archive | 07/01/00 | GF! Back Catalogue 10/2004 => 1995
Just this week the IDSA (Interactive Digital Software Association, the trade organization for video game makers and the like) announced a lawsuit naming six individuals who have been copying and distributing, for a profit, all kinds of games. What's even more astonishing is that one of these folks is from Idaho, the great home state of GF! We just don't get much publicity for Idaho, and I felt like the connection beckoned me to write this article.
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bleem!
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
This past summer I reviewed bleem!, a Playstation emulator introduced at E3 last spring. We rarely revisit software titles but because of the ongoing legal battles between bleem! and Sony, and the recent release of version 1.5b, we at GamesFirst! decided to take a second look. The initial review can be found in it's entirety here; let's get this updated review started by sharing a December 13, 1999 press release:

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EDITORIAL - Less Talk, More Rock
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It kills me to say this, but I've always believed that if you can't do it right, don't do it at all. So here I am.

I'm a writer and I love video games. Being a writer may make me hypersensitive, but I find myself wondering all the time: Where did they get this crap? It's not the plots of games, which are varied and diverse enough to satisfy any genre desire, but the way these plots are presented. Where did all the dialogue writers go? Why aren't any of them working for game companies? Why does this gross negligence never get attention?
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - Console Knuckledraggers
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Catch the Winter X Games? During the women's slopestyle competition, one of the riders pulled a double-grab 360. The announcer hollered, "ding ding ding," and called the trick. It struck me that he was making a Coolboarders reference. The video games are affecting the sport itself.
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EDITORIAL - Player One Insert Four Bucks
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
A long time ago in a galaxy far, far away... arcade machines cost you a quarter. Now, the only games you can find at that stunning price are Ms. Pacman and Asteroids (at least here at the Seattle Gameworks). Needless to say, if you want to jump into the cockpit of an X-wing fighter or go one-on-one with Law in Tekken 3 it\'s going to cost you.
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EDITORIAL - A Skater's Take on Tony Hawk's Pro Skater
editorial | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Summer is the perfect time to skateboard. I should know, I love to skateboard. School is no longer a factor and there is far less to worry about. The sun is high (as well as the temperature), and the amount of time available for pure skateboarding is great. For me summer is a good time for skateboarding, not for playing video games. And although I would prefer to roll around with my friends with the sun overhead instead of staring blankly at a television screen, there are just some video games that you have to play, no matter the time or the place. The game that I set my precious time aside for was ironically based on the same thing that I yearn for the most -- skateboarding.
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EDITORIAL - Gaming Civilization and Its Discontents
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soul”not to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.
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EDITORIAL - The Plight of Dreamcast Networking in Third-World-Net Cities
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Obviously, the internet capabilities of the Dreamcast”combined with its superior processor apparatus”give it an edge far sharper than any system to break in the last forever many years. You thought, perhaps, that you had maximized the possibilities of your couch when you finally found the Dukes of Hazzard TV tray you had been looking for the last ten years, or installed the Molson-stocked mini-fridge next to your remote control caddy. But now, Sega has introduced the possibility of leisurely strolling through the internet from that selfsame couch, not to mention given you the option to play console games on-line with friends who are similarly devoted to their domestic sitting arrangements.
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EDITORIAL - Grrrl Gamez
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
I\'ve wanted to write an editorial about female gamers for a long time now; I just didn\'t know what I wanted to say. I toyed with the idea of slamming the sexist way women are portrayed in games, mainly because I felt like complaining about how sick I am of seeing Lara Croft\'s square butt everywhere. But I realized that both sexes are hyper-idealized in video games. Metal Gear Solid wouldn\'t have had the same effect if Solid Snake was a screechy-voiced, pimply-faced, fat guy (well maybe that would be kind of fun). We live in an age of equal opportunity sexism. Women have anorexic Vogue models to look up to and men have their muscle-bound fantasies fueled by Men\'s Health and GQ. I decided that it\'s not the games or the gamers that are the problem, but the damned video game advertisers along with a strong dose of our cultural stereotypes.
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EDITORIAL - Best PC Titles of E3 2000
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
After digging ourselves out from under the digital press kits and betas, here are what we think will the top dozen games of 2000. But first, a few caveats: we chose not to include any of the games that we chose as best of show for last year--that means that some excellent games--like Shogun, Diablo II, Deus Ex, Giants, and Oni-- will not be listed below. And we also decided not to include a few most excellent games that will be released in the very near future--including Sierra\'s Ground Control and Activisions\' Vampire: The Masquerade and Dark Reign 2.
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