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Search for 'movie' returned 69 results.
game: LucasArts Focus: Star Wars Episode III: Revenge of the Sith
preview | 02/27/05 | George Holomshek
There's no such thing as a Star Wars movie without a Star Wars game, and Episode III is no exception. Scheduled to release just two weeks before the final episode turns sweet little annoying Anakin into a menacing man in black, Star Wars Episode III: Revenge of the Sith lets you take on the movies as either light or dark, as Anakin or Obi-Wan. Read our preview for more information on graphics, sound, and choreographing battles.
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
game: Torrente
review | 01/20/05 | Blaine Krumpe
Torrente is like Spain's Bad Lieutenant except more lovable. We guess. This first and third person shooter is based on the hilarious Spanish comedy and can be played in two languages. Other than that, it's about what you'd expect. Some good one-liners, some shocking violence, and some 60 missions.
game: Terminator 3: The Redemption
review | 11/23/04 | Jeremy Kauffman
It's so easy to pass by those pesky movie based titles. How often are they any good, really? Most of the time, games based on movies miss the charm or the magic or whatever it was that made the movie good, and serve up nothing but a laundry list of formulaic gameplay. But not always. Read why T3: Redemption isn't just another movie game on rails? well? almost. Check out the full review.
game: Spider-Man 2
review | 07/19/04 | GF! Back Catalogue 10/2004 => 1995
Movie / video game crossovers and the summer season go together like polygons and textures, but sadly these titles usually aren't all they're cracked up to be. However, there's an exception to every rule, so why don't you click here to see why Eric Qualls calls Spider-Man 2 "The best superhero game ever made".
game: Scooby-Doo! Mystery Mayhen
review | 05/01/04 | GF! Back Catalogue 10/2004 => 1995
It's not often that you get a game that looks and feels like the movie it's based on. So often it's just a standard platformer with movie graphics. Not here, though. A2M took the time to do Scooby right, and the game is full of Scooby-Doo style. Click here to find out if it's enough to make it worth playing.
game: Crouching Tiger, Hidden Dragon
review | 04/21/04 | GF! Back Catalogue 10/2004 => 1995
Years after amazing worldwide moviegoers, Crouching Tiger Hidden Dragon is adapted for the interactive environment. So I know what you're thinking; it's another huge movie that is now also a videogame and we all know that means it's going to suck. But wait! This is a foreign language film not a Hollywood blockbuster, and the movie had cool kung-fu videogames can make cool kung-fu too! And they can't possibly have rushed it to time the release with the movie, the DVD release, or even the two year anniversary. Maybe there is hope after all... nope. Never mind. It sucks. Click here to find out why it disappoints so profoundly.
game: The Great Escape
review | 10/09/03 | GF! Back Catalogue 10/2004 => 1995
The classic action film The Great Escape finds itself on the Xbox, 40 years after wowing audiences on the big screen. Combine stealth action and a famous story and what do you get-- A brilliant idea or another movie-to-game lame fest? Both, and Jeremy tells us why right here.
game: The Great Escape
review | 10/01/03 | Jeremy Kauffman
The classic action film The Great Escape finds itself on the Xbox, 40 years after wowing audiences on the big screen. Combine stealth action and a famous story and what do you get-- A brilliant idea or another movie-to-game lame fest?
game: Indiana Jones and the Emperor's Tomb
review | 07/06/03 | GF! Back Catalogue 10/2004 => 1995
LucasArts has finally shown a little love to their \"other\" big movie franchise. Indiana Jones and the Emperor\'s Tomb doesn\'t push any limits, and it could be more fun to play, but the classic storyline and solid construction make it more than worth a run-through for anyone partial to our fave anthropology professor. Click here.
game: Indiana Jones and the Emperor's Tomb
review | 07/06/03 | GF! Back Catalogue 10/2004 => 1995
LucasArts has finally shown a little love to their "other" big movie franchise. Indiana Jones and the Emperor's Tomb doesn't push any limits, and it could be more fun to play, but the classic storyline and solid construction make it more than worth a run-through for anyone partial to our fave anthropology professor. Click here.
game: Die Hard Vendetta
review | 02/16/03 | Matt James
Good old Die Hard. You can never have too much terrorist-bashing smartass commentary to go with your action movie or game. To prove this point, Fox Interactive serves us up a big helping of Die Hard Vendetta, putting you in the role of John McLane once again. Click!
game: Die Hard Vendetta
review | 02/09/03 | Matt James
Good old Die Hard. You can never have too much terrorist-bashing smartass commentary to go with your action movie or game. To prove this point, Fox Interactive serves us up a big helping of Die Hard Vendetta, putting you in the role of John McLane once again. Click!
game: Hitman 2: Silent Assassin
review | 11/08/02 | Jeremy Kauffman
There\'s something different about Eidos\' controversial new hit: It\'s serious, it\'s graphically violent, and it\'s really, really good. Hitman 2: Silent Assassin has all the ambience, visual beauty, and emotional resonance as a Godfather movie, and that\'s probably a big part of the reason certain people fear it. Our man, Jeremy, does a number on it.
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytellinga force more powerful and more frightening than its parent, the movie, or its grandparent, the stageboth terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded timeand further, in fact, into the dark night of prerecorded time.
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