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news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
game: Rainbow Six: Lockdown
review | 09/13/05 | Aaron Stanton
Rainbow Six is a game franchise that we really cherish here at GamesFirst, so when Lockdown came out with horrible flaws we couldn\'t help but feel disappointed. Truth is, the game\'s entire AI system is just plain stupid. We didn\'t think you\'d believe us if we just showed you pictures and wrote about being able to withstand 7.5 minutes of weapon fire, so we\'ve included video clips of our character being all immortal and impervious to bullets. Funny thing; you actually die more if you take cover. Check it out.
comic | 09/11/05 | Aaron Stanton
On September 10th, 2005 the Women in Games International Conference took place in Redmond, Washington at the Microsoft Campus. It was both interesting and informative, and it\'s a pity that there are not more conferences like it; this is a step in the right direction for diversity in the game industry. GamesFirst will have more coverage of the conference later on, but in the mean time we couldn\'t
help but include a comic reference. Check out this week\'s twoplayer comic,
How to Advertise to Women. Too many advertisers seem to take this comic to heart.
twoplayer game comics are published every Sunday at
http://comics.gamesfirst.com.
news | 09/10/05 | Shawn Rider
It looks like Team Xbox figured out the meaning of OrigenXbox360.com. By zooming in on the tree branch near the hole, they revealed a latin phrase, and with the help of a clever reader, they have formed a pretty strong argument that the OrigenXbox360.com site is advertising the September 27 announcement of HALO 3, which has been long-rumored to coincide with the release of the PlayStation 3. Oh, and there\'s another bunny and some more apples on the tree.
game: Halo 2
news | 09/04/05 | Shawn Rider
Bungie has made a clever t-shirt that it is selling to
help out victims of Hurricane Katrina. It\'s cool because not only are they donating $15 for every $20 shirt sold directly and immediately to the American Red Cross, but the shirt is actually a clever Halo \"flood\" joke. And it\'s tasteful. Bravo Bungie.
Click view the shirt in the Bungie store.
game: Fable: The Lost Chapters
preview | 08/25/05 | Tristan Mayshark
When Fable was originally announced on the PC, it was going to be one of the greatest, most complicated RPGs ever created. That was the theory, at least. When the final product finally appeared on the Xbox, it had changed systems, lost features, and been forced to admit that it was not as sophisticated or as massive as had originally been planned. Still, the title found success where it counted: it was fun. Now, Fable is returning to the system on which it started, showing up on the PC as Fable: The Lost Chapters. We\'re here to help keep you briefed on what to expect from this wayward child.
Articles Archive | 07/29/05 | Chris Martin
Game strategies are good; learning all the button combinations will certainly put you ahead in most games. Sometimes, though, you die no matter how carefully you follow a strategy guide's advice, and then it's time for some bigger guns. When practice lets you down, don't be afraid to pick up a cheat or two and float past that tough boss with ease. Here's a few tips to help you get off the ground.
Articles Archive | 07/26/05 | Chris Martin
Sometimes games are not forgiving. You find yourself battling a monster for the hundredth time, and you can't help but wonder if maybe your game system might look better disassembled and strung out as wall decoration. Before you start shoving peanut butter into the DVD drive of your console as punishment, take a breath and read about getting by those difficult situations. No matter what the game, these tips will probably help.
feature | 07/26/05 | Chris Martin
Fighting games come in many different forms. Button mashing might help you gain ranks in some, and in others that\'ll leave you a heap on the ground while your opponent taunts you. Knowing how to take on the game you\'re playing means the difference between life and death, at least for your animated character. Our man Chris takes you through some quick tips to get your fighting game in shape for Namco\'s latest offering, Tekken 5. Knowledge is power.
game: Trauma Center: Under the Knife
preview | 06/24/05 | George Holomshek
When the DS came out with stylus support, we all knew that the new level of precision it offered would allow for some new types of games. Probably most of us were not expecting a surgery simulation, though. Slightly different than what most of us are used to playing, Trauma Center won't have you blowing on the microphone to help clear the screen of leaves. Instead, you'll have a chance to try your hand at saving lives.
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
game: E3 2005: Kameo: Elements of Power
preview | 05/27/05 | Eric Bodrero
One of the Xbox 360 titles that Microsoft was demonstrating at this year's E3 was Kameo: Elements of Power. Originally announced for the GameCube, then the Xbox, and finally settling on the Xbox 360 as an exclusive, this massive adventure title will help launch the new system. With huge battles involving thousands of enemy A.I. and a style that looks to target the Zelda-fan demographic, Kameo is one to watch. Check out our E3 2005 preview.
game: Dungeon Siege II
preview | 05/22/05 | Eric Bodrero
There haven't been many really great hack-and-slash titles since Diablo II left the stage a few years back. While the classic franchise exited in fairly good form, it left behind a void that's been taken on by any number of competent top-down dungeon crawlers. While a number of these attempts were solid, we're still waiting for the title that will help us forget just how good Diablo was. Dungeon Siege II attempts to improve everything it's carried over from the first game, and wipe Diablo from your memory. Eric sits down to lay out some of the details about how they intend to do that.
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
Articles Archive | 03/29/05 | Gary Wong
You've just plunked down 50 hard earned dollars and purchased World of Warcraft. You're looking forward to logging some quality time playing the game. Do you know when you're putting in too much time into the game? Gary Wong, recovering WoW addict, saw the warning signs and has written a cautionary tale.
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