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Search for 'NES' returned 240 results.

Crackdown Preview
game: Crackdown
preview | 05/18/06 | RJ Brooks
Microsoft has been scooping up some of the most promising international talent in game development, and Real Time Worlds is no exception. Headed by David Jones, former head of the (in)famous DMA Studios, who created the Grand Theft Auto series, Real Time Worlds has produced a second-gen Xbox 360 title that exemplifies where next-gen gaming can go. Crackdown offers free-roaming free-play augmented by incredibly interactive environments and totally futuristic social gaming features. Check out Robert\'s review here.
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Namco Shows Their Savvy With The Mobile Arcade
news | 05/18/06 | Monica Hafer
Namco has been steadily rolling out the latest games for the \"mobile arcade\" of the future. At E3, the Pac-Man Arcade was in full effect: Besides a sequel to everybody\'s favorite game, Pac-Man, there are tons of new games to download that include both retro and cutting edge content. As the mobile gaming space continues to open up, Namco has managed to make strides in every direction, from games to ring tones and branding gaming as a \"theme\" for your fave hipster handset. Check out Monica\'s report from Namco\'s mobile gaming booth at E3.
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Twilight Princess Hands-on with Wii
game: The Legend of Zelda: Twilight Princess
preview | 05/18/06 | George Holomshek
As if Nintendo fans didn\'t have enough of a hard time: Now their fave franchise will have them twirling and striking with a Wii li\'l controller as they shepherd everyone\'s fave elven man-boy on to victory. Twilight Princess now supports the Wii controller awesomeness that both helps you immerse yourself in the fantasy experience, and helps you look even less cool while playing video games. Behold the awesome glory of gaming innovation! Check George\'s in-depth hands-on write-up in this preview.
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Hands on with Enchanted Arms: Japan's First 360 RPG
game: Enchanted Arms
preview | 05/17/06 | Matt James
Enchanted Arms is one of the few Japanese-developed games coming to American Xbox 360s this year. Already out in the JP, we know it\'s a solid RPG with traditional elements and sparkly graphics. But can it offer up that something special that Xbox owners crave? Our man, Matt James, took on the great golems of Enchanted Arms, and he did fare well (although not so well at getting a chuckle out of those stoic From Software reps). Check out the full preview here.
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Like DOA With Booty: Rumble Roses XX Review
game: Rumble Roses XX
review | 05/15/06 | Tristan Mayshark
There aren\'t a lot of choices for wrestling games on the Xbox 360 right now, and it would be debatable to claim that Rumble Roses XX fills the niche to the exclusion of other attempts. Rumble Roses is to booty what the DOA series is to chesty-ness. If the previous sentence makes sense in a positive way, then Rumble Roses is probably for you. But if it seems a bit \"pervy\" to play games where a primary focus is ogling the animated characters in a sexual way, then you might want to be satisfied merely reading Tristan\'s review. Check it out here.
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The Future of Xbox Live Arcade: Anywhere Means Mobile
game: Xbox Live
feature | 05/14/06 | Shawn Rider
Xbox Live Anywhere is propelling Microsoft\'s multiplayer gaming community into a whole new realm, bringing it cross-platform in all sorts of cool ways. One of the major new features of the Anywhere service will be a much expanded Xbox Live Arcade, which will offer games on almost every mobile phone and PDA platform. Bringing the reliability, not to mention the try-before-you-buy mentality, of Xbox Live to the mobile gaming experience could be just the thing to get us to take cell phones seriously as a gaming platform. Get the full story here.
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E3 2006 Announcements from LucasArts: Euphoria Jones
feature | 05/14/06 | Jeremy Kauffman
Big things are in store for Indiana Jones. In addition to an upcoming fourth movie, the new game, due out in 2007 from LucasArts features a revolutionary AI system named Euphoria. What\'s so cool about Euphoria? Imagine watching Indiana Jones struggle with all his might to maintain his footing on a shakey rope bridge. Eventually he falls, catching himself on the ropes as he\'s thrown over and pulling himself back onto the bridge as the shaking subsides. Now imagine that you\'re standing at E3 and some guy from LucasArts follows up the awesome animation by telling you that none of what you just saw was animated in advance. Did we just blow your mind? Well, put on on a helmet and check out Jeremy\'s full article for more about this mindblowingly cool new game technology.
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A Day With Nintendo and Hands-On With Super Mario Galaxy
preview | 05/11/06 | Chris Martin
It was quite a day at the Nintendo booth at E3 today. With 27 titles, along with the Wii itself to be seen inside the fortress of a booth Nintendo had built, demand was high and lines were long. How long, you ask? Try a line of people with enough manpower that, if they wanted to, could have marched across the hall and held most of the Sony booth hostage. And while this mass of humanity deterred most of the GamesFirst! crew until tomorrow, our man Chris decided to brave the storm. Not only did he manage to come back alive, he even brought back an amusing story and some impressions of Mario\'s latest adventure.
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Blazing Angels: Squadrons of WWII Review
game: Blazing Angels: Squadrons of WWII
review | 05/07/06 | Matt James
Ubisoft\'s Blazing Angels has a lot to overcome: It\'s another WWII game, and there was a little game for the original Xbox called Crimson Skies that made \"a bit\" of a splash. Fortunately, it has some spectacular graphics, and the air combat focus opens up parts of the war that are generally not exploited. Still, there are some flaws, and Blazing Angels has proven to be a tricky evaluation for our man, Matt. Check out his review here.
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Pre-E3: Sadness Preview
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
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Pre-E3 2006: Crysis - Storytelling for A New Generation
game: Crysis
preview | 05/05/06 | Chris Martin
\"What makes a game, Mr. Yerli? Is it having the best graphics, no matter the cost? Is that what makes a game?...\" (Kudos if you know the homage). Even though Crysis, CryTek\'s newest project for the PC, has graphics that will drop your jaw, CryTek CEO Cevat Yerli has made it clear that they have no intentions of letting it become another FarCry: Instincts. Just like Half-Life became famous partly for its in-game use of storytelling, Crysis hopes to stand out for more than just its great graphics and gameplay. CryTek hopes to shed the image of producing video games with B-Movie storylines; they\'re aiming to offer next generation storytelling for a new generation of gaming.
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Driver: Parallel Lines Review; Return of the Wheelman
game: Driver: Parallel Lines
review | 04/25/06 | Chris Martin
The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we\'ve all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we\'ve seen before at mediocre levels? Chris Martin has the final word inside.
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Oblivion's Missing Physics
game: Elder Scrolls IV: Oblivion
feature | 04/16/06 | Aaron Stanton
Elder Scrolls IV: Oblivion has consistently been impressing reviewers and gamers alike. The expansive world and do-anything style of gameplay is quickly coming to define what consumers think of as next generation. However, even with its beautiful lighting effects and never-ending storyline, Oblivion\'s environments serve as a perfect example of why physics will be what really defines next generation gaming, not still visuals. It is a splendidly beautiful world that still requires a blind eye in order to believe the environment. Be sure to read the full article.
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Suikoden V Review
game: Suikoden V
review | 04/10/06 | Amanda Bateman
You gotta catch them all! ...No, not Pokemon. Stars of Destiny. The next chapter in the Suikoden series is here, following the adventures of the Prince of Falena as he works to prevent disaster from reaching his family, friends, and the Queendom. (Yeah, you read right. Queendom.)
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Galactic Civilizations II Review: Dread Lords?! $#!t, there goes the planet...
game: Galactic Civilizations II: Dread Lords
review | 04/07/06 | Chris Martin
Since we first saw Galactic Civilizations II: Dread Lords at E3 2005, we were hooked. Ready to take on the universe, so to speak, to get our grubby hands on a copy. We got our preview build a while back. But now we have the final product; does it blow our socks into the black nothingness of space, or leave us as cold as Pluto? Find out inside Chris Martin\'s review.
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