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Search for 'design' returned 74 results.

Cops 2170: The Power Of Law
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
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The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
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Ubisoft Focus: Silent Hunter III
game: Ubisoft Focus: Silent Hunter III
preview | 01/27/05 | Aaron Stanton
Coming just over the horizon, Silent Hunter III is the culmination of everything the series has tried to offer in the past: realism and fun, combined with beautiful graphics and a cinematic design. Check out what this upcoming U-boat simulator has to offer, and then see if you can hold your breath until the release date (please don't really try to hold your breath until the release date).
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Ubisoft Focus: Far Cry: Instincts
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
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Ubisoft Focus: Tork: Prehistoric Punk
game: Ubisoft Focus: Tork: Prehistoric Punk
preview | 12/31/04 | Chris Martin
Lots of people claim to have developer loyalty, but developers aren't the only ones that make the dream of a game come true. While their work might make a game good, it's publishers that get a game sold. If Ubisoft hadn't taken a chance on a few unique design concepts, games like Prince of Persia and the brilliant Beyond Good and Evil wouldn't have ever made it out of the developer's door. In the first of our Publisher Focus series, we're taking a look at what games Ubisoft has planned for us, starting with Tork: Prehistoric Punk. Make sure you read about this January release.
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Me Lean Like Persian Prince, You Buff Like Conan: Part IV
game: Me Lean Like Persian Prince, You Buff Like Conan: Part IV
review | 12/25/04 | Aaron Stanton
The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.
This is part IV, the final review, of GF!\'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. It\'s a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.

Make sure to start at the begining:



Part I: Introduction
Part II: E3 Hands-on
Part III: First Impressions
Part IV: Final Review
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KiloWatt Part III: Matches
Articles Archive | 11/27/04 | Aaron Stanton
This is a sub-section of Part III of "Me Lean Like Persian Prince, You Buff Like Conan", a multi-part series on the KiloWatt gaming controller. The KiloWatt is an exercise machine designed to work as a gaming controller for the Xbox, PS1, PS2, GameCube, or PC.
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Me Lean Like Persian Prince, You Buff Like Conan: Part III
Articles Archive | 11/27/04 | Aaron Stanton
















The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.


This is part III of GF!'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. Ready in time for the Christmas season, it's a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.



Make sure to start at the begining:


Part I: Introduction

Part II: E3 Hands-on

Part III: First Impressions

Part IV: Final Review






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Full Spectrum Warrior
game: Full Spectrum Warrior
review | 11/26/04 | Blaine Krumpe
There's nothing quite like a little realism in a tactical game. Originally developed as a training tool for the U.S. Military, Full Spectrum Warrior tries to separate itself from other strategy games by offering action designed to be like the real thing. Can you keep your soldiers alive under hostile fire? FSW let's you find out.
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EluminX Keyboard Review
game: EluminX Keyboard
review | 08/12/03 | Tristan Mayshark
EluminX has made military keyboard lighting technology available to the masses, and thank goodness. The EluminX Keyboard features an ultra compact design and backlit keys, perfect for curling up with at night.
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EluminX Keyboard
game: EluminX Keyboard
review | 08/12/03 | GF! Back Catalogue 10/2004 => 1995
EluminX has made military keyboard lighting technology available to the masses, and thank goodness. The EluminX Keyboard features an ultra compact design and backlit keys, perfect for curling up with at night. Click here for more.
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Impossible Creatures Review
game: Impossible Creatures
review | 02/09/03 | GF! Back Catalogue 10/2004 => 1995
Microsoft game studio Relic has put together an RTS title that should appeal to the Dr. Moreau in all of us. Impossible Creatures allows you to design your own units to use in battle (how about elephants with pincers? burrowing ant-tigers with electric stingers?). Click here.
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Impossible Creatures Review (PC)
game: Impossible Creatures
review | 02/01/03 | GF! Back Catalogue 10/2004 => 1995
Microsoft game studio Relic has put together an RTS title that should appeal to the Dr. Moreau in all of us. Impossible Creatures allows you to design your own units to use in battle (how about elephants with pincers? burrowing ant-tigers with electric stingers?). Click here.
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Secret Agent Barbie: The Royal Jewels Mission Review
game: Secret Agent Barbie: The Royal Jewels Mission
review | 11/17/02 | Jason Frank
Sure, it\'s a game for girls designed by men and marketed by women, but the thing is, Secret Agent Barbie: The Royal Jewels Mission is not a bad game for girls... or boys. Of course, it\'s not great either. Interesting gameplay and some minigames lengthen this very brief action game.
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Interview: Davor Tomicic, Game and Level Designer for Croteam
game: Interview: Davor Tomicic, Game and Level Designer for Croteam
interview | 11/13/02 | GF! Back Catalogue 10/2004 => 1995
he Xbox version of Serious Sam released yesterday, and man does it look sweet. A cult classic on the PC, Serious Sam is sure to find an audience on the Xbox, especially with sweet new extras and graphics. We got a hold of two interviews regarding the game: David Nottingham is a producer for Gotham Games and very excited about Serious Sam. Davor Tomicic is a game and level designer for Croteam and proves that those Croatians are wacky. Read on!
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