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news | 12/11/06 | Aaron Stanton
Sometimes funny things happen when advertising campaigns collide. In the latest Game With Fame opportunity, gamers are being given the chance to play online via Xbox Live with The Burger King. That\'s right, some lucky gamers will have the chance to play against a celebrity opponent that doesn\'t say anything ever. While I can still see how the idea is amusing, there\'s an irony behind giving people a chance to sit down and chat online with someone that\'s not going to say anything back. When it all boils down to it, you\'ll be talking to an empty void for the length of the game. On the upside, you do get to also play with the New York Jets linebacker Jonathan Vilma, but it\'s easy to see which of the two celebrities that Game With Fame is pushing: You register to play at bkgamer.com.
game: The Legend of Zelda: Twilight Princess
review | 12/09/06 | George Holomshek
The Wii has burst onto the scene this Fall every bit as popular as some imagined. Its success is due, in part, to a single title that many Nintendo fans have been eager to play: The Legend of Zelda: Twilight Princess has been re-tooled from its Gamecube origins for the Wii\'s unique controller and brawnier hardware. The result is a launch title of virtually unparalleled quality. Is Twilight Princess all that we hoped it would be? Our man George is mighty impressed. Check out his review for the details.
game: Gears of War
editorial | 12/07/06 | Chris Martin
Microsoft\'s Gears of War gets lots of things right. It offers an intense single/co-op campaign, a \"sweet-spot\" versus multiplayer of 4v4, and some of the best presentation ever in a videogame. But it also fumbles here and there in ways we would have liked to see ironed out. In this editorial, we analyze what we would love to see kept or improved on in the sequel.
game: Brigade E5: New Jagged Union
review | 12/05/06 | Jason Perkins
Attempting to capitalize on the void left by the \'90s classic Jagged Alliance, Brigade E5: New Jagged Union brings mercenary strategy back to the PC. Sadly, with a poor graphics engine, buggy gameplay, and portions of the dialog that someone forgot to translate from the original Russian during the English conversion of the game, Brigade is a train wreck. The mulitplayer isn\'t functional and the game will sometimes miss event triggers after you beat a mission. Solid it concept, sluggish in execution, you\'ll want to avoid Jagged Union until patches make it playable.
news | 11/30/06 | Aaron Stanton
GF editor Aaron Stanton has been trying to win a PS3 for charity from KISSFM 103.3. we\'re sad to say he didn\'t make it. But there\'s still a chance. One of the other contestants, Hollan, is considering donating the PS3 to Child\'s Play if he wins. So, if you want to help Penny Arcade auction off a PS3 that\'s been signed with personal messages by the developers of Microsoft (det
ails on that in the article) all in the name of r
aising money for sick children in hospitals, you\'ve got to read this. We need to band together as gamers and make sure that Hollan wins this competition. We need him to win by a landslide.
ainheadlines2.html?feed=110167&article=1503068\"" onClick="window.open( this.href, '_self' ); return false;" title="">Go here and vote for Hollan. If you want to read more about what\'s going on,
read this article here, and
then go vote for Hollan. Before 4 o\'clock, December 1st, 2006.
news | 11/27/06 | Aaron Stanton
In an odd and yet fortunate turn of events, GamesFirst editor Aaron Stanton has been invited to publicly humiliate himself for the sake of video games. By locking himself in a mall for 5 days he has a chance to win a PS3. If we can end up with a system in hand, we\'re going to go ahead and donate that sucker to Penny Arcade\'s Child\'s Play charity. But before we do that, we\'re going to try to get it signed by the last people on earth you\'d expect: Sony\'s rival Microsoft. We\'re taking it to Microsoft with an open invitation to the Xbox developers to sign the system with whatever personal messages they might have for Sony. It\'s just our little way to make the system a bit more of a collectors item before being auctioned away to raise money for sick children across the United States. But, before we can do even that, we need your help...
game: Marvel Ultimate Alliance
review | 11/15/06 | Matt James
Listen up, X-Men Legends fans, Matt\'s about to do you one better: Marvel Ultimate Alliance. With a roster that includes many of Marvel\'s top tier characters and improved gameplay, RPG elements, and graphics, this is a title you have to try. Captain America, Invisible Woman, Spider-man, Blade, Wolverine...can I say it? \"Avengers Assemble!\" Oh yeah.
game: Gears of War
editorial | 11/12/06 | Chris Martin
Foot in the mouth? That\'s what we\'re thinking. When Alain Tascan, General Manager for EA Montreal, stated that Gears of War has \"zero innovation,\" we guess that soon after he was either munching on a big bowl of \"his own words\" or the rubber of a Doc Marten. Either way: here\'s our take.
editorial | 11/02/06 | Matt James
Matt James is back with another roundup of enlightening, provocative reader mail. We clear up the difference between Vin Diesel and The Rock, reiterate some of the features of the Xbox Live Vision Camera, and reveal a bit of our deepest insecurities to an ardent Jack Thompson defender. Sound fun? Then make with the clickity-click and check out the full story.
game: Caesar IV Review
review | 10/31/06 | George Holomshek
Caesar IV picks up where the series left off, placing the fate of a great and powerful empire into the hands of the average game player. Caesar IV offers a lively city with plenty of graphical appeal, engaging micromanagement, and a few frustrating interface problems, all in one package. For those of you interested in working your way up the ladder from lowly outpost commander to Caesar himself, you\'re likely to find what you\'re looking for in this newest addition to the series.
review | 10/30/06 | Laurie Taylor
Zap Dramatic makes a unique series of games built around negotiating. In games such as \"The Raise\" and \"The Mediator,\" players must navigate through a complex social web, made more realistic by a touch of unpredictability and predictable limitations. Dialogue-oriented games are occasionally popular (Phoenix Wright Ace Attorney, for example), but often suffer from the good/bad, light side/dark side, oversimplification of games like Fable or Knights of the Old Republic. Laurie takes a look at some of the Zap Dramatic offerings in this group review.
game: Just Cause
review | 10/25/06 | Sean Hilliard
You are a rugged, sexy operative ordered to take down a whole country, and no matter how many times you have to jump out of that airplane, hijack that automobile, or jump through the blades of a moving helicopter you\'re going to kill that guy, or save that guy, or find that item! In Just Cause, regime change is the goal, and it\'s up to you, your trusty parachute, and a grappling hook to revolutionize a whole South American state. But before you go getting all hopped up on your School of the Americas delusions of grandeur, be sure to check Sean\'s review. Otherwise, don\'t blame us for the harsh realization that even parachutes can\'t make repetitive mission-based infiltration worth playing...
game: Rengoku II: Stairway to H.E.A.V.E.N
review | 10/17/06 | Matt James
Usually giant robot fighting is a great way to spend a weekend, hell, even a week. But sometimes it just makes us want to throw our PSP across the room and scream, \"No, bad PSP!\" Rengoku is somewhere in-between. Want to know what the relevance to the acronym H.E.A.V.E.N is? Or if giant robot action and 4-player wireless will save Rengoku II? Or will our Matt James be able to look at his PSP the same after having gone through not one, but two Rengokus? Is it a metaphoric stairway to H.E.A.V.E.N or is there some literal, Jungian translation? Will Led Zeppelin come and play at my birthday party? Well, to quote the great Wayne Campbell: \"No stairway. DENIED!\"
game: Indi-Site ManifestoGames.com Launches
news | 10/16/06 | Aaron Stanton
The launch of Manifesto Games might not have caught the imagination of the mainstream game press, but it\'s like a playground for those of us interested in indi-game development. Manifesto is a portal that brings all the indi games you\'ve never heard of to the front row, letting you download demos and purchase games online. You might recognize some of the titles, but others are buried in obscurity. Most of them, though, share a sense of creativity that\'s sure to fire up interest. Some of the best games you\'ve never played can now be found in one easy-to-browse location. Check out Manifesto Games, and find that hidden diamond that you didn\'t even know you were missing.
game: Shin Megami Tensei: Devil Summoner
review | 10/10/06 | Amanda Bateman
Raidou Kuzunoha the 14th, I order you to read this review. What do you mean you\'re not Raidou Kuzunoha? Well, we hate to break it to you, but you are now. After 10 years of Japanese market love and American cult phenomenon, Atlus finally shows the US some love with a timely North American release of Shin Megami Tensei: Devil Summoner, out today for PS2. Ever since we got our copy Amanda has been coming up with weird things like the intro to this blurb. Check out her review for the reasons behind her madness.
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