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Search for 'pet' returned 59 results.

Xitel SoundAROUND
game: Xitel SoundAROUND
review | 03/27/05 | Aaron Stanton
Xitel's SoundAROUND is a nifty little device with big claims. The SoundAROUND attempts to create a rich 3D surround sound environment capable of competing with a 5.1 speaker system, but using only two speakers. At the same time that it tries to trick your brain into hearing sounds from behind you when there are no sounds there, it ups the bass without overdriving your speakers. Is it magic? Does it work? Read our review to see how well the actual unit compares to the one Xitel advertises.
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Video Game Theory: The Videogame to Movie Craze: A trend that has to end?
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
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LucasArts Focus: Star Wars: Empire at War
game: LucasArts Focus: Star Wars: Empire at War
preview | 02/14/05 | Blaine Krumpe
For some time, Star Wars games have had a perpetual hold on video game fans looking to experience more of the epic universe. The games themselves have traditionally been a mixed bag, with some good, some bad, and a few that radiated the dark side every time you passed the display case. The latest games in the pipeline, though, look to be full of the good stuff, from already released games like Knights of the Old Republic to the upcoming Republic Commando. One of those games is Empire at War, a real time strategy with all the stuff to be a hit. Check out Blaine's preview for a glimpse of things to come.
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Everquest II
game: Everquest II
review | 12/14/04 | Eric Bodrero
With quality competition from games like City of Heroes and World of Warcraft, all arriving in the last year to vie for our monthly subscription dollars, the makers of EverQuest have a much tougher battlefield before them than they did five years ago when the series first helped define the genre. How good of an experience does EverQuest II offer? Is it worth your time in a world awash with MMOGs? Make sure you read Eric's review to find out.
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Dragon Ball Z: Budokai 3
game: Dragon Ball Z: Budokai 3
review | 12/10/04 | Eric Qualls
There isn't exactly a ton of competition as far as good DBZ games go, but Dragon Ball Z: Budokai 3 is the best DBZ game yet. New attacks have been added to shore up the questionable fighting engine of the past, and the result is a game that plays almost exactly like you are watching an episode of the show. Eric tells us all about it here.
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Fable
game: Fable
review | 11/04/04 | George Holomshek
Peter Molyneaux' latest brainchild, the highly anticipated and much-discussed Fable, has finally landed in gamers' Xboxes. Falling just short of the epic scope and depth we've heard so much about, our man George plumbs the depth of the Fable experience to bring you the GF! verdict.
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NBA Inside Drive 2004
game: NBA Inside Drive 2004
review | 01/19/04 | GF! Back Catalogue 10/2004 => 1995
Are you ready for a game where thugs, rapists, and drug dealers compete to see who is the baddest? How about a realistic game where millions of dollars hang in the balance of a ticking clock and criminals roam free trying to earn their share? That's right, it's the NBA ind it's ready for your Xbox. NBA Inside Drive 2004 brings all the NBA action you could want, complete with XBL support for copious amounts of smack talking. Click here for the full review.
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Jonathan
interview | 05/20/03 | Shawn Rider
He\'s the top-ranked professional gamer in the world, and he\'s also an incredibly nice guy. Jonathan \"Fatal1ty\" Wendel sits down with us to talk gaming, equipment, the professional competition circuit, and all about his biggest love: games. Click here for the interview.
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Sega Announces New Strategy
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:

Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
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Three the Hard Way: An Analysis of the Next-Gen Super Systems
Articles Archive | 01/05/01 | GF! Back Catalogue 10/2004 => 1995
As we move into the next arena of competing systems, 2001's HAL9000 may be a ways down the road, but there is a wide world of electronic-gaming glory in sight. While most have hopefully known the awesome perfection that is Dreamcast, it does behoove both the serious and casual gamer to look at the upcoming choices and see what each new platform has to offer them.
PS2 has already landed and GameCube and X-Box will within a year. PS2 and X-Box should both be in the $300.00 range and GameCube about $200.00. Like most other technical-equipment purchases, it all depends on what you want your new box to do. The PS2 has made a serious leap forward as a true 'Set-Top Box' offering movie-playback and the promise of serous internet capabilities. X-Box will offer these also and Nintendo's new entry will at least offer online browsing. With DVD players dropping in price everyday and nearly half the houses in the country connected to the internet, these are niceties in a console, but maybe not the prime focus.

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Your PS2 DVD Player Vs. The Competition
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
So, as I was standing in line at 6:00 a.m., waiting for Big K to open and deliver me my PS2 booty, the hot topic amongst the fellow first-come-first-servers was DVD. None of us doubted the PS2 game system would be hot, but for many people DVD playback was what brought them out to brave hypothermia, and risk social rejection for years to come. (Hey, camping out for a PS2 is a hell of a lot cooler than doing the same for a Furby”you can't even give those things away anymore!) I have to admit I was skeptical.

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EDITORIAL - Console Knuckledraggers
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Catch the Winter X Games? During the women's slopestyle competition, one of the riders pulled a double-grab 360. The announcer hollered, "ding ding ding," and called the trick. It struck me that he was making a Coolboarders reference. The video games are affecting the sport itself.
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The 2000 Interactive Achievement Awards
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
The Academy of Interactive Arts and Sciences held their third annual Interactive Achievement Awards last Thursday, May 11, 2000 in LA. In the midst of E3, the IAAs have gained some notoriety, and with good reason. It was an all-star event, featuring Martin Short as emcee, and with celebrity guest presenters like Ahmet Zappa, Peter Molyneux, Sid Meier, and Harry Shearer. Of course, some of the winners were luminaries in their own right like Bruce Shelley, Hironobu Sakaguchi, and Will Wright. In all, it was a great evening, and some of the greatest games from the last year were given their proper recognition. Of course, there were some disappointments (Knockout Kings over Tony Hawk's Pro Skater?!?). We've summed it all up below for your viewing pleasure.
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INTERVIEW - Keiko Randolph, CEO Petfish Co.
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Keiko Randolph is the CEO of PetFish Company, and the driving force behind one of the most unique and technically impressive virtual pets out there. Via the PetFish website, www.petfish.com, users can download a huge variety of fishes for their enjoyment and companionship. But the product has an interesting background and exciting future plans. Keiko chatted with us about the past, present and future of PetFish.
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