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Search for 'Sam' returned 98 results.

Samurai Western
game: Samurai Western
review | 08/21/05 | Chris Martin
The third iteration of the Way of the Samurai series is Samurai Western, a stylish, hack-n-slash romp through ghost towns and saloons. It has the action, but can the Wasabi Western satisfy like a fine chop-socky chili?
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E3 2005: Onimusha Dawn of Dreams
game: E3 2005: Onimusha Dawn of Dreams
preview | 05/30/05 | Laurie Taylor
Onimusha: Dawn of Dreams is more of the same and a little something different. With no characters modeled on real actors (alive or dead), this incarnation focuses on the gameplay and the basic features fans of the series love.
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E3 2005: A Meeting with Stardock, an hour with Galactic Civilzations II: Dreadlords
game: E3 2005: A Meeting with Stardock, an hour with Galactic Civilzations II: Dreadlords
preview | 05/23/05 | Chris Martin
Stardock let us take a first look at Galactic Civilization II: Dreadlords, the sequel to their bestselling 4x space strategy of the same name sans the postscript. We're happy to report that the project, though early, is coming along very nicely. Chris has the scoop.
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E3 2005: Prey Press Demonstration
game: E3 2005: Prey Press Demonstration
preview | 05/19/05 | Chris Martin
3d Realms seems to have been under the radar for a while. Duke Nukem Forever might be just a pipe-dream, but let me assure you 3d Realms' new title "Prey" is very much a reality. One of the real jems on the E3 floor, it blew our freakin' socks off - way beyond what we've seen in sample videos before! Impressions and screens inside.
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Doom 3: Resurrection of Evil
game: Doom 3: Resurrection of Evil
review | 05/07/05 | Tristan Mayshark
Released just eight months after Doom 3, this expansion is not completely without flaws, but is pretty to look at, satisfying to play, and adds some much needed variety to Doom 3. It also addresses your character's original inability to wield a flashlight and a weapon at the same time. You don't get to be any more ambidextrous than last time around, but at one point you'll find yourself with a flashlight stuck to your forehead. It's not quite as ideal a solution as using duck tape to strap the light to your gun, but it's a step in the right direction. Check out the full review for more details.
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Matrix Online
game: Matrix Online
review | 04/25/05 |
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
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Xitel SoundAROUND
game: Xitel SoundAROUND
review | 03/27/05 | Aaron Stanton
Xitel's SoundAROUND is a nifty little device with big claims. The SoundAROUND attempts to create a rich 3D surround sound environment capable of competing with a 5.1 speaker system, but using only two speakers. At the same time that it tries to trick your brain into hearing sounds from behind you when there are no sounds there, it ups the bass without overdriving your speakers. Is it magic? Does it work? Read our review to see how well the actual unit compares to the one Xitel advertises.
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Video Game Theory: The Videogame to Movie Craze: A trend that has to end?
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
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Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Project: Snowblind
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
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Call of Duty: Finest Hour
game: Call of Duty: Finest Hour
review | 01/10/05 | Chris Martin
Call of Duty on the PC offered a crafted and immersive jaunt through the bowels of World War II. Does Finest Hour do the same? Take a look at Call of Duty on the console, and you'll find a run-and-gun shooter trailing a slightly different path than its PC brother. Read the review for details.
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Conker: Live & Reloaded
game: Conker: Live & Reloaded
preview | 12/26/04 | Chris Martin
The trash-talkin', poo-whompin', Tediz slaughterin' squirrel is back. Conker: Live and Reloaded is the Xbox update of one of the best platformers for the N64. And although we loved the game on the N64, it's a little hard to imagine Rare spending the time to bring the same game out again on the Xbox. So let's take a hands-on look at the game with our man, Chris, to see just what we can expect, and get a better idea if this game should elicit a big sigh, or a big squeal.
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Ace Combat 5: The Unsung War
game: Ace Combat 5: The Unsung War
review | 12/26/04 | Jeremy Kauffman
Ace Combat 5: The Unsung War brings us the same great action we've come to expect from the franchise. If blowing things up in a jet and really gorgeous visuals are for you, but you can't be bothered with the details of true flight sims, then the Ace Combat games are ideal. Unsung War is no different: Great graphics and tight, easy controls, mixed with a few new feature and a totally laughable storyline mark this as a game for the more arcade-oriented flight enthusiast.
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Me Lean Like Persian Prince, You Buff Like Conan: Part IV
game: Me Lean Like Persian Prince, You Buff Like Conan: Part IV
review | 12/25/04 | Aaron Stanton
The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.
This is part IV, the final review, of GF!\'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. It\'s a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.

Make sure to start at the begining:



Part I: Introduction
Part II: E3 Hands-on
Part III: First Impressions
Part IV: Final Review
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Me Lean Like Persian Prince, You Buff Like Conan: Part III
Articles Archive | 11/27/04 | Aaron Stanton
















The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.


This is part III of GF!'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. Ready in time for the Christmas season, it's a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.



Make sure to start at the begining:


Part I: Introduction

Part II: E3 Hands-on

Part III: First Impressions

Part IV: Final Review






click here for more

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